Difference between revisions of "Chocorenderlimits"

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{{stub}}
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{{stub}}{{InfoboxSourcePort
[[Image:Chocorenderlimits.png|thumb|right|300px|Screenshot of Chocorenderlimits showing visplane borders]]
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|title = Chocorenderlimits
'''Chocorenderlimits''' is a [[Wikipedia:Fork (software development)|fork]] of [[Chocolate Doom]] by [[GhostlyDeath]], designed for [[playtesting]] levels for [[vanilla Doom]]. It displays count of [[visplane]]s, [[drawseg]]s '''''etc.''''' to help determine if and where in the level, vanilla Doom [[limit]]s were exceeded.
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|screenshot = [[File:Chocorenderlimits.png|200px|]]
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|caption = Screenshot of Chocorenderlimits showing visplane borders
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|developer = [[RestlessRodent]]
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|baseparent = [[Chocolate Doom]]
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|programming language = [[Wikipedia:C (Programming Language)|C]]
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|status = Active
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|platform = Cross-Platform
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|language = English (United States)
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|license = {{GPL||2+}}
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|website = [https://github.com/RestlessRodent/ChocoRenderLimits github.com]
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|repotype = Git
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|repourl = [https://github.com/RestlessRodent/ChocoRenderLimits github.com]
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|ircchannel = [irc://irc.oftc.net/remood OFTC #remood]
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}}'''Chocorenderlimits''' is a [[Wikipedia:Fork (software development)|fork]] of [[Chocolate Doom]] by [[RestlessRodent]], it is designed for playtesting levels for [[vanilla Doom]]. It displays counters for [[visplane]]s, drawsegs, etc. to help determine the location and the time that a [[Static limits|static limit]] was exceeded. It was initially created for [[Sarah Mancuso (esselfortium)]]'s project ''[[Knee Deep In Knee Deep In ZDoom]]''.
  
==See also==
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== Features ==
* [[Visplane overflow]]
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'''Chocorenderlimits''' is able to display the following information:
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* Player position and orientation.
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* Count of moving platforms (see [[Moving platforms limit]]).
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* Count of visible sprites (see [[Visible sprites limit]]).
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* Count of [[Static_limits#Openings.2FSolidsegs|openings]].
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* Count of drawsegs (see [[Seg#Drawsegs overflow|Drawsegs overflow]]).
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* Count of [[visplane]]s and the maximum count achieved (see [[Visplane overflow]]).
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Along with that, you are also able to:
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* Teleport to the location where the visplane count maximized.
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* Draw the visplanes in view with either a border or a solid fill.
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* Brute force the level and show locations where overflows are the most likely to occur.
  
 
==External links==
 
==External links==
[http://remood.org/standard/index.php?page=chocorenderlimits Chocorenderlimits page]
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* [http://remood.org/?page=chocorenderlimits Chocorenderlimits page]
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{{s-start}}
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{{s-port}}
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{{s-bef|before=[[Chocolate Doom]]}}
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{{s-ttl|title=Chocorenderlimits}}
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{{s-non|reason=Active}}
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{{s-end}}
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[[Category:Source ports]]
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[[Category:Doom ports]]
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[[Category:Limit removing source ports]]

Revision as of 19:20, 20 January 2017

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Chocorenderlimits
Chocorenderlimits.png

Screenshot of Chocorenderlimits showing visplane borders

Codebase Chocolate Doom
Developer(s) RestlessRodent
Latest release 2012-05-20 (11 years ago)
Development status Active
Written in C
Target Platform Cross-Platform
Available in English (United States)
License GNU General Public License v2+
Website github.com
Source Repository

(Git)

github.com
IRC Channel OFTC #remood
Chocorenderlimits is a fork of Chocolate Doom by RestlessRodent, it is designed for playtesting levels for vanilla Doom. It displays counters for visplanes, drawsegs, etc. to help determine the location and the time that a static limit was exceeded. It was initially created for Sarah Mancuso (esselfortium)'s project Knee Deep In Knee Deep In ZDoom.

Features

Chocorenderlimits is able to display the following information:

Along with that, you are also able to:

  • Teleport to the location where the visplane count maximized.
  • Draw the visplanes in view with either a border or a solid fill.
  • Brute force the level and show locations where overflows are the most likely to occur.

External links

Source code genealogy
Based on
Chocolate Doom
Chocorenderlimits Active