Difference between revisions of "Chex Quest"

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{{mainimage|Chex quest cover.png|Chex Quest Cover}}
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'''Chex Quest''' is an award-winning promotional game created by {{wp|Digital Café}} and released in {{timeline|1996}}, utilizing the [[Doom engine]]. The [[player]] is embodied as Chex Warrior, a hero attempting to rescue captured Chex people from evil slime creatures known as [[Flemoid]]s who have invaded the Intergalactic Federation of Cereals' mining outpost on the planet Bazoik. The game was made available inside boxes of {{wp|Chex|Chex}} cereal. It featured five levels. Because the market for the cereal consisted largely of children, the game was made to be deliberately non-violent: for example, the enemies in the game are not killed, but are instead transported back to their home dimension.
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The game is notable for the fact that it was the first game {{wp|CD-ROM}} to be released inside a cereal box. Sales of Chex cereal increased by 295% in incremental volume over base and 48% in volume share during this promotion.{{cite web archived|author=Promotion Marketing Association, Inc.|title=Reggie Awards Case Studies: Reggie Gold Award Winners - Chex Quest|url=http://www.pmalink.org/members/reggies|publishdate=1998|accessdate=3 October 2016|archiveurl=http://web.archive.org/web/20050427102350/http://www.pmalink.org/members/reggies/1998_reggie_winners2.asp|archivedat=archive.org}}  Much of the manufacturing cost of the CDs was paid for by {{wp|America Online}}. AOL was allowed to include its dial-up online service client on the disc in exchange for this contribution.
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==Story==
 
[[File:Chexquest.jpg|thumb|right|Chex Quest CD]]
 
[[File:Chexquest.jpg|thumb|right|Chex Quest CD]]
[[Image:Chex quest cover.png|thumb|right|Chex Quest Cover]]
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Chex Quest begins with an emergency meeting of the members of the Intergalactic Federation of Cereals. In it, it is brought to everyone's attention that a volcano exploded recently on the surface of Bazoik, a peaceful mining planet renowned for its quality nutritional products. The Chex Squadron captured fragments from the explosion, and discovered that they contained strange, slimy larvae of a creature from another dimension. When exposed to nutritional substances, these larvae abruptly grow into huge, slimy creatures with the capacity to launch slime as a weapon from their bodies. When a member states that there has been no trouble reported, the Commander addressing the members states that communications with Bazoik have been interrupted, and the Federation cannot contact anyone.
'''Chex Quest''' was a game based on [[The Ultimate Doom]] wherein the player is embodied as a Chex Man attempting to rescue captured Chex people from evil slime creatures. It was available in boxes of [[Wikipedia:Chex|Chex cereal]] in 1996. The game featured five levels. Because the market for the cereal consisted largely of children, the game was made to be deliberately non-violent: for example, the enemies in the game are not killed, but instead transported back to their alternate dimension.
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Luckily, the scientists from the Federation have found a way to counter the threat. Although conventional weapons do not affect the slimy invaders, the scientists have modified the "zorchers", the main weapon of the Federation, to effect a transportation of any object into another dimension, and this is demonstrated to those present.
  
The game is notable for the fact that it was the first game CD ever to be released via a cereal box. Sales of Chex cereal jumped by over 200% during this promotion.
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With this new weapon the Federation believes that it can subdue the threat by sending a lone volunteer to the surface of Bazoik. The crowd discusses this for a moment, and a warrior from Chex Squadron declares he is willing to take the rescue mission. Taking his ship, he flies to the planet and begins his quest.
  
The game was created by [[Wikipedia:Digital Café|Digital Café]].
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===Levels===
  
Much of the manufacturing costs for the CDs was paid for by [[Wikipedia:America Online|America Online]]. AOL was allowed to include its own online software in exchange for its contribution.
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* [[E1M1: Landing Zone (Chex Quest)|E1M1: Landing Zone]]
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* [[E1M2: Storage Facility (Chex Quest)|E1M2: Storage Facility]]
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* [[E1M3: Laboratory (Chex Quest)|E1M3: Laboratory]]
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* [[E1M4: Arboretum (Chex Quest)|E1M4: Arboretum]]
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* [[E1M5: Caverns of Bazoik (Chex Quest)|E1M5: Caverns of Bazoik]]
  
 
==Chex Quest 2==
 
==Chex Quest 2==
'''Chex Quest 2''' is the second installment in the [[Chex Quest]] series. It is an add-on to the original, as the first Chex Quest is required to play it.
 
