Difference between revisions of "DOOM BFA"
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* ex: Used inside the {{c|file}} parameter allowing you to load different mods per expansion. Example: {{c|-file ex 1 <path-to-mod>}}(NOTE: the numbers are the same as the {{c|exp}} parameter) | * ex: Used inside the {{c|file}} parameter allowing you to load different mods per expansion. Example: {{c|-file ex 1 <path-to-mod>}}(NOTE: the numbers are the same as the {{c|exp}} parameter) | ||
+ | ===Doom 3:BFG Edition=== | ||
+ | *com_game_mode:Launch straight forward the desired game. (After the splash screen) | ||
+ | *in_joylayout:Change Controller layout between Xbox 360 and PlayStation 3 | ||
{{s-start}} | {{s-start}} |
Revision as of 13:48, 19 March 2018
Classic RBDOOM 3 BFG | |
Codebase | Doom 3: BFG Edition |
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Developer(s) | George Kalampokis |
Initial release | 1.1.8.2 rev2 (2018-03-15, 6 years ago) |
Latest release | 1.2.8 (2021-10-29, 2 years ago) |
Development status | Active |
Written in | C++ |
Target Platform | Cross-platform (Only Windows version is tested) |
Available in | English (United States) |
License | GNU General Public License v3+ |
Source Repository
(Git) |
GitHub |
Classic RBDOOM 3 BFG is a source port of Doom 3: BFG Edition that uses RBDOOM-3-BFG source code. This source port mainly focuses on Doom Classic and provides various bug fixes and restored content that has been cut from the original game.
Contents
Features
- Improved sprites and flats loaded from PWADs.
- DEHACKED support.
- Added Final Doom and Master Levels as expansions for Doom II.
- Fixed Master Levels map Nessus inaccessible secret.
- Added two different endings for Master Levels.
- Full controller support (unlike before, which required to enable the controller support from the settings).
- Change Doom Classic aspect ratio from the original to full screen (stretch).
- Change Controller layout from Xbox 360 to PlayStation 3.
Unlocked content
Various features of Doom Classic have been cut from Doom 3: BFG Edition. Classic RBDOOM 3 BFG restores various parts of this content, such as:
Ultimate Doom and Doom II
- All cheat codes have been enabled.
- You can input the original command line parameters.
- There is confirmation when selecting Nightmare! skill.
- On Nightmare!, the fast monsters mechanic has been restored entirely.
- The INTERPIC lump will be used instead of the TITLEPIC, only if the TITLEPIC is missing.
Ultimate Doom
- All animation has been restored to the intermission screens.
Doom II
- MAP33: Betray is present, and is normally accessible (with par time set to 4:00).
New parameters
Classic RBDOOM 3 BFG also adds new parameters for both Doom Classic games and for Doom 3; these parameters are:
Ultimate Doom and Doom II
- doom, doom2, both: Allow you to force the original command line parameters to be accepted only by either Ultimate Doom, Doom II or both games.
- classich: Enables Doom Classic cheat codes
Doom II
- exp: Starts new game with the desired expansion. Possible values: (This parameter can be combined with the warp parameter)
- ex: Used inside the file parameter allowing you to load different mods per expansion. Example: -file ex 1 <path-to-mod>(NOTE: the numbers are the same as the exp parameter)
Doom 3:BFG Edition
- com_game_mode:Launch straight forward the desired game. (After the splash screen)
- in_joylayout:Change Controller layout between Xbox 360 and PlayStation 3
Source code genealogy | ||
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Based on RBDOOM-3-BFG |
Classic RBDOOM 3 BFG | Active |