Difference between revisions of "Chocorenderlimits"
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* {{archived link|http://remood.org/?page{{=}}chocorenderlimits|Chocorenderlimits page|https://archive.is/RJiPY|archive.is}} | * {{archived link|http://remood.org/?page{{=}}chocorenderlimits|Chocorenderlimits page|https://archive.is/RJiPY|archive.is}} | ||
* [https://github.com/chocolate-doom/chocolate-doom/tree/render-limits render-limits branch in the Chocolate Doom GitHub repository] | * [https://github.com/chocolate-doom/chocolate-doom/tree/render-limits render-limits branch in the Chocolate Doom GitHub repository] | ||
+ | * [https://github.com/JNechaevsky/chocorenderlimits JNechaevsky's port to SDL2] | ||
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{{s-start}} | {{s-start}} | ||
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Revision as of 05:08, 27 June 2018
Chocorenderlimits | |
Screenshot of Chocorenderlimits showing visplane borders | |
Codebase | Chocolate Doom |
---|---|
Developer(s) | RestlessRodent |
Initial release | 2011-02-26 (13 years ago) |
Latest release | 2012-05-20 (11 years ago) |
Development status | Inactive |
Written in | C |
Target Platform | Cross-Platform |
Available in | English (United States) |
License | GNU General Public License v2+ |
Website | github.com |
Source Repository
(Git) |
github.com |
IRC Channel | OFTC #remood |
Features
Chocorenderlimits is able to display the following information:
- Player position and orientation.
- Count of moving platforms (see Moving platforms limit).
- Count of visible sprites (see Visible sprites limit).
- Count of openings.
- Count of drawsegs (see Drawsegs overflow).
- Count of visplanes and the maximum count achieved (see Visplane overflow).
Along with that, you are also able to:
- Teleport to the location where the visplane count maximized.
- Draw the visplanes in view with either a border or a solid fill.
- Brute force the level and show locations where overflows are the most likely to occur.
Status
RestlessRodent has retired from maintaining Chocorenderlimits . The state of the project has been preserved in a render-limits branch within the Chocolate Doom source code repository, but is still in need of maintainer(s).
External links
- Chocorenderlimits page (archived 🗺)
- render-limits branch in the Chocolate Doom GitHub repository
- JNechaevsky's port to SDL2
Source code genealogy | ||
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Based on Chocolate Doom |
Chocorenderlimits | Inactive |