Chex Quest

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Revision as of 17:24, 3 October 2016 by Quasar (talk | contribs) (Chex Quest 3: Other participants)


Chex Quest Cover

Chex Quest is an award-winning promotional game created by Digital Café and released in 1996, utilizing the Doom engine. The player is embodied as Chex Warrior, a hero attempting to rescue captured Chex people from evil slime creatures known as Flemoids who have invaded the Intergalactic Federation of Cereals' mining outpost on the planet Bazoik. The game was made available inside boxes of Chex cereal. It featured five levels. Because the market for the cereal consisted largely of children, the game was made to be deliberately non-violent: for example, the enemies in the game are not killed, but are instead transported back to their home dimension.

The game is notable for the fact that it was the first game CD-ROM to be released inside a cereal box. Sales of Chex cereal increased by 295% in incremental volume over base and 48% in volume share during this promotion.[1] Much of the manufacturing cost of the CDs was paid for by America Online. AOL was allowed to include its dial-up online service client on the disc in exchange for this contribution.

Story

Chex Quest CD

Chex Quest begins with an emergency meeting of the members of the Intergalactic Federation of Cereals. In it, it is brought to everyone's attention that a volcano exploded recently on the surface of Bazoik, a peaceful mining planet renowned for its quality nutritional products. The Chex Squadron captured fragments from the explosion, and discovered that they contained strange, slimy larvae of a creature from another dimension. When exposed to nutritional substances, these larvae abruptly grow into huge, slimy creatures with the capacity to launch slime as a weapon from their bodies. Even more disturbing, communications with Bazoik have been interrupted, and the Federation cannot contact anyone.

Luckily, the scientists from the Federation have found a way to counter the threat. Although conventional weapons do not affect the slimy invaders, the scientists have modified the "zorchers", the main weapon of the Federation, to effect a transportation of any object into another dimension.

With this new weapon, the Federation believes that it can subdue the threat by sending a lone volunteer to the surface of Bazoik. The crowd discusses this for a moment, and the Chex Warrior declares he is willing to take the rescue mission. Taking his ship, he flies to the planet and begins his quest.

Levels

Chex Quest 2

Chex Quest 2: Flemoids Take Chextropolis is the second installment in the Chex Quest series, released in 1997. It is an add-on to the original, as the first Chex Quest is required to play it. In this sequel's plot, the Chex Warrior returns to his home planet and lands in Chex City only to discover that the Flemoid threat has reached his homeworld. There, the player battles through a terrestrial spaceport, a cinema (showing three videos each endlessly looping), a museum, and the eponymous city, Chextropolis, until reaching the sewers to confront an end boss named "The Maximus".

Chex Quest 2 was available only from the games' official website, and only for a limited time. The basic gameplay is the same as in the first Chex Quest game, though some enemies have been changed cosmetically. Game development on the sequel was rushed to completion, with a lot of graphics being reused from the first game and the levels lacking in detail and quality.[2]

Levels

Chex Quest 3

Main article: Chex Quest 3

The original Chex Quest 3 was made by fans of the series who were disappointed that the third had been canceled. But, rather than make entirely new levels and graphics, most of them were taken from other mods, including Hacx and STRAIN. This PWAD was noticeably more difficult. It was largely disregarded by the community when its unofficial status was confirmed. Team Eternity later started work on a different Chex Quest 3 project, but abandoned it.

Ten years later, Charles Jacobi, a former member of Digital Café, created and released his own Chex Quest 3, with cooperation from programmer Scott Holman and former Digital Café sound design leader, Andrew Benson. In addition to an all-new five map episode, the first two games were given a makeover and included as well.

See also

External links

References

  1. Promotion Marketing Association, Inc. (19 March 1998). "Reggie Awards Case Studies: Reggie Gold Award Winners - Chex Quest." (archived 🏛). Retrieved 3 October 2016.
  2. http://levelsave.com/interview-with-chex-quest-team-member-charles-jacobi/


Source code genealogy
Based on Name Base for
Final Doom (id Anthology) Chex Quest Closed source