Difference between revisions of "Chocorenderlimits"

From DoomWiki.org

[checked revision][checked revision]
m (vanilla)
m (Correct URL; Minor Feature Update)
Line 10: Line 10:
 
|language = English (United States)
 
|language = English (United States)
 
|license = {{GPL||2+}}
 
|license = {{GPL||2+}}
|website = [http://remood.org/?page=chocorenderlimits http://remood.org/?page=chocorenderlimits]
+
|website = [http://remood.org/?page=chocorenderlimits remood.org]
 
|repotype = Mercurial
 
|repotype = Mercurial
 
|repourl = [http://bitbucket.org/GhostlyDeath/chocorenderlimits bitbucket.org]
 
|repourl = [http://bitbucket.org/GhostlyDeath/chocorenderlimits bitbucket.org]
Line 29: Line 29:
 
* Teleport to the location where the visplane count maximized.
 
* Teleport to the location where the visplane count maximized.
 
* Draw the visplanes in view with either a border or a solid fill.
 
* Draw the visplanes in view with either a border or a solid fill.
 +
* Brute force the level and show locations where overflows are the most likely to occur.
  
 
==External links==
 
==External links==

Revision as of 04:28, 18 June 2012

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.
Chocorenderlimits
Chocorenderlimits.png

Screenshot of Chocorenderlimits showing visplane borders

Codebase Chocolate Doom
Developer(s) GhostlyDeath
Latest release 2012-05-20 (11 years ago)
Development status Finished
Written in C
Target Platform Cross-Platform
Available in English (United States)
License GNU General Public License v2+
Website remood.org
Source Repository

(Mercurial)

bitbucket.org
IRC Channel OFTC #remood
Chocorenderlimits is a fork of Chocolate Doom by GhostlyDeath, it is designed for playtesting levels for vanilla Doom. It displays counters for visplanes, drawsegs, etc. to help determine the location and the time that a static limit was exceeded.

Features

Chocorenderlimits is able to display the following information:

Along with that, you are also able to:

  • Teleport to the location where the visplane count maximized.
  • Draw the visplanes in view with either a border or a solid fill.
  • Brute force the level and show locations where overflows are the most likely to occur.

External links

Source code genealogy
Based on
Chocolate Doom
Chocorenderlimits Finished