Difference between revisions of "Caverns - Area 2: Artifact Excavation"

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{{Doom 3 maps|pic=Caverns 2 Title Screen.png|map=game/caverns2}}
{{Doom 3 maps}}
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'''Caverns - Area 2: Artifact Excavation''' is the twenty-sixth level of [[Doom 3]]. Features an ancient Martian temple. The [[Vagary]] makes another appearance at the end, but it's two of them this time.
'''Caverns - Area 2: Artifact Excavation''' is the twenty-sixth level of [[Doom 3]]. Features an ancient Martian temple. The [[Vagary]] makes another appearance at the end, and may come in a pair.
 
  
 
==Summary==
 
==Summary==
 
 
{{spoiler}}
 
{{spoiler}}
 +
Arriving at Sub Station 3, the marine steps off the lift and is almost immediately attacked by an [[Arch-vile (Doom 3)|arch-vile]] and two [[Hell knight (Doom 3)|Hell knights]]. Despite being locked in close quarters, he manages to defeat [[Malcolm Betruger|Betruger]]'s minions. He then battles his way through a swarm of [[wraith]]s to reach the ancient ruins themselves at Main Excavation.
  
Arriving at Sub Station 3, the Player steps off the lift and is almost immediately attacked by an Arch-Vile and two Hell Knights.  Despite being locked in close quarters, he manages to defeat Betruger's minions.  He then battles his way through a swarm of Wraiths to reach the ancient ruins themselves at Main Excavation.
+
After finding the keycard to Storage Room 11, the marine can backtrack to Sub Station 3 and gain access to a storage room containing lots of supplies (though he triggers an ambush in the process). He then returns to the Main Excavation chamber, where he encounters another arch-vile. After killing the demon and its minions, he heads through the various ancient chambers. Here he sees the glyphs on the walls that were mentioned on [[Pierce Rogers]]'s video disk, as well as the strange levitating egg-shaped artifacts also mentioned in Roger's report.
 
 
After finding the keycard to Storage Room 11, the Player can backtrack to Sub Station 3 and gain access to a storage room containing lots of supplies (though he triggers an ambush in the process). He then returns to the Main Excavation chamber, where he encounters another Arch-Vile. After killing the demon and its minions, he heads through the various ancient chambers. Here he sees the glyphs on the walls that were mentioned on Pierce Roger's video disk, as well as the strange levitating egg-shaped artifacts also mentioned in Roger's report.  
 
 
 
Soon, he arrives in a chamber called the Room of the Stars.  On the ceiling is the map of the solar system spoken of in Richard Davis' PDA.  Betruger unleashes more demons including Hell Knights on the Player.  After defeating these demons, the Player moves to the gallery, where he does battle with two Vagarys and a swarm of Trites.  He then gains access to the Excavation Transfer lift which will take him to the final level of the game. 
 
  
 +
Soon, he arrives in a chamber called the Room of the Stars. On the ceiling is the map of the solar system spoken of in [[Richard Davis]]' [[PDA]]. Betruger unleashes more demons including Hell knights on the marine. After defeating these demons, the marine moves to the gallery, where he does battle with two vagaries and a swarm of [[trite]]s. He then gains access to the Excavation Transfer lift which will take him to the final level of the game.
 
{{endspoiler}}
 
{{endspoiler}}
  
Line 18: Line 14:
 
* [[Malcolm Betruger]] (voice only)
 
* [[Malcolm Betruger]] (voice only)
  
==Enemies==
+
==Video disks==
 +
* [[Video disks#Tablets|Tablets]]. Found in Levitation Room.
 +
* [[Video disks#Ancient Civilization|Ancient Civilization]]. Found in Levitation Room. The same video disk can be found in [[Site 3: Analysis Facility|Site 3]].
 +
 
