Difference between revisions of "Chord G"

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|iwad=Doom II
 
|iwad=Doom II
 
|year=1999
 
|year=1999
 +
|screenshot=Chord GMAP29.png
 +
|caption=The starting area
 
|link={{ig|file=levels/doom2/a-c/chordg}}
 
|link={{ig|file=levels/doom2/a-c/chordg}}
 
|top=1999
 
|top=1999
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</div>
 
</div>
 
{{map|slot=MAP29|nocat=true}}
 
{{map|slot=MAP29|nocat=true}}
{{Level stub}}
+
'''Chord G''' is a single-level [[PWAD]] designed by [[Malcolm Sailor]] for [[Doom II]]. In the [[Top 100 WADs of All Time]], it was chosen as one of the entries for 1999. Chord G was noted during its time due to its high level of tactical challenges and tight encounters. Instead of drowning the player in overwhelming numbers, the map opts for using strong enemies in small spaces, low HP items and constant use of traps.
'''Chord G''' is a single-level [[PWAD]] designed by [[Malcolm Sailor]] for [[Doom II]]. In the [[Top 100 WADs of All Time]], it was chosen as one of the entries for 1999.
 
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 20: Line 21:
  
 
===Essentials===
 
===Essentials===
 +
This map stands out for being low in number of enemies, but much harder than expected. If you have ever played {{ml|E4M1: Hell Beneath (Doom)}}, this map has similar characteristics in terms of gameplay and style. You start the level in a small room with a revenant next to you. A super shotgun and a berserker pack is located on the south wall, on a platform activated by the switch on the wall. Once you arm yourself, the walls will reveal the rest of the area and several barons of Hell will attack you. Follow your path, advancing slowly and avoiding attracting the attention of multiple enemies at once. This map is especially populated by revenants.
 +
 +
Head west, to a wooden door which opens the way to a slightly more open area, reminiscent of a cavern of sorts. To the north you will find a mega armor that will be useful. Then head back south to the bottom of the path. There will be a small room with several useful items and a switch at the end. Collect the items first and several barons of Hell will attack you. Be careful to press the switch at the same time, because it opens a door that unlocks an archvile, which will make the combat much more complicated. This switch opens the door to the blue key.
 +
 +
Now go back to the area where you found the megaarmor in the first place. To your left is a small crevice that leads to the bottom of the cave. Go down there. This area has several pain elementals waiting for you. To the northwest is the switch that opens the blue bars just to the opposite side. This switch also opens the door to a room with a rocket launcher.
 +
 +
Once you have crossed the blue bars, you will enter another small cave section. Press a switch that will lower the walls to a teleporter. Multiple enemies will teleport at this point, including several revenants in the marble structure.
 +
 +
Return to the start of the map. This time, take the northern path and open the wooden door. Continue, pick up the chaingun and enter the icon-shaped teleporter on the ground. It will take you to a new area, where you must press a switch to open the door. On the other side open several enemies. It is preferable that you try to kill as many as possible before entering, because once you cross the platform, it will close again and you won't be able to open it. Go to the west side, go down the small crack and pick up the yellow key. Go back to the center and press the switch, which opens the door on the east side. Several enemies will attack.
 +
 +
At the end of this area, just to the north, there is a small yellow bar which, once opened, will allow you to enter the exit portal and finish the map.
  
 
===Other points of interest===
 
===Other points of interest===
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== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
|
+
Chord GMAP29 (1).png|The caverns
 +
Chord GMAP29 (2).png|The blue key area
 +
Chord GMAP29 (3).png|The rocket launcher area
 +
Chord GMAP29 (4).png|The portal room
 +
Chord GMAP29 (5).png|Near the yellow key
 +
Chord GMAP29 (6).png|The yellow key area
 +
Chord GMAP29 (7).png|The exit
 
</gallery>
 
</gallery>
  
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||5:28.60||[[Drew DeVore (stx-Vile)]]||2004-11-11||{{dsda2ftp|chordg/7788/chg_0528.zip|chg_0528.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on December 6, 2021.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
Line 251: Line 262:
 