  
Chex Quest 2 was available only from the official website, and only for a limited time. The basic gameplay and backstory are the same as the first Chex Quest game.
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'''Chex Quest 2: Flemoids Take Chextropolis''' is the second installment in the Chex Quest series, released in {{timeline|1997}}. It is an add-on to the original, as the first Chex Quest is required to play it. In this sequel's plot, the Chex Warrior returns to his home planet and lands in Chex City only to discover that the Flemoid threat has reached his homeworld. There, the player battles through a terrestrial spaceport, a cinema (showing three videos each endlessly looping), a museum, and the eponymous city, Chextropolis, until reaching the sewers to confront an end boss named "The Maximus".
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Chex Quest 2 was available only from the games' official website, and only for a limited time. The basic gameplay is the same as in the first Chex Quest game, though some enemies have been changed cosmetically. Game development on the sequel was rushed to completion, with a lot of graphics being reused from the first game and the levels lacking in detail and quality.<ref>http://levelsave.com/interview-with-chex-quest-team-member-charles-jacobi/</ref>
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===Levels===
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* [[E1M1: Spaceport (Chex Quest 2)|E1M1: Spaceport]]
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* [[E1M2: Cinema (Chex Quest 2)|E1M2: Cinema]]
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* [[E1M3: Chex Museum (Chex Quest 2)|E1M3: Chex Museum]]
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* [[E1M4: City Streets (Chex Quest 2)|E1M4: City Streets]]
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* [[E1M5: Sewer System (Chex Quest 2)|E1M5: Sewer System]]
  
 
==Chex Quest 3==
 
==Chex Quest 3==
: ''[[Chex Quest 3|Main article: Chex Quest 3]]''
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{{Main|Chex Quest 3}}
  
The original '''Chex Quest 3''' was made by fans of the series who were disappointed that the third had been canceled. But, rather than make entirely new levels and graphics, they stole much of them from other mods, mostly from [[Hacx]] and [[STRAIN]]. This one was noticeably harder, and when it was discovered it was a fake, it was quickly discarded. [[Team Eternity]] also started work on a Chex Quest 3 project, but abandoned it quickly.
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The original '''Chex Quest 3''' was made by fans of the series who were disappointed that the third had been canceled. But, rather than make entirely new levels and graphics, most of them were taken from other mods, including [[Hacx]] and [[STRAIN]]. This PWAD was noticeably more difficult. It was largely disregarded by the community when its unofficial status was confirmed. [[Team Eternity]] later started work on a different Chex Quest 3 project, but abandoned it.
  
Ten years later, Charles Jacobi, a former member of Digital Café, the makers of the original Chex Quest, created and released '''[[Chex Quest 3]]''', including recreations of the original two episodes.
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Ten years later, Charles Jacobi, a former member of Digital Café, created and released his own [[Chex Quest 3]], with cooperation from programmer Scott Holman and former Digital Café sound design leader, [[Andrew Benson]]. In addition to an all-new five map episode, the first two games were given a makeover and included as well.
  
 
==See also==
 
==See also==
* [[Wikipedia:Chex Quest|Wikipedia's article on Chex Quest]]
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* {{wp|Chex Quest}} at [[Wikipedia]]
 
* [[Chex Quest Wiki]]
 
* [[Chex Quest Wiki]]
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* [[CHEX.WAD]]
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* [[CHEX2.WAD]]
  
 
==External links==
 
==External links==
 
* [http://www.doomlegends.com/chexquest/tucq.html The Ultimate Chex Quest site], an enhanced port of Chex Quest and Chex Quest 2 to [[Doom Legacy]]
 
* [http://www.doomlegends.com/chexquest/tucq.html The Ultimate Chex Quest site], an enhanced port of Chex Quest and Chex Quest 2 to [[Doom Legacy]]
 
* [http://www.chucktropolis.com/gamers.htm Official Chex Quest 3 download]
 
* [http://www.chucktropolis.com/gamers.htm Official Chex Quest 3 download]
* [[w:c:chexquest|The Chex Quest Wiki]]
 
 
* [http://chexquest.org The Chex Quest Fan Forums]
 
* [http://chexquest.org The Chex Quest Fan Forums]
* [http://www.youtube.com/watch?v=C1A6dzpnZPM Chex Quest 90s commercial]
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* [https://www.youtube.com/watch?v=fO_vAX8QC6A Chex Quest 90s commercial]
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* [http://www.zam.com/article/790/chex-quest-a-1996-doom-mod-created-to-advertise-cereal-is-getting-an-hd-remake Interview with Charles Jacobi discussing the series and Chex Quest HD] (Published on July 13, 2016)
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==References==
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<references/>
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{{s-cond}}
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{{s-bef-cond|before=[[Versions of Doom and Doom II|Final Doom (id Anthology)]]}}
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{{s-ttl|title=Chex Quest}}
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{{s-non|reason=Closed&nbsp;source}}
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{{s-end}}
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[[Category:Chex Quest]]
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Total conversions]]
 
