Difference between revisions of "Chocolate Doom"

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Chocolate Doom, as its name implies, was originally written with the intent to run the classic Doom series, and other games such as [[Chex Quest]] and [[Hacx]] that are only marginally different from Doom in game mechanics. This focus persisted throughout the 0.x and 1.x line of releases.
 
Chocolate Doom, as its name implies, was originally written with the intent to run the classic Doom series, and other games such as [[Chex Quest]] and [[Hacx]] that are only marginally different from Doom in game mechanics. This focus persisted throughout the 0.x and 1.x line of releases.
  
=== Heretic and Hexen ===
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Support for the [[Raven Software]] Doom-engine games [[Heretic]] and [[Hexen]] began shortly after the [[Raven source code licensing]] situation was resolved in [[Timeline#2008|2008]], with the code for those games being relicensed under the {{wp|GNU General Public License}} version 2.0. The development was done on a revision control branch named ''raven-branch'', in parallel with the Doom-only code. Part of the goal of incorporating the code included restructuring Chocolate Doom so that common, generic code could be shared between all games, with game-specific code separated into sub-directories.
 
  
 
=== Strife ===
 
=== Strife ===

Revision as of 16:06, 11 May 2022

Chocolate Doom
70px
Chocolate-doom-windows.png

Chocolate Doom running in Windows at 640x480 via aspect ratio correction.

Codebase Linux Doom 1.10

Heretic 1.3
Hexen 1.2

Developer(s) Simon Howard, Fabian Greffrath, James Haley, Samuel Villarreal
Initial release 0.0.1 (2005-09-07, 18 years ago)
Latest release 3.0.1 (2020-06-25, 3 years ago)
Development status Active
Written in C
Target Platform Cross-Platform
License GNU General Public License v2+
Website chocolate-doom.org
Source Repository

(Git)

GitHub
IRC Channel OFTC #chocolate-doom

Chocolate Doom is a set of conservative source ports for Doom, Heretic, Hexen, and Strife, with a philosophy of preserving the look, feel, and bugs of the vanilla versions of each. Deliberately including very few new features and maintaining all of the limitations of the original DOS versions, Chocolate Doom is of use to level authors creating vanilla-compatible levels, as well as players seeking an authentically retro experience of the game as it was played in the 1990s.

Chocolate Doom was first started in 2005 by Simon Howard (Fraggle), who remains the project's maintainer. It is co-developed with Fabian Greffrath, who also maintains Crispy Doom, a derivative source port that closely follows Chocolate Doom development, adding features deemed out-of-scope for Chocolate Doom.

The name is a pun on the phrase vanilla Doom. Originally only a Doom source port, the project has since expanded to include equivalent ports of Heretic, Hexen, and Strife. The latter involved large scale reverse engineering of the DOS Strife executables by James Haley (Quasar) and Samuel Villarreal (Kaiser), a project that subsequently led to a commercial re-release of the game in the form of Strife: Veteran Edition.

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Game support

Chocolate Doom, as its name implies, was originally written with the intent to run the classic Doom series, and other games such as Chex Quest and Hacx that are only marginally different from Doom in game mechanics. This focus persisted throughout the 0.x and 1.x line of releases.

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Strife

In early 2010, James Haley and Samuel Villarreal began an intensive reverse engineering project targeting the Rogue Entertainment game Strife: Quest for the Sigil, for which the source code has been lost. Working from the Doom and Heretic code and analyzing the game's internal logic with professional reverse engineering tools, a painstaking effort was made to reproduce the entire code base as accurately as possible. This development was done in a revision control branch called strife-branch, branched from and developed in parallel with raven-branch. Two beta releases were made from this branch during its development.

Chocolate Doom 2.0

Eventually, as both the Raven and Strife code matured, raven-branch and strife-branch were merged into a v2-branch in 2012, stabilizing and preparing the source code of all four games for release. This culminated in the release of Chocolate Doom 2.0.0 in December 2013.

Since the release of version 2.0.0, the name Chocolate Doom is used to refer both to the umbrella project as well as the Doom engine built from it. Chocolate Heretic, Chocolate Hexen, and Chocolate Strife refer to the engines for those games. Although developed in unison, each of these four programs constitute separate source ports in their own right.

Chocolate Doom 3.0

Chocolate Doom 3.0 was released in December 2017 as the culmination of the sdl2-branch project that ported the codebase to version 2 of the SDL library. This new release also introduced various other enhancements, such as hardware screen scaling, which replaced the software screen scaling code from earlier versions.

Extra features

In general there are few extra features included in Chocolate Doom, due to the nature and design goals of the port. The few extra features which do exist add functionality which was previously available in DOS tools. Some examples are:

  • Enhanced multiplayer support - although the gameplay is identical to that of vanilla Doom, the underlying multiplayer code has been rewritten to better support Internet play. A client-server mode is also available.
  • DeHackEd support, adding the functionality that the DOS dehacked program provided.
  • The ability to "merge" sprites and flats into the IWAD's list, adding the functionality that DeuTex and NWT provided and allowing many TCs to be played.
  • Compatibility with the Doom v1.91 turning resolution fix.
  • Mouse acceleration control, which was previously available through certain mouse drivers.
  • The ability to turn off vertical mouse movement. This was previously possible using a DOS program called "novert".
  • Compatibility with monitors that do not support the original screen resolution. Pixels are interpolated on higher resolutions to simulate 320x200, and the aspect ratio can be adjusted to 4:3.
  • OPL emulation using the Nuked OPL3 emulator.
  • Support for high quality soundtracks, due to poor MIDI support in many modern operating systems.
  • Support for gamepads - Chocolate Doom includes a number of configurations for common gamepad types. This makes it easier to play on a television set, game console, or portable device.

Trivia

External links

See also

Source code genealogy
Based on Name Base for
Linux Doom 1.10 Chocolate Doom Chocorenderlimits
Heretic 1.3 Competition Doom
Hexen 1.2 Crispy Doom
Doom Retro
Strife 1.31 Strawberry Doom
Strife: Veteran Edition