Difference between revisions of "Chainsaw (Doom 3)"

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==Tactical analysis==
 
==Tactical analysis==
The chainsaw does not require ammunition to function, so can be used to save ammo, and it deals formidable damage. However, it does require getting into melee range, which is unwise against certain enemies. It can easily kill zombies (including chainsaw zombies) and wraiths especially while they teleport. Imps and cacodemons can be safely killed with a little practice to avoid their fire as you approach. It is also effective at quickly killing enemies as they teleport in, and can even kill an Arch-vile as it is busy summoning an enemy, during which it is vulnerable. Tentacle [[Commando (Doom 3)|commando]]s can be killed by baiting them to perform their leap attack, ducking and letting them leap onto your revving chainsaw.  
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The chainsaw can be used as a last ditch attempt to survive when out of ammunition or as a means to dispatch zombies due to the fact the weapon has effectively infinite ammunition like its classic counterpart. It is particularly effective against newly-spawned monsters like imps (as they require a short amount of time to activate), arch-viles (since they are vulnerable when summoning monsters), and wraiths whilst teleporting. In Nightmare difficulty skillful players may prefer it to the shotgun against [[Commando (Doom 3)|commando]]s, as the time they take to recover from a lunge attack is just enough to kill them.  
  
However, certain other enemies simply should not be engaged in melee unless you have no alternative. The [[Demon (Doom 3)|Demon]] - a good target for the chainsaw in the original Doom - is very difficult to defeat with the chainsaw in Doom 3. Z-Secs and Chaingunner Commandos are best engaged at range due to the risk of taking more damage from their fire as you approach them. Hell Knights and Mancubi can deal heavy damage with their own melee attacks so it is best not to risk it.
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However, any enemies beyond that should be approached with caution. Usage on powerful enemies (such as [[Mancubus (Doom 3)|mancubi]] or [[Hell knight (Doom 3)|Hell knights]]) is not recommended as they will counter-attack the player, potentially causing heavy damage. Ironically, this is also the case with [[Demon (Doom 3)|demons]], who were singularly vulnerable to the chainsaw in the original ''Doom''.
 
 
As for saving ammo, it should be noted that ammo is generally plentiful enough - a savvy player probably isn't going to run out even on the hardest difficulty setting.
 
  
 
== Data ==
 
== Data ==

Revision as of 08:53, 3 June 2023

The chainsaw being carried by the player.
This article is about the weapon in Doom 3. For other versions of this weapon, see:

The chainsaw is an extremely powerful close-quarters combat weapon, based on the classic weapon. The chainsaws in the game were sent to the Mars Base by the Mixom Corporation by mistake; the original order was for jackhammers. Humorously and ironically, in PDAs, many coworkers discuss how useless chainsaws are on Mars; this and the story behind their delivery are perhaps in answer to the inconsistency (from the original Doom) of having a chainsaw in a place where there are no trees. It is the game's most powerful melee weapon first found in Service Room 2A of Communications Transfer. This same area also shows the zombies first making use of them against the player.

"Self powered chain-blade cutting tool. Part of a shipment incorrectly routed to the Mars dropship distribution center."
PDA description

Weapon schematics

Being a melee weapon, the chainsaw does not require any ammunition to function, hence it is able to run indefinitely. However, it also takes a noticeable amount of time to rev up the chainsaw for usage, hence players may want to take this fact into consideration, particularly in close-quarters combat.

The weapon is not available in PC deathmatch. In Xbox deathmatch it replaces the plasma gun.

It is only found in the main campaign of Doom 3, and is not present in either of the two expansions, Resurrection of Evil and The Lost Mission.

Tactical analysis

The chainsaw can be used as a last ditch attempt to survive when out of ammunition or as a means to dispatch zombies due to the fact the weapon has effectively infinite ammunition like its classic counterpart. It is particularly effective against newly-spawned monsters like imps (as they require a short amount of time to activate), arch-viles (since they are vulnerable when summoning monsters), and wraiths whilst teleporting. In Nightmare difficulty skillful players may prefer it to the shotgun against commandos, as the time they take to recover from a lunge attack is just enough to kill them.

However, any enemies beyond that should be approached with caution. Usage on powerful enemies (such as mancubi or Hell knights) is not recommended as they will counter-attack the player, potentially causing heavy damage. Ironically, this is also the case with demons, who were singularly vulnerable to the chainsaw in the original Doom.

Data

The HUD icon.
Chainsaw
Damage 50
Rate of fire (RPS) 10
First seen in Communications Transfer