Caverns of Darkness
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Caverns of Darkness | |
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Author | The Chaos Crew |
Port | ZDoom |
IWAD | Doom II |
Year | 2002 |
Link | Doomworld/idgames |
This mod was one of the ten 2002 mods to feature in the Top 100 WADs of All Time on Doomworld! |
1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
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Caverns of Darkness is a 12-level mapset for Doom 2 by The Chaos Crew in 2002, using a custom source port based on the Eternity Engine v3.29 called the "COD Engine". Because of the custom engine, MS-DOS or a DOS emulator such as DosBox is required to play. The modification is well known for its liberal use of fake three-dimensional constructs using middle textures, and ambient sounds.
Contents
ZDoom patch
In 2008, Graf Zahl released a patch for Caverns of Darkness, allowing it to be played using ZDoom. It works by substituting DECORATE actors in place of the original hard-coded custom thing types and weapons, as well as using MAPINFO to use a custom map translator to account for the COD engine's new sector and linedef types.
Content
Levels
- MAP01: Surface by Christopher Lutz
- MAP02: Six Feet Under by Christopher Lutz (exit to MAP11)
- MAP03: Hell & High Water by Christopher Lutz
- MAP04: Hydrosfear by NokturnuS
- MAP05: Command Control by Emil Brundage (exit to MAP12)
- MAP06: Periditions Abyss by Christopher Lutz
- MAP07: Lava Processing by Christopher Lutz
- MAP08: The Pit by Christopher Lutz
- MAP09: Hellmine by NokturnuS
- MAP10: Caverns of Darkness by Christopher Lutz
- MAP11: Symbol of Grace by Christopher Lutz (secret map)
- MAP12: The Stand by Christopher Lutz (secret map)
External links
- Caverns of Darkness at Doomworld/idgames
- Caverns of Darkness at Doomworld/idgames (ZDoom patch WAD)
- Caverns of Darkness (archived 🏛) at the Doomed Speed Demos Archive
- Top 100 WADS of All Time: 2002, Doomworld