Difference between revisions of "Chocorenderlimits"

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|language = English (United States)
 
|language = English (United States)
 
|license = {{GPL||2+}}
 
|license = {{GPL||2+}}
|website = [https://github.com/RestlessRodent/ChocoRenderLimits github.com]
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|website = [https://github.com/chocolatiers/ChocoRenderLimits github.com]
 
|repotype = Git
 
|repotype = Git
|repourl = [https://github.com/RestlessRodent/ChocoRenderLimits github.com]
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|repourl = [https://github.com/chocolatiers/ChocoRenderLimits github.com]
 
|ircchannel = [irc://irc.oftc.net/remood OFTC #remood]
 
|ircchannel = [irc://irc.oftc.net/remood OFTC #remood]
 
}}'''Chocorenderlimits''' is a [[Wikipedia:Fork (software development)|fork]] of [[Chocolate Doom]] by [[RestlessRodent]], it is designed for playtesting levels for [[vanilla Doom]]. It displays counters for [[visplane]]s, drawsegs, etc. to help determine the location and the time that a [[Static limits|static limit]] was exceeded. It was initially created for [[Sarah Mancuso (esselfortium)]]'s project ''[[Knee Deep In Knee Deep In ZDoom]]''.
 
}}'''Chocorenderlimits''' is a [[Wikipedia:Fork (software development)|fork]] of [[Chocolate Doom]] by [[RestlessRodent]], it is designed for playtesting levels for [[vanilla Doom]]. It displays counters for [[visplane]]s, drawsegs, etc. to help determine the location and the time that a [[Static limits|static limit]] was exceeded. It was initially created for [[Sarah Mancuso (esselfortium)]]'s project ''[[Knee Deep In Knee Deep In ZDoom]]''.

Latest revision as of 08:47, 10 November 2019

Chocorenderlimits
Chocorenderlimits.png

Screenshot of Chocorenderlimits showing visplane borders

Codebase Chocolate Doom
Developer(s) RestlessRodent
Initial release 2011-02-26 (8 years ago)
Latest release 2012-05-20 (7 years ago)
Development status Inactive
Written in C
Target Platform Cross-Platform
Available in English (United States)
License GNU General Public License v2+
Website github.com
Source Repository

(Git)

github.com
IRC Channel OFTC #remood
Chocorenderlimits is a fork of Chocolate Doom by RestlessRodent, it is designed for playtesting levels for vanilla Doom. It displays counters for visplanes, drawsegs, etc. to help determine the location and the time that a static limit was exceeded. It was initially created for Sarah Mancuso (esselfortium)'s project Knee Deep In Knee Deep In ZDoom.

Features[edit]

Chocorenderlimits is able to display the following information:

Along with that, you are also able to:

  • Teleport to the location where the visplane count maximized.
  • Draw the visplanes in view with either a border or a solid fill.
  • Brute force the level and show locations where overflows are the most likely to occur.

Status[edit]

RestlessRodent has retired from maintaining Chocorenderlimits. The state of the project has been preserved in a render-limits branch within the Chocolate Doom source code repository, but is still in need of maintainer(s).

Julian Nechaevsky ported Chocorenderlimits to SDL2 in a fork which is focussed on Windows.

External links[edit]

Source code genealogy
Based on
Chocolate Doom
Chocorenderlimits Inactive