== External links ==
 
== External links ==
 
* {{idgames|file=levels/doom2/a-c/chordg}}
 
* {{idgames|file=levels/doom2/a-c/chordg}}
* {{dsda|id=299}}
+
* {{dsda2|wad=chordg}}
 +
* {{archived link|http://visionsofdoom.us/rev_chordg.html|Review by Andy Olivera|https://web.archive.org/web/20210918012655/http://visionsofdoom.us/rev_chordg.html|archive.org}}
 +
* {{onemandoom|page=2013/04/chordgwad.html}}
 +
 
 +
{{Chord series}}

Latest revision as of 19:08, 13 March 2024

Chord G
The starting areaThe starting area
Author Malcolm Sailor
Port Vanilla Doom
IWAD Doom II
Year 1999
Link Doomworld/idgames
Top100.png This mod was one of the ten 1999 mods to feature in the Top 100 WADs of All Time on Doomworld!
1999
  1. Batman Doom
  2. The Darkening
  3. KZDoom1
  4. Crusades
  5. Chord G
  6. Jägermörder
  7. Twilight Warrior
  8. Demonfear
  9. Tei Tenga
  10. Herian 2
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003

Cacowards

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

Chord G is a single-level PWAD designed by Malcolm Sailor for Doom II. In the Top 100 WADs of All Time, it was chosen as one of the entries for 1999. Chord G was noted during its time due to its high level of tactical challenges and tight encounters. Instead of drowning the player in overwhelming numbers, the map opts for using strong enemies in small spaces, low HP items and constant use of traps.

Walkthrough[edit]

Map of Chord G
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

This map stands out for being low in number of enemies, but much harder than expected. If you have ever played E4M1: Hell Beneath, this map has similar characteristics in terms of gameplay and style. You start the level in a small room with a revenant next to you. A super shotgun and a berserker pack is located on the south wall, on a platform activated by the switch on the wall. Once you arm yourself, the walls will reveal the rest of the area and several barons of Hell will attack you. Follow your path, advancing slowly and avoiding attracting the attention of multiple enemies at once. This map is especially populated by revenants.

Head west, to a wooden door which opens the way to a slightly more open area, reminiscent of a cavern of sorts. To the north you will find a mega armor that will be useful. Then head back south to the bottom of the path. There will be a small room with several useful items and a switch at the end. Collect the items first and several barons of Hell will attack you. Be careful to press the switch at the same time, because it opens a door that unlocks an archvile, which will make the combat much more complicated. This switch opens the door to the blue key.

Now go back to the area where you found the megaarmor in the first place. To your left is a small crevice that leads to the bottom of the cave. Go down there. This area has several pain elementals waiting for you. To the northwest is the switch that opens the blue bars just to the opposite side. This switch also opens the door to a room with a rocket launcher.

Once you have crossed the blue bars, you will enter another small cave section. Press a switch that will lower the walls to a teleporter. Multiple enemies will teleport at this point, including several revenants in the marble structure.

Return to the start of the map. This time, take the northern path and open the wooden door. Continue, pick up the chaingun and enter the icon-shaped teleporter on the ground. It will take you to a new area, where you must press a switch to open the door. On the other side open several enemies. It is preferable that you try to kill as many as possible before entering, because once you cross the platform, it will close again and you won't be able to open it. Go to the west side, go down the small crack and pick up the yellow key. Go back to the center and press the switch, which opens the door on the east side. Several enemies will attack.

At the end of this area, just to the north, there is a small yellow bar which, once opened, will allow you to enter the exit portal and finish the map.

Other points of interest[edit]

Secrets[edit]

  1. Just before the yellow key there are several alcoves with green firesticks. The one nearest the yellow key is taller than the others – shooting it reveals a soul sphere nearby. (sector 211)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:28.60 Drew DeVore (stx-Vile) 2004-11-11 chg_0528.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.

Statistics[edit]

Map data[edit]

Things 324
Vertices 2603*
Linedefs 2737
Sidedefs 4157
Sectors 391
* The vertex count without the effect of node building is 2262.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]