Difference between revisions of "DOOM BFA"
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* {{wp|Environmental Audio Extensions|EAX}} support in Doom 1,2 & 3 (through {{wp|OpenAL#Implementations|OpenAL Soft}} EFX) | * {{wp|Environmental Audio Extensions|EAX}} support in Doom 1,2 & 3 (through {{wp|OpenAL#Implementations|OpenAL Soft}} EFX) | ||
* Restored support for the game.dll | * Restored support for the game.dll | ||
+ | * [[Free look]] for Doom I & II | ||
==Unlocked content== | ==Unlocked content== |
Revision as of 07:23, 13 January 2019
Classic RBDOOM 3 BFG | |
Codebase | Doom 3: BFG Edition |
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Developer(s) | George Kalampokis |
Initial release | 1.1.0 (2017-04-04, 6 years ago) |
Latest release | 1.2.8 (2021-10-29, 2 years ago) |
Development status | Active |
Written in | C++ |
Target Platform | Cross-platform (Only Windows and Linux version is tested) |
Available in | English (United States) |
License | GNU General Public License v3+ |
Website | Classic RBDOOM 3 BFG site |
Source Repository
(Git) |
GitHub |
Classic RBDOOM 3 BFG is a source port of Doom 3: BFG Edition that uses RBDOOM-3-BFG source code. This source port mainly focuses on Doom Classic and provides various bug fixes and restored content that has been cut from the original game.
Contents
Features
- Improved sprites and flats loaded from PWADs.
- DEHACKED support.
- Added Final Doom and Master Levels as expansions for Doom II.
- Fixed Master Levels map Nessus inaccessible secret.
- Added two different endings for Master Levels.
- Full controller support (plug n' play anytime).
- Change Doom Classic aspect ratio from the original to full screen (stretch).
- Change Controller layout from Xbox 360 to PlayStation 3.
- Removed and increased various static limits.
- Aspect ratio correction for Classic Doom games.
- Option to use forced aspect ratio (4:3) on Doom 3.
- Improved lighting for Classic Doom games.
- EAX support in Doom 1,2 & 3 (through OpenAL Soft EFX)
- Restored support for the game.dll
- Free look for Doom I & II
Unlocked content
Various features of Doom Classic have been cut from Doom 3: BFG Edition. Classic RBDOOM 3 BFG restores various parts of this content, such as:
Ultimate Doom and Doom II
- In the PC version multiplayer is enabled.
- All cheat codes have been enabled.
- You can input the original command line parameters.
- There is confirmation when selecting Nightmare! skill.
- On Nightmare!, the fast monsters mechanic has been restored entirely.
- The INTERPIC lump will be used instead of the TITLEPIC, only if the TITLEPIC is missing.
Ultimate Doom
- All animation has been restored to the intermission screens.
Doom II
- MAP33: Betray is present, and is normally accessible (with par time set to 4:00).
- No Rest for the Living has now proper music order and par times.
New parameters
Classic RBDOOM 3 BFG also adds new parameters for both Doom Classic games and for Doom 3; these parameters are:
Ultimate Doom and Doom II
- doom, doom2, both: Allow you to force the original command line parameters to be accepted only by either Ultimate Doom, Doom II or both games.
- classich: Enables Doom Classic cheat codes
- zmem: Set the size of zone memory in megabytes (Default is 30MB)
Doom II
- exp: Starts new game with the desired expansion. Possible values: (This parameter can be combined with the warp parameter)
- ex: Used inside the file parameter allowing you to load different mods per expansion. Example: -file ex 1 <path-to-mod>(NOTE: the numbers are similar as the exp parameter with the difference that number 2 is in the end)
Doom 3: BFG Edition
- com_game_mode: Launch straight forward the desired game. (After the splash screen)
- in_joylayout: Change controller layout between Xbox 360 and PlayStation 3.
- flashlight_old: Change from the "armor-mounted" flashlight to the original flashlight. (Requires New Game)
- r_aspectcorrect: Enable or Disable Classic Doom's aspect ratio correction.
- cl_messages: Set the number of message lines on Classic Doom. (1-4 lines)
External links
Source code genealogy | ||
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Based on RBDOOM-3-BFG |
Classic RBDOOM 3 BFG | Active |