Difference between revisions of "Chaingun"
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(slightly qualified commonality of ammunition with pistol; explicitly stated from same common pool) |
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− | + | [[Image:Decamatch_chaingun.png|thumb|The chaingun in use in [[deathmatch]] mode on [[Decamatch]].]] | |
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+ | The [[Doom]] '''chaingun''' is a rapid-firing, multi-barrelled automatic weapon. It uses the same ammunition as the [[pistol]], and is fed from the player's shared stock of [[bullets]]. | ||
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+ | The chaingun's rapid rate of fire means that a single enemy caught in its hail of bullets will have little or no chance to retaliate. The weapon is also highly effective at mowing down hordes of [[zombies]] or [[imp]]s. | ||
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+ | The chaingun always fires at least two shots (if the player has at least two bullets, of course). The first two shots in a burst will always be exactly on target, but the weapon's recoil will cause later shots to wander rapidly off-target. This makes the chaingun an ideal weapon for sniping, as the player can tap the fire button for accurate two-shot bursts ("Remember: short, controlled bursts" — Corporal Hicks, in <i>[[Wikipedia:Aliens (1986 film)|Aliens]]</i>). | ||
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+ | The chaingun contains 20 rounds of ammunition when picked up (40 on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). Chainguns taken from dead zombie [[chaingunner]]s contain 10 rounds. | ||
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+ | The chaingun first appeared in the [[Doom press release beta]]. The graphic was slightly different, in that the tips of the barrels did not extend past the barrel band. | ||
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{| {{prettytable}} | {| {{prettytable}} | ||
!colspan="2"|Chaingun data | !colspan="2"|Chaingun data | ||
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|Weapon number | |Weapon number | ||
|4 | |4 | ||
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|- | |- | ||
|Included ammo | |Included ammo | ||
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|Max ammo | |Max ammo | ||
|200 (400 with backpack) | |200 (400 with backpack) | ||
+ | |- | ||
+ | |Damage | ||
+ | |5-15 per bullet | ||
|- | |- | ||
|Ammo type | |Ammo type | ||
− | |[[ | + | |[[Bullets]] |
|- | |- | ||
|Shot type | |Shot type | ||
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|Shots / minute | |Shots / minute | ||
|525 | |525 | ||
+ | |- | ||
+ | |Sound | ||
+ | |DSPISTOL | ||
|- | |- | ||
|Appears in | |Appears in | ||
|All Doom versions | |All Doom versions | ||
+ | |- | ||
+ | |Thing type | ||
+ | |2002 (decimal), 7D2 (hex) | ||
+ | |- | ||
+ | |Radius | ||
+ | |20 | ||
+ | |- | ||
+ | |Sprite | ||
+ | |MGUN (before pickup) | ||
+ | |- | ||
+ | |Class | ||
+ | |Weapon<br>Pickup | ||
|} | |} | ||
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+ | == Demo files == | ||
* [[Media:Map07-chaingun-tapping.lmp |Chaingun "tapping"]] technique being demonstrated on [[MAP07: Dead Simple]] ([[:Image:Map07-chaingun-tapping.lmp |file info]]). | * [[Media:Map07-chaingun-tapping.lmp |Chaingun "tapping"]] technique being demonstrated on [[MAP07: Dead Simple]] ([[:Image:Map07-chaingun-tapping.lmp |file info]]). | ||
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|[[Plutonia]]||11||11||11 | |[[Plutonia]]||11||11||11 | ||
|} | |} | ||
+ | |||
+ | == See also == | ||
+ | * [[Chaingun fires twice with only one bullet in it]] | ||
{{Doom weapons}} | {{Doom weapons}} | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 03:39, 2 October 2005
The Doom chaingun is a rapid-firing, multi-barrelled automatic weapon. It uses the same ammunition as the pistol, and is fed from the player's shared stock of bullets.
The chaingun's rapid rate of fire means that a single enemy caught in its hail of bullets will have little or no chance to retaliate. The weapon is also highly effective at mowing down hordes of zombies or imps.
The chaingun always fires at least two shots (if the player has at least two bullets, of course). The first two shots in a burst will always be exactly on target, but the weapon's recoil will cause later shots to wander rapidly off-target. This makes the chaingun an ideal weapon for sniping, as the player can tap the fire button for accurate two-shot bursts ("Remember: short, controlled bursts" — Corporal Hicks, in Aliens).
The chaingun contains 20 rounds of ammunition when picked up (40 on the I'm Too Young To Die and Nightmare! skill levels). Chainguns taken from dead zombie chaingunners contain 10 rounds.
The chaingun first appeared in the Doom press release beta. The graphic was slightly different, in that the tips of the barrels did not extend past the barrel band.
Chaingun data | |
---|---|
Weapon number | 4 |
Included ammo | 20 (40 on skill 1 & 5) |
Max ammo | 200 (400 with backpack) |
Damage | 5-15 per bullet |
Ammo type | Bullets |
Shot type | Hitscan |
Shots / minute | 525 |
Sound | DSPISTOL |
Appears in | All Doom versions |
Thing type | 2002 (decimal), 7D2 (hex) |
Radius | 20 |
Sprite | MGUN (before pickup) |
Class | Weapon Pickup |
Demo files
- Chaingun "tapping" technique being demonstrated on MAP07: Dead Simple (file info).
Stats for IWADs
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 29 | 29 | 29 |
Doom II | 23 | 23 | 23 |
TNT: Evilution | 16 | 17 | 15 |
Plutonia | 11 | 11 | 11 |
See also
Weapons from Doom and Doom II | ||||||
---|---|---|---|---|---|---|
Slot: 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Fist | Pistol | Shotgun | Chaingun | Rocket launcher | Plasma gun | BFG9000 |
Chainsaw | Super shotgun |