Difference between revisions of "Chocorenderlimits"

From DoomWiki.org

[checked revision][checked revision]
m (inactive)
m (Status)
(9 intermediate revisions by 4 users not shown)
Line 6: Line 6:
 
|baseparent = [[Chocolate Doom]]
 
|baseparent = [[Chocolate Doom]]
 
|programming language = [[Wikipedia:C (Programming Language)|C]]
 
|programming language = [[Wikipedia:C (Programming Language)|C]]
|status = Active
+
|status = Inactive
 +
|initialdate = 2011-02-26
 
|platform = Cross-Platform
 
|platform = Cross-Platform
 
|language = English (United States)
 
|language = English (United States)
Line 30: Line 31:
 
* Draw the visplanes in view with either a border or a solid fill.
 
* Draw the visplanes in view with either a border or a solid fill.
 
* Brute force the level and show locations where overflows are the most likely to occur.
 
* Brute force the level and show locations where overflows are the most likely to occur.
 +
 +
==Status==
 +
 +
[[RestlessRodent]] has retired from maintaining Chocorenderlimits<!-- when? -->. The state of the project has been preserved in a
 +
''render-limits'' branch within the [[Chocolate Doom]] source code repository, but is still in need of maintainer(s).
 +
 +
[[Julian Nechaevsky]] ported Chocorenderlimits to SDL2 in a fork which is focussed on Windows.
  
 
==External links==
 
==External links==
 
* {{archived link|http://remood.org/?page{{=}}chocorenderlimits|Chocorenderlimits page|https://archive.is/RJiPY|archive.is}}
 
* {{archived link|http://remood.org/?page{{=}}chocorenderlimits|Chocorenderlimits page|https://archive.is/RJiPY|archive.is}}
 +
* [https://github.com/chocolate-doom/chocolate-doom/tree/render-limits render-limits branch in the Chocolate Doom GitHub repository]
 +
* [https://github.com/JNechaevsky/chocorenderlimits JNechaevsky's port to SDL2]
  
 
{{s-start}}
 
{{s-start}}

Revision as of 14:16, 28 June 2018

Chocorenderlimits
Chocorenderlimits.png

Screenshot of Chocorenderlimits showing visplane borders

Codebase Chocolate Doom
Developer(s) RestlessRodent
Initial release 2011-02-26 (13 years ago)
Latest release 2012-05-20 (11 years ago)
Development status Inactive
Written in C
Target Platform Cross-Platform
Available in English (United States)
License GNU General Public License v2+
Website github.com
Source Repository

(Git)

github.com
IRC Channel OFTC #remood
Chocorenderlimits is a fork of Chocolate Doom by RestlessRodent, it is designed for playtesting levels for vanilla Doom. It displays counters for visplanes, drawsegs, etc. to help determine the location and the time that a static limit was exceeded. It was initially created for Sarah Mancuso (esselfortium)'s project Knee Deep In Knee Deep In ZDoom.

Features

Chocorenderlimits is able to display the following information:

Along with that, you are also able to:

  • Teleport to the location where the visplane count maximized.
  • Draw the visplanes in view with either a border or a solid fill.
  • Brute force the level and show locations where overflows are the most likely to occur.

Status

RestlessRodent has retired from maintaining Chocorenderlimits. The state of the project has been preserved in a render-limits branch within the Chocolate Doom source code repository, but is still in need of maintainer(s).

Julian Nechaevsky ported Chocorenderlimits to SDL2 in a fork which is focussed on Windows.

External links

Source code genealogy
Based on
Chocolate Doom
Chocorenderlimits Inactive