Difference between revisions of "Category talk:Official add-ons"

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Pardon the ignorance of someone without a current system, but these differ structurally from DLC, in having 99.5% resource changes only with no engine tweaks, correct?  If so, wouldn't they have a finer categorization like [[Master Levels for Doom II#External links|Master Levels]] does, e.g., not just "PWADs"?  HTH.  [[User talk:Ryan W|Ryan W]] ''([[User:Ryan W|living fossil]])'' 21:47, 14 February 2020 (CST)
 
Pardon the ignorance of someone without a current system, but these differ structurally from DLC, in having 99.5% resource changes only with no engine tweaks, correct?  If so, wouldn't they have a finer categorization like [[Master Levels for Doom II#External links|Master Levels]] does, e.g., not just "PWADs"?  HTH.  [[User talk:Ryan W|Ryan W]] ''([[User:Ryan W|living fossil]])'' 21:47, 14 February 2020 (CST)
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: It's also problematic since some of them are [[IWAD]]s. Maybe it should just go in the parent cat. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 00:35, 15 February 2020 (CST)

Revision as of 00:35, 15 February 2020

Categorization

Pardon the ignorance of someone without a current system, but these differ structurally from DLC, in having 99.5% resource changes only with no engine tweaks, correct?  If so, wouldn't they have a finer categorization like Master Levels does, e.g., not just "PWADs"?  HTH.  Ryan W (living fossil) 21:47, 14 February 2020 (CST)

It's also problematic since some of them are IWADs. Maybe it should just go in the parent cat. --Quasar (talk) 00:35, 15 February 2020 (CST)