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'''Chocolate Doom''' is a set of conservative [[source port]]s for [[Doom]], [[Heretic]], [[Hexen]], and [[Strife]], with a philosophy of preserving the look, feel, and bugs of the [[Doom engine#Vanilla Doom|vanilla]] versions of each. Deliberately including very few new features and maintaining all of the limitations of the original DOS versions, Chocolate Doom is of use to level authors creating vanilla-compatible levels, as well as players seeking an authentically retro experience of the game as it was played in the 1990s. | '''Chocolate Doom''' is a set of conservative [[source port]]s for [[Doom]], [[Heretic]], [[Hexen]], and [[Strife]], with a philosophy of preserving the look, feel, and bugs of the [[Doom engine#Vanilla Doom|vanilla]] versions of each. Deliberately including very few new features and maintaining all of the limitations of the original DOS versions, Chocolate Doom is of use to level authors creating vanilla-compatible levels, as well as players seeking an authentically retro experience of the game as it was played in the 1990s. | ||
− | Chocolate Doom was first started in 2005 by [[Simon Howard (Fraggle)]], who remains the project's | + | Chocolate Doom was first started in 2005 by [[Simon Howard (Fraggle)]], who remains the project's primary coordinator. It is co-developed with [[Fabian Greffrath]], who also maintains [[Crispy Doom]], a derivative source port that closely follows Chocolate Doom development, adding features deemed out-of-scope for Chocolate Doom. |
The name is a pun on the phrase ''vanilla Doom''. Originally only a Doom source port, the project has since expanded to include equivalent ports of Heretic, Hexen, and Strife. The latter involved large scale reverse engineering of the DOS Strife executables by [[James Haley (Quasar)]] and [[Samuel Villarreal (Kaiser)]], a project that subsequently led to a commercial re-release of the game in the form of [[Strife: Veteran Edition]]. | The name is a pun on the phrase ''vanilla Doom''. Originally only a Doom source port, the project has since expanded to include equivalent ports of Heretic, Hexen, and Strife. The latter involved large scale reverse engineering of the DOS Strife executables by [[James Haley (Quasar)]] and [[Samuel Villarreal (Kaiser)]], a project that subsequently led to a commercial re-release of the game in the form of [[Strife: Veteran Edition]]. |