 +
==Statistics==
 +
===Enemies===
 +
The enemy count on Nightmare is the same as on Veteran.
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3
 +
|-
 +
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]*||8||colspan="2"|12
 +
|-
 +
|style="text-align: left;"|[[Trite]]||colspan="3"|42
 +
|-
 +
|style="text-align: left;"|[[Wraith]]||11||colspan="2"|16
 +
|-
 +
|style="text-align: left;"|[[Cacodemon (Doom 3)|Cacodemon]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Arch-vile (Doom 3)|Arch-vile]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Hell knight (Doom 3)|Hell knight]]||5||colspan="2"|6
 +
|-
 +
|style="text-align: left;"|[[Vagary]]||colspan="3"|2
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3: BFG Edition
 +
|-
 +
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]*||8||colspan="2"|12
 +
|-
 +
|style="text-align: left;"|[[Trite]]||colspan="3"|34
 +
|-
 +
|style="text-align: left;"|[[Wraith]]||11||colspan="2"|16
 +
|-
 +
|style="text-align: left;"|[[Arch-vile (Doom 3)|Arch-vile]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Hell knight (Doom 3)|Hell knight]]||5||colspan="2"|6
 +
|-
 +
|style="text-align: left;"|[[Vagary]]||colspan="3"|2
 +
|}
 +
{{col-end}}
 +
<small>* Some imps in this level are spawned by one of the arch-viles, thus their amount can vary. Here only number of distinct spawn points is shown.</small>
  
* [[Arch-Vile (Doom 3)|Arch-Viles]]
+
===Items===
* [[Hell Knight (Doom 3)|Hell Knights]]
+
The amount of items is the same on all skill levels. There's no difference in the amount of items in [[Doom 3: BFG Edition|BFG Edition]].
* [[Wraith]]s
+
{| {{prettytable|style=text-align: center;}}
* [[Cacodemon (Doom 3)|Cacodemons]]
+
|-
* [[Imp (Doom 3)|Imps]]
+
|style="text-align: left;"|'''Item'''||'''Amount'''
* [[Trite]]s
+
|-
* [[Vagary]]s
+
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||5
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||7
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||4
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (small)||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#BFG cell|BFG cell]]||2
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||5
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||2
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||33
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||2
 +
|-
 +
|style="text-align: left;"|[[Adrenaline]]||1
 +
|-
 +
|style="text-align: left;"|[[Puzzle items (Doom 3)#Storage room 11 key|Storage room 11 key]]||1
 +
|}
 +
There is one [[Supplies (Doom 3)#Health stations|health station]] on the level, with 74 health in reserve.
  
==Weapons/Items==
+
====Starting inventory====
 +
If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]||1
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||1
 +
|-
 +
|style="text-align: left;"|[[BFG9000 (Doom 3)|BFG9000]]||1
 +
|-
 +
|style="text-align: left;"|[[Chainsaw (Doom 3)|Chainsaw]]||1
 +
|-
 +
|style="text-align: left;"|[[Soul Cube]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clips|Clip]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||1
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#BFG cell|BFG cell]]||1
 +
|}
  
* [[Shotgun (Doom 3)|Shotguns]]
+
==Secrets==
* [[Machine Gun]]s
+
* In Main Excavation there are many supplies located on the construction platforms, which can be climbed from the sides like ladders. More of these platform are spread out through the temple and they usually have supplies as well.
* [[Grenade]]s
+
* In The Gallery there's a BFG charge located behind one of the crates.
* Medkits
 
* Armor Shards
 
* Security Armor
 
* Shells
 
* Clips
 
* Ammo Belts
 
* Plasma Cells
 
* Rockets
 
* BFG Cell
 
* Storage Room Key Card
 
* [[Adrenaline]]
 
  
==[[Video disks]]==
+
==Notes==
 +
* Turning the lights on in Main Excavation will spawn two Hell knights, so it is advisable not to do it.
 +
* In Room of Stars if the player gets close to one of the small holes through which the trites crawl out, an imp will spawn near the player.
  
