Difference between revisions of "DOOM BFA"

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* ex: Used inside the {{c|file}} parameter allowing you to load different mods per expansion. Example: {{c|-file ex 1 <path-to-mod>}}(NOTE: the numbers are the same as the {{c|exp}} parameter)
 
* ex: Used inside the {{c|file}} parameter allowing you to load different mods per expansion. Example: {{c|-file ex 1 <path-to-mod>}}(NOTE: the numbers are the same as the {{c|exp}} parameter)
  
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===Doom 3:BFG Edition===
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*com_game_mode:Launch straight forward the desired game. (After the splash screen)
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*in_joylayout:Change Controller layout between Xbox 360 and PlayStation 3
  
 
{{s-start}}
 
{{s-start}}

Revision as of 13:48, 19 March 2018

Classic RBDOOM 3 BFG
Codebase Doom 3: BFG Edition
Developer(s) George Kalampokis
Initial release 1.1.8.2 rev2 (2018-03-15, 6 years ago)
Latest release 1.2.8 (2021-10-29, 2 years ago)
Development status Active
Written in C++
Target Platform Cross-platform (Only Windows version is tested)
Available in English (United States)
License GNU General Public License v3+
Source Repository

(Git)

GitHub

Classic RBDOOM 3 BFG is a source port of Doom 3: BFG Edition that uses RBDOOM-3-BFG source code. This source port mainly focuses on Doom Classic and provides various bug fixes and restored content that has been cut from the original game.

Features

  • Improved sprites and flats loaded from PWADs.
  • DEHACKED support.
  • Added Final Doom and Master Levels as expansions for Doom II.
  • Fixed Master Levels map Nessus inaccessible secret.
  • Added two different endings for Master Levels.
  • Full controller support (unlike before, which required to enable the controller support from the settings).
  • Change Doom Classic aspect ratio from the original to full screen (stretch).
  • Change Controller layout from Xbox 360 to PlayStation 3.

Unlocked content

Various features of Doom Classic have been cut from Doom 3: BFG Edition. Classic RBDOOM 3 BFG restores various parts of this content, such as:

Ultimate Doom and Doom II

  • All cheat codes have been enabled.
  • You can input the original command line parameters.
  • There is confirmation when selecting Nightmare! skill.
  • On Nightmare!, the fast monsters mechanic has been restored entirely.
  • The INTERPIC lump will be used instead of the TITLEPIC, only if the TITLEPIC is missing.

Ultimate Doom

  • All animation has been restored to the intermission screens.

Doom II

New parameters

Classic RBDOOM 3 BFG also adds new parameters for both Doom Classic games and for Doom 3; these parameters are:

Ultimate Doom and Doom II

  • doom, doom2, both: Allow you to force the original command line parameters to be accepted only by either Ultimate Doom, Doom II or both games.
  • classich: Enables Doom Classic cheat codes

Doom II

  • exp: Starts new game with the desired expansion. Possible values: (This parameter can be combined with the warp parameter)
    1. Doom II
    2. TNT: Evilution
    3. The Plutonia Experiment
    4. Master Levels
    5. No Rest for the Living
  • ex: Used inside the file parameter allowing you to load different mods per expansion. Example: -file ex 1 <path-to-mod>(NOTE: the numbers are the same as the exp parameter)

Doom 3:BFG Edition

  • com_game_mode:Launch straight forward the desired game. (After the splash screen)
  • in_joylayout:Change Controller layout between Xbox 360 and PlayStation 3
Source code genealogy
Based on
RBDOOM-3-BFG
Classic RBDOOM 3 BFG Active