Difference between revisions of "Category talk:Java add-on software"

From DoomWiki.org

(more wide java category?)
 
m (HTTP->HTTPS in doomwiki.org links throughout project. See here and here. Apologies to those whose good-faith postings I have altered.)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
This is a category-of-one.  What might be more interesting would be a more general "Java" category into which we could put [[Mocha Doom]], [[ReMooD]], etc. Thoughts? -- [[User:Shambler|Shambler]] ([[User talk:Shambler|talk]]) 04:00, 16 September 2015 (CDT)
 
This is a category-of-one.  What might be more interesting would be a more general "Java" category into which we could put [[Mocha Doom]], [[ReMooD]], etc. Thoughts? -- [[User:Shambler|Shambler]] ([[User talk:Shambler|talk]]) 04:00, 16 September 2015 (CDT)
 +
 +
: It's been suggested that software categories could use an overhaul [https://doomwiki.org/w/index.php?title=Talk:Inkworks&oldid=101537] [https://doomwiki.org/w/index.php?title=Category_talk:Tools&oldid=101483].  In so doing, ideally, we could abstract out significant tech commonalities (.NET might be another, and [[:Category:OpenGL ports]] already exists) as well as historically significant platforms, but at a high enough level to avoid overly granular subcatting.  I keep meaning to review all this and propose something, since it was my mess in the first place [https://doomwiki.org/w/index.php?title=User_talk%3AJdowland&diff=27407&oldid=27289], but I haven't yet.    [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 21:47, 16 September 2015 (CDT)

Latest revision as of 20:35, 13 December 2019

This is a category-of-one. What might be more interesting would be a more general "Java" category into which we could put Mocha Doom, ReMooD, etc. Thoughts? -- Shambler (talk) 04:00, 16 September 2015 (CDT)

It's been suggested that software categories could use an overhaul [1] [2].  In so doing, ideally, we could abstract out significant tech commonalities (.NET might be another, and Category:OpenGL ports already exists) as well as historically significant platforms, but at a high enough level to avoid overly granular subcatting.  I keep meaning to review all this and propose something, since it was my mess in the first place [3], but I haven't yet.    Ryan W (talk) 21:47, 16 September 2015 (CDT)