Difference between revisions of "City of Doom"
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{{wad | {{wad | ||
|authors=Paul Maurone | |authors=Paul Maurone | ||
− | |type= | + | |type=e |
|iwad=Doom II | |iwad=Doom II | ||
|year=2000 | |year=2000 | ||
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|link={{ig|id=10874}} | |link={{ig|id=10874}} | ||
}} | }} | ||
− | '''City of Doom''' is a Doom II [[Megawad#Episode replacement|episode mod]] consisting of eleven levels, created by Paul Maurone (Nowotny). As the name indicates, most of the levels are set in urban environments, and while they are somewhat thematically similar to the | + | '''City of Doom''' is a Doom II [[Megawad#Episode replacement|episode mod]] consisting of eleven levels, created by Paul Maurone (Nowotny). As the name indicates, most of the levels are set in urban environments, and while they are somewhat thematically similar to the city scapes seen in Doom II, a great amount of new textures help them stand out and create a wide variety of different environments. |
+ | |||
+ | The first 11 maps were released in 2000 in what was dubbed "Part 1" of City of Doom, with the author promising new and updated maps for [[ZDoom]] to bring the total to 32, but since the release of this version no more has been heard from it: all that remains of the planned maps is some future map titles found in the .WAD. | ||
== Content == | == Content == | ||
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* [[MAP05: The Subway (City of Doom)|MAP05: The Subway]] | * [[MAP05: The Subway (City of Doom)|MAP05: The Subway]] | ||
* [[MAP06: Down on Main Street (City of Doom)|MAP06: Down on Main Street]] | * [[MAP06: Down on Main Street (City of Doom)|MAP06: Down on Main Street]] | ||
− | * [[MAP07: Passenger | + | * [[MAP07: Passenger Terminal (City of Doom)|MAP07: Passenger Terminal]] |
* [[MAP08: The Shuttle Base (City of Doom)|MAP08: The Shuttle Base]] | * [[MAP08: The Shuttle Base (City of Doom)|MAP08: The Shuttle Base]] | ||
* [[MAP09: The Freight Terminal (City of Doom)|MAP09: The Freight Terminal]] | * [[MAP09: The Freight Terminal (City of Doom)|MAP09: The Freight Terminal]] | ||
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{{col-break|gap=5em}} | {{col-break|gap=5em}} | ||
===Soundtrack=== | ===Soundtrack=== | ||
− | * | + | * MAP01: "{{wp|From the Beginning (song)|From the Beginning}}" by {{wp|Emerson, Lake & Palmer}} |
− | * | + | * MAP02: "{{wp|Babe I'm Gonna Leave You#Led Zeppelin version|Babe I'm Gonna Leave You}}" by {{wp|Led Zeppelin}} |
− | * | + | * MAP03: "{{wp|Crystal Silence}}" by {{wp|Chick Corea}} |
− | * | + | * MAP04: "{{wp|The Trees (Rush song)|The Trees}}" by {{wp|Rush (band)|Rush}} |
− | + | * MAP05: "{{wp|Careful With That Axe, Eugene}}" by {{wp|Pink Floyd}} | |
− | * | + | * MAP06: "{{wp|Return of the Giant Hogweed}}" by {{wp|Genesis (band)|Genesis}} |
− | * | + | * MAP07: "{{wp|Tarkus (song)|Eruption... from Tarkus}}" by Emerson, Lake & Palmer |
− | * | + | * MAP08: "{{wp|The Musical Box (Genesis song)|The Musical Box}}" by Genesis |
− | * | + | * MAP09: "{{wp|No Quarter (song)|No Quarter}}" by Led Zeppelin |
− | * | + | * MAP10: "{{wp|Machine Messiah}}" by {{wp|Yes (band)|Yes}} |
− | * | + | * MAP11: "{{wp|The Weapon (Rush song)|The Weapon (part II of Fear)}}" by Rush |
− | * [[Title screen]]: Theme from Star Trek DS9 | + | * [[Title screen]]: Theme from {{wp|Star Trek DS9}} |
* [[Intermission]]: RAWK.MID (?) | * [[Intermission]]: RAWK.MID (?) | ||
* [[Text screen]]: Theme from "Exidous" | * [[Text screen]]: Theme from "Exidous" | ||
+ | {{col-end}} | ||
+ | |||
+ | == Speedrunning == | ||
− | {{ | + | ===Current records=== |
+ | The [[DSDA]] episode records for City of Doom are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Run !! Time !! Player !! Date !! File !! Notes | ||
+ | |- | ||
+ | | [[UV speed|UV speed run]] ||style="text-align: right;"| 36:16 || [[vdgg]] || 2020-06-06 || {{dsda2ftp|cod1-11/48526/cod-3616.zip|cod-3616.zip}} || | ||
+ | |} | ||
+ | |||
+ | ''The data was last verified in its entirety on July 28, 2022.'' | ||
== External links == | == External links == | ||
* {{idgames|id=10874}} | * {{idgames|id=10874}} | ||
* {{dsda2|wad=cod1-11}} | * {{dsda2|wad=cod1-11}} | ||
+ | |||
+ | [[Category:City levels]] |
Revision as of 07:22, 28 July 2022
City of Doom | |
---|---|
Authors | Paul Maurone |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 2000 |
Link | Doomworld/idgames |
City of Doom is a Doom II episode mod consisting of eleven levels, created by Paul Maurone (Nowotny). As the name indicates, most of the levels are set in urban environments, and while they are somewhat thematically similar to the city scapes seen in Doom II, a great amount of new textures help them stand out and create a wide variety of different environments.
The first 11 maps were released in 2000 in what was dubbed "Part 1" of City of Doom, with the author promising new and updated maps for ZDoom to bring the total to 32, but since the release of this version no more has been heard from it: all that remains of the planned maps is some future map titles found in the .WAD.
Content
Levels |
Soundtrack
|
Speedrunning
Current records
The DSDA episode records for City of Doom are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed run | 36:16 | vdgg | 2020-06-06 | cod-3616.zip |
The data was last verified in its entirety on July 28, 2022.