Difference between revisions of "Chaingun"

From DoomWiki.org

[unchecked revision][unchecked revision]
(slightly qualified commonality of ammunition with pistol; explicitly stated from same common pool)
(added sound/sprite data; moved table to make page layout somewhat less awkward; wiki; gr; slight rewording for (I hope) clarity; cross-reference to "extra sound" bug)
Line 1: Line 1:
<div style="float: right; margin-left: 1em;">
+
[[Image:Decamatch_chaingun.png|thumb|The chaingun in use in [[deathmatch]] mode on [[Decamatch]].]]
 +
 
 +
The [[Doom]] '''chaingun''' is a rapid-firing, multi-barrelled automatic weapon. It uses the same ammunition as the [[pistol]], and is fed from the player's shared stock of [[bullets]].
 +
 
 +
The chaingun's rapid rate of fire means that a single enemy caught in its hail of bullets will have little or no chance to retaliate. The weapon is also highly effective at mowing down hordes of [[zombies]] or [[imp]]s.
 +
 
 +
The chaingun always fires at least two shots (if the player has at least two bullets, of course). The first two shots in a burst will always be exactly on target, but the weapon's recoil will cause later shots to wander rapidly off-target. This makes the chaingun an ideal weapon for sniping, as the player can tap the fire button for accurate two-shot bursts ("Remember: short, controlled bursts" &mdash; Corporal Hicks, in <i>[[Wikipedia:Aliens (1986 film)|Aliens]]</i>).
 +
 
 +
The chaingun contains 20 rounds of ammunition when picked up (40 on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). Chainguns taken from dead zombie [[chaingunner]]s contain 10 rounds.
 +
 
 +
The chaingun first appeared in the [[Doom press release beta]]. The graphic was slightly different, in that the tips of the barrels did not extend past the barrel band.
 +
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!colspan="2"|Chaingun data
 
!colspan="2"|Chaingun data
Line 5: Line 16:
 
|Weapon number
 
|Weapon number
 
|4
 
|4
|-
 
|Damage
 
|5-15 per bullet
 
 
|-
 
|-
 
|Included ammo
 
|Included ammo
Line 14: Line 22:
 
|Max ammo
 
|Max ammo
 
|200 (400 with backpack)
 
|200 (400 with backpack)
 +
|-
 +
|Damage
 +
|5-15 per bullet
 
|-
 
|-
 
|Ammo type
 
|Ammo type
|[[Ammo clip]]
+
|[[Bullets]]
 
|-
 
|-
 
|Shot type
 
|Shot type
Line 23: Line 34:
 
|Shots / minute
 
|Shots / minute
 
|525
 
|525
 +
|-
 +
|Sound
 +
|DSPISTOL
 
|-
 
|-
 
|Appears in
 
|Appears in
 
|All Doom versions
 
|All Doom versions
 +
|-
 +
|Thing type
 +
|2002 (decimal), 7D2 (hex)
 +
|-
 +
|Radius
 +
|20
 +
|-
 +
|Sprite
 +
|MGUN (before pickup)
 +
|-
 +
|Class
 +
|Weapon<br>Pickup
 
|}
 
|}
</div>
 
[[Image:Decamatch_chaingun.png|thumb|The chaingun in use in [[deathmatch]] mode on [[Decamatch]].]]
 
 
 
The [[Doom]] '''chaingun''' is a rapid-firing, multi-barrelled automatic weapon. It uses the same ammunition as the [[pistol]], and is fed from the player's shared stock of [[bullets]].
 
 
The chaingun's rapid rate of fire means that enemies caught in its hail of bullets will have little or no chance to retaliate. The weapon is also highly effective at mowing down hordes of zombies or imps.
 
 
The chaingun always fires at least two shots. The first two shots in a burst will always be exactly on target, but the weapon's recoil will cause later shots to wander rapidly off-target. This makes the chaingun an ideal weapon for sniping, as the player can tap the fire button for accurate two-shot bursts ("Remember: short, controlled bursts" &mdash; Corporal Hicks, in <i>Aliens</i>).
 
 
The chaingun contains 20 rounds of ammunition when picked up (40 on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). Chainguns taken from dead zombie [[chaingunner]]s contain 10 rounds.
 
 
The chaingun first appeared the [[Doom press release beta]]. The graphic was slightly different, in that the tips of the barrels did not extend past the barrel band.
 
 
== Demos ==
 
  
 +
== Demo files ==
 
* [[Media:Map07-chaingun-tapping.lmp |Chaingun "tapping"]] technique being demonstrated on [[MAP07: Dead Simple]] ([[:Image:Map07-chaingun-tapping.lmp |file info]]).
 
* [[Media:Map07-chaingun-tapping.lmp |Chaingun "tapping"]] technique being demonstrated on [[MAP07: Dead Simple]] ([[:Image:Map07-chaingun-tapping.lmp |file info]]).
  
Line 57: Line 69:
 
|[[Plutonia]]||11||11||11
 
|[[Plutonia]]||11||11||11
 
|}
 
|}
 +
 +
== See also ==
 +
* [[Chaingun fires twice with only one bullet in it]]
  
 
{{Doom weapons}}
 
{{Doom weapons}}
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 03:39, 2 October 2005

The chaingun in use in deathmatch mode on Decamatch.

The Doom chaingun is a rapid-firing, multi-barrelled automatic weapon. It uses the same ammunition as the pistol, and is fed from the player's shared stock of bullets.

The chaingun's rapid rate of fire means that a single enemy caught in its hail of bullets will have little or no chance to retaliate. The weapon is also highly effective at mowing down hordes of zombies or imps.

The chaingun always fires at least two shots (if the player has at least two bullets, of course). The first two shots in a burst will always be exactly on target, but the weapon's recoil will cause later shots to wander rapidly off-target. This makes the chaingun an ideal weapon for sniping, as the player can tap the fire button for accurate two-shot bursts ("Remember: short, controlled bursts" — Corporal Hicks, in Aliens).

The chaingun contains 20 rounds of ammunition when picked up (40 on the I'm Too Young To Die and Nightmare! skill levels). Chainguns taken from dead zombie chaingunners contain 10 rounds.

The chaingun first appeared in the Doom press release beta. The graphic was slightly different, in that the tips of the barrels did not extend past the barrel band.

Chaingun data
Weapon number 4
Included ammo 20 (40 on skill 1 & 5)
Max ammo 200 (400 with backpack)
Damage 5-15 per bullet
Ammo type Bullets
Shot type Hitscan
Shots / minute 525
Sound DSPISTOL
Appears in All Doom versions
Thing type 2002 (decimal), 7D2 (hex)
Radius 20
Sprite MGUN (before pickup)
Class Weapon
Pickup

Demo files

Stats for IWADs

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 29 29 29
Doom II 23 23 23
TNT: Evilution 16 17 15
Plutonia 11 11 11

See also

Weapons from Doom and Doom II
Slot: 1 2 3 4 5 6 7
Fist Pistol Shotgun Chaingun Rocket launcher Plasma gun BFG9000
Chainsaw Super shotgun