[[Category:Total conversions]]
[[Category:Chex Quest]]
 

Revision as of 12:31, 5 September 2019

Chex Quest Cover

Chex Quest is an award-winning promotional game created by Digital Café and released in 1996, utilizing the Doom engine. The player is embodied as Chex Warrior, a hero attempting to rescue captured Chex people from evil slime creatures known as Flemoids who have invaded the Intergalactic Federation of Cereals' mining outpost on the planet Bazoik. The game was made available inside boxes of Chex cereal. It featured five levels. Because the market for the cereal consisted largely of children, the game was made to be deliberately non-violent: for example, the enemies in the game are not killed, but are instead transported back to their home dimension.

The game is notable for the fact that it was the first game CD-ROM to be released inside a cereal box. Sales of Chex cereal increased by 295% in incremental volume over base and 48% in volume share during this promotion.[1] Much of the manufacturing cost of the CDs was paid for by America Online. AOL was allowed to include its dial-up online service client on the disc in exchange for this contribution.

Story

Chex Quest CD

Chex Quest begins with an emergency meeting of the members of the Intergalactic Federation of Cereals. In it, it is brought to everyone's attention that a volcano exploded recently on the surface of Bazoik, a peaceful mining planet renowned for its quality nutritional products. The Chex Squadron captured fragments from the explosion, and discovered that they contained strange, slimy larvae of a creature from another dimension. When exposed to nutritional substances, these larvae abruptly grow into huge, slimy creatures with the capacity to launch slime as a weapon from their bodies. When a member states that there has been no trouble reported, the Commander addressing the members states that communications with Bazoik have been interrupted, and the Federation cannot contact anyone.

Luckily, the scientists from the Federation have found a way to counter the threat. Although conventional weapons do not affect the slimy invaders, the scientists have modified the "zorchers", the main weapon of the Federation, to effect a transportation of any object into another dimension, and this is demonstrated to those present.

With this new weapon the Federation believes that it can subdue the threat by sending a lone volunteer to the surface of Bazoik. The crowd discusses this for a moment, and a warrior from Chex Squadron declares he is willing to take the rescue mission. Taking his ship, he flies to the planet and begins his quest.

Levels

Chex Quest 2

Chex Quest 2: Flemoids Take Chextropolis is the second installment in the Chex Quest series, released in 1997. It is an add-on to the original, as the first Chex Quest is required to play it. In this sequel's plot, the Chex Warrior returns to his home planet and lands in Chex City only to discover that the Flemoid threat has reached his homeworld. There, the player battles through a terrestrial spaceport, a cinema (showing three videos each endlessly looping), a museum, and the eponymous city, Chextropolis, until reaching the sewers to confront an end boss named "The Maximus".

Chex Quest 2 was available only from the games' official website, and only for a limited time. The basic gameplay is the same as in the first Chex Quest game, though some enemies have been changed cosmetically. Game development on the sequel was rushed to completion, with a lot of graphics being reused from the first game and the levels lacking in detail and quality.[2]

Levels

Chex Quest 3

Main article: Chex Quest 3

The original Chex Quest 3 was made by fans of the series who were disappointed that the third had been canceled. But, rather than make entirely new levels and graphics, most of them were taken from other mods, including Hacx and STRAIN. This PWAD was noticeably more difficult. It was largely disregarded by the community when its unofficial status was confirmed. Team Eternity later started work on a different Chex Quest 3 project, but abandoned it.

Ten years later, Charles Jacobi, a former member of Digital Café, created and released his own Chex Quest 3, with cooperation from programmer Scott Holman and former Digital Café sound design leader, Andrew Benson. In addition to an all-new five map episode, the first two games were given a makeover and included as well.

See also

External links

References

  1. Promotion Marketing Association, Inc. (20 September 1998). "Reggie Awards Case Studies: Reggie Gold Award Winners - Chex Quest." (archived 🏛). Retrieved 3 October 2016.
  2. http://levelsave.com/interview-with-chex-quest-team-member-charles-jacobi/


Source code genealogy
Based on Name Base for
Final Doom (id Anthology) Chex Quest Closed source