* [http://doomwiki.org/wiki/Video_disks#Tablets Tablets]
+
==Gallery==
 +
<gallery mode="nolines" widths="230px" heights="172px">
 +
Caverns 2 Start.png|Sub Station 3 (start).
 +
Caverns 2 Dig Junction.png|Main Dig Junction.
 +
Caverns 2 Main Excavation.png|Main Excavation (with lights turned on).
 +
Caverns 2 Tunnel.png|Tunnel in Main Excavation.
 +
Caverns 2 Junction.png|Chamber Junction 1.
 +
Caverns 2 Levitation SIte.png|Levitation Site.
 +
Caverns 2 Room of Stars.png|Room of Stars.
 +
Caverns 2 Gallery.png|The Gallery.
 +
Caverns 2 Final Door.png|The final door.
 +
Caverns 2 Exit.png|Excavation Transfer Lift (exit).
 +
</gallery>
  
 
== External links ==
 
== External links ==
  
* [http://www.youtube.com/watch?v=p__cwc3cCWs Walkthrough video] by WoopzillaWalkthrough on YouTube.  [[Skill level#Doom 3 skill levels|Veteran]] difficulty; part of a full game run.
+
* [https://www.youtube.com/watch?v=p__cwc3cCWs Walkthrough video] by WoopzillaWalkthrough on YouTube.  [[Skill level#Doom 3 skill levels|Veteran]] difficulty; part of a full game run.
  
 
[[Category:Doom 3 levels]]
 
[[Category:Doom 3 levels]]
 
[[Category:Levels by name]]
 
[[Category:Levels by name]]

Revision as of 10:33, 25 May 2020

Doom 3 maps
Caverns - Area 2: Artifact Excavation
Map name: game/caverns2

Caverns - Area 2: Artifact Excavation is the twenty-sixth level of Doom 3. Features an ancient Martian temple. The Vagary makes another appearance at the end, but it's two of them this time.

Summary

Spoiler Warning: Plot details follow.

Arriving at Sub Station 3, the marine steps off the lift and is almost immediately attacked by an arch-vile and two Hell knights. Despite being locked in close quarters, he manages to defeat Betruger's minions. He then battles his way through a swarm of wraiths to reach the ancient ruins themselves at Main Excavation.

After finding the keycard to Storage Room 11, the marine can backtrack to Sub Station 3 and gain access to a storage room containing lots of supplies (though he triggers an ambush in the process). He then returns to the Main Excavation chamber, where he encounters another arch-vile. After killing the demon and its minions, he heads through the various ancient chambers. Here he sees the glyphs on the walls that were mentioned on Pierce Rogers's video disk, as well as the strange levitating egg-shaped artifacts also mentioned in Roger's report.

Soon, he arrives in a chamber called the Room of the Stars. On the ceiling is the map of the solar system spoken of in Richard Davis' PDA. Betruger unleashes more demons including Hell knights on the marine. After defeating these demons, the marine moves to the gallery, where he does battle with two vagaries and a swarm of trites. He then gains access to the Excavation Transfer lift which will take him to the final level of the game.

Spoilers end here.

Characters

Video disks

Statistics

Enemies

The enemy count on Nightmare is the same as on Veteran.

* Some imps in this level are spawned by one of the arch-viles, thus their amount can vary. Here only number of distinct spawn points is shown.

Items

The amount of items is the same on all skill levels. There's no difference in the amount of items in BFG Edition.

Item Amount
Shotgun 1
Machine gun 4
Shells (small) 5
Clip (small) 3
Clip (large) 7
Ammo belt 4
Grenades 2
Cells (small) 4
Cells (large) 2
Rockets (small) 2
Rockets (large) 2
BFG cell 2
Med kit (small) 5
Med kit (large) 2
Armor shard 33
Security armor 2
Adrenaline 1
Storage room 11 key 1

There is one health station on the level, with 74 health in reserve.

Starting inventory

If the player starts the level via a console command, they will start with these items:

Item Amount
Flashlight 1
Shotgun 1
Machine gun 1
Chain gun 1
Plasma gun 1
Rocket launcher 1
BFG9000 1
Chainsaw 1
Soul Cube 1
Bullets (large) 1
Shells (large) 1
Clip (large) 1
Ammo belt 1
Grenades 1
Cells (large) 1
Rockets (large) 1
BFG cell 1

Secrets

  • In Main Excavation there are many supplies located on the construction platforms, which can be climbed from the sides like ladders. More of these platform are spread out through the temple and they usually have supplies as well.
  • In The Gallery there's a BFG charge located behind one of the crates.

Notes

  • Turning the lights on in Main Excavation will spawn two Hell knights, so it is advisable not to do it.
  • In Room of Stars if the player gets close to one of the small holes through which the trites crawl out, an imp will spawn near the player.

Gallery

External links