Difference between revisions of "Chocorenderlimits"
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|repourl = [http://bitbucket.org/GhostlyDeath/chocorenderlimits bitbucket.org] | |repourl = [http://bitbucket.org/GhostlyDeath/chocorenderlimits bitbucket.org] | ||
|ircchannel = [irc://irc.oftc.net/remood OFTC #remood] | |ircchannel = [irc://irc.oftc.net/remood OFTC #remood] | ||
− | }}'''Chocorenderlimits''' is a [[Wikipedia:Fork (software development)|fork]] of [[Chocolate Doom]] by [[GhostlyDeath]], it is designed for playtesting levels for [[vanilla Doom]]. It displays counters for [[visplane]]s, drawsegs, etc. to help determine the location and the time that a [[Static limits|static limit]] was exceeded. It was initially created for [[ | + | }}'''Chocorenderlimits''' is a [[Wikipedia:Fork (software development)|fork]] of [[Chocolate Doom]] by [[GhostlyDeath]], it is designed for playtesting levels for [[vanilla Doom]]. It displays counters for [[visplane]]s, drawsegs, etc. to help determine the location and the time that a [[Static limits|static limit]] was exceeded. It was initially created for [[Sarah Mancuso (esselfortium)]]'s project ''[[Knee Deep In Knee Deep In ZDoom]]''. |
== Features == | == Features == |
Revision as of 17:24, 10 November 2016
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Chocorenderlimits | |
Screenshot of Chocorenderlimits showing visplane borders | |
Codebase | Chocolate Doom |
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Developer(s) | GhostlyDeath |
Latest release | 2012-05-20 (11 years ago) |
Development status | Finished |
Written in | C |
Target Platform | Cross-Platform |
Available in | English (United States) |
License | GNU General Public License v2+ |
Website | remood.org |
Source Repository
(Mercurial) |
bitbucket.org |
IRC Channel | OFTC #remood |
Features
Chocorenderlimits is able to display the following information:
- Player position and orientation.
- Count of moving platforms (see Moving platforms limit).
- Count of visible sprites (see Visible sprites limit).
- Count of openings.
- Count of drawsegs (see Drawsegs overflow).
- Count of visplanes and the maximum count achieved (see Visplane overflow).
Along with that, you are also able to:
- Teleport to the location where the visplane count maximized.
- Draw the visplanes in view with either a border or a solid fill.
- Brute force the level and show locations where overflows are the most likely to occur.
External links
Source code genealogy | ||
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Based on Chocolate Doom |
Chocorenderlimits | Finished |