Difference between revisions of "Catwalk"

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'''Catwalks''' are a type of obstacle or [[trap]] in Doom in which the player must navigate over a very tall and narrow bridge, with long pitfall drops on either side, usually filled with a [[damaging floor|damaging]] liquid. A catwalk can be used to make it difficult for a player to reach an item or area, as it requires the player to make very precise movements.  
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'''Catwalks''' are a type of obstacle or [[trap]] in Doom in which the player must navigate over a very tall and narrow bridge, with long pitfall drops on either side, usually filled with a [[damaging floor|damaging]] liquid. Many levels in the Doom and Doom 2 feature catwalks, such as [[E1M1: Hangar]]'s zigzag bridge, [[E1M3: Toxin Refinery]]'s O-shaped bridge, or [[MAP11: Circle of Death]]'s starting area. A catwalk can be used to make it difficult for a player to reach an item or area, as it requires the player to make very precise movements.  
  
Many examples of this type of obstacle appear in [[Doom II]]'s [[MAP24: The Chasm (Doom II)|MAP24]]. [[Christen Klie]] created a level in The [[Master Levels for Doom II]] titled "[[MAP01: The Catwalk (Master Levels)|The Catwalk]]" where a catwalk must be quickly ran across before it crumbles to the floor to reach the exit.
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While catwalks can come in a variety of designs, the most dominant and manifested example of this type of obstacle appear on many parts of [[Doom II]]'s [[MAP24: The Chasm (Doom II)|MAP24]]. [[Christen Klie]] created a level in The [[Master Levels for Doom II]] titled "[[MAP01: The Catwalk (Master Levels)|The Catwalk]]" where a catwalk must be quickly ran across before it crumbles to the floor to reach the exit.
 
[[Category:Mapping concepts]]
 
[[Category:Mapping concepts]]

Revision as of 21:23, 22 June 2014

Catwalks are a type of obstacle or trap in Doom in which the player must navigate over a very tall and narrow bridge, with long pitfall drops on either side, usually filled with a damaging liquid. Many levels in the Doom and Doom 2 feature catwalks, such as E1M1: Hangar's zigzag bridge, E1M3: Toxin Refinery's O-shaped bridge, or MAP11: Circle of Death's starting area. A catwalk can be used to make it difficult for a player to reach an item or area, as it requires the player to make very precise movements.

While catwalks can come in a variety of designs, the most dominant and manifested example of this type of obstacle appear on many parts of Doom II's MAP24. Christen Klie created a level in The Master Levels for Doom II titled "The Catwalk" where a catwalk must be quickly ran across before it crumbles to the floor to reach the exit.