City of Doom

From DoomWiki.org

Revision as of 07:22, 28 July 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Add DSDA wad records)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

City of Doom
Title screen
Authors Paul Maurone
Port Vanilla Doom
IWAD Doom II
Year 2000
Link Doomworld/idgames

City of Doom is a Doom II episode mod consisting of eleven levels, created by Paul Maurone (Nowotny). As the name indicates, most of the levels are set in urban environments, and while they are somewhat thematically similar to the city scapes seen in Doom II, a great amount of new textures help them stand out and create a wide variety of different environments.

The first 11 maps were released in 2000 in what was dubbed "Part 1" of City of Doom, with the author promising new and updated maps for ZDoom to bring the total to 32, but since the release of this version no more has been heard from it: all that remains of the planned maps is some future map titles found in the .WAD.

Content[edit]

Speedrunning[edit]

Current records[edit]

The DSDA episode records for City of Doom are:

Run Time Player Date File Notes
UV speed run 36:16 vdgg 2020-06-06 cod-3616.zip

The data was last verified in its entirety on July 28, 2022.

External links[edit]