Difference between revisions of "Chocorenderlimits"

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|repourl = [http://bitbucket.org/GhostlyDeath/chocorenderlimits bitbucket.org]
 
|repourl = [http://bitbucket.org/GhostlyDeath/chocorenderlimits bitbucket.org]
 
|ircchannel = [irc://irc.oftc.net/remood OFTC #remood]
 
|ircchannel = [irc://irc.oftc.net/remood OFTC #remood]
}}'''Chocorenderlimits''' is a [[Wikipedia:Fork (software development)|fork]] of [[Chocolate Doom]] by [[GhostlyDeath]], it is designed for playtesting levels for [[vanilla Doom]]. It displays counters for [[visplane]]s, drawsegs, etc. to help determine the location and the time that a [[Static limits|static limit]] was exceeded.
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}}'''Chocorenderlimits''' is a [[Wikipedia:Fork (software development)|fork]] of [[Chocolate Doom]] by [[GhostlyDeath]], it is designed for playtesting levels for [[vanilla Doom]]. It displays counters for [[visplane]]s, drawsegs, etc. to help determine the location and the time that a [[Static limits|static limit]] was exceeded. It was initially created for [[Michael Mancuso (esselfortium)]]'s project ''[[Knee Deep In Knee Deep In ZDoom]]''.
  
 
== Features ==
 
== Features ==

Revision as of 22:28, 10 December 2015

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Chocorenderlimits
Chocorenderlimits.png

Screenshot of Chocorenderlimits showing visplane borders

Codebase Chocolate Doom
Developer(s) GhostlyDeath
Latest release 2012-05-20 (11 years ago)
Development status Finished
Written in C
Target Platform Cross-Platform
Available in English (United States)
License GNU General Public License v2+
Website remood.org
Source Repository

(Mercurial)

bitbucket.org
IRC Channel OFTC #remood
Chocorenderlimits is a fork of Chocolate Doom by GhostlyDeath, it is designed for playtesting levels for vanilla Doom. It displays counters for visplanes, drawsegs, etc. to help determine the location and the time that a static limit was exceeded. It was initially created for Michael Mancuso (esselfortium)'s project Knee Deep In Knee Deep In ZDoom.

Features

Chocorenderlimits is able to display the following information:

Along with that, you are also able to:

  • Teleport to the location where the visplane count maximized.
  • Draw the visplanes in view with either a border or a solid fill.
  • Brute force the level and show locations where overflows are the most likely to occur.

External links

Source code genealogy
Based on
Chocolate Doom
Chocorenderlimits Finished