Difference between revisions of "Chocorenderlimits"
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|baseparent = [[Chocolate Doom]] | |baseparent = [[Chocolate Doom]] | ||
|programming language = [[Wikipedia:C (Programming Language)|C]] | |programming language = [[Wikipedia:C (Programming Language)|C]] | ||
− | |status = | + | |status = Inactive |
+ | |initialdate = 2011-02-26 | ||
|platform = Cross-Platform | |platform = Cross-Platform | ||
|language = English (United States) | |language = English (United States) | ||
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* Draw the visplanes in view with either a border or a solid fill. | * Draw the visplanes in view with either a border or a solid fill. | ||
* Brute force the level and show locations where overflows are the most likely to occur. | * Brute force the level and show locations where overflows are the most likely to occur. | ||
+ | |||
+ | ==Status== | ||
+ | |||
+ | [[RestlessRodent]] has retired from maintaining Chocorenderlimits<!-- when? -->. The state of the project has been preserved in a | ||
+ | ''render-limits'' branch within the [[Chocolate Doom]] source code repository, but is still in need of maintainer(s). | ||
+ | |||
+ | [[Julian Nechaevsky]] ported Chocorenderlimits to SDL2 in a fork which is focussed on Windows. | ||
==External links== | ==External links== | ||
* {{archived link|http://remood.org/?page{{=}}chocorenderlimits|Chocorenderlimits page|https://archive.is/RJiPY|archive.is}} | * {{archived link|http://remood.org/?page{{=}}chocorenderlimits|Chocorenderlimits page|https://archive.is/RJiPY|archive.is}} | ||
+ | * [https://github.com/chocolate-doom/chocolate-doom/tree/render-limits render-limits branch in the Chocolate Doom GitHub repository] | ||
+ | * [https://github.com/JNechaevsky/chocorenderlimits JNechaevsky's port to SDL2] | ||
{{s-start}} | {{s-start}} |
Revision as of 14:16, 28 June 2018
Chocorenderlimits | |
Screenshot of Chocorenderlimits showing visplane borders | |
Codebase | Chocolate Doom |
---|---|
Developer(s) | RestlessRodent |
Initial release | 2011-02-26 (13 years ago) |
Latest release | 2012-05-20 (11 years ago) |
Development status | Inactive |
Written in | C |
Target Platform | Cross-Platform |
Available in | English (United States) |
License | GNU General Public License v2+ |
Website | github.com |
Source Repository
(Git) |
github.com |
IRC Channel | OFTC #remood |
Features
Chocorenderlimits is able to display the following information:
- Player position and orientation.
- Count of moving platforms (see Moving platforms limit).
- Count of visible sprites (see Visible sprites limit).
- Count of openings.
- Count of drawsegs (see Drawsegs overflow).
- Count of visplanes and the maximum count achieved (see Visplane overflow).
Along with that, you are also able to:
- Teleport to the location where the visplane count maximized.
- Draw the visplanes in view with either a border or a solid fill.
- Brute force the level and show locations where overflows are the most likely to occur.
Status
RestlessRodent has retired from maintaining Chocorenderlimits. The state of the project has been preserved in a render-limits branch within the Chocolate Doom source code repository, but is still in need of maintainer(s).
Julian Nechaevsky ported Chocorenderlimits to SDL2 in a fork which is focussed on Windows.
External links
- Chocorenderlimits page (archived 🗺)
- render-limits branch in the Chocolate Doom GitHub repository
- JNechaevsky's port to SDL2
Source code genealogy | ||
---|---|---|
Based on Chocolate Doom |
Chocorenderlimits | Inactive |