Difference between revisions of "Claustrophobia 1024"

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'''Claustrophobia 1024''' is a 2009 [[megawad]], and the spiritual successor to [[Congestion 1024]]. Similarly to its predecessor, all of its levels are designed such that gameplay is restricted to an area of 1024×1024 map units. The project was led by [[Brett Harrell (Mechadon)|Brett Harrell]], began on July 10, 2008, and was released on June 17, 2009.
+
'''Claustrophobia 1024''' is a 2009 [[megawad]], and the spiritual successor to [[Congestion 1024]]. Similarly to its predecessor, all of its levels are designed such that gameplay is restricted to an area of 1024×1024 [[map unit]]s. The project was led by [[Brett Harrell (Mechadon)|Brett Harrell]], began on July 10, 2008, and was released on June 17, 2009.
  
The project had two separate stages of development. In its alpha stage, the project was lead by Harrell and [[Death-Destiny]]. Although all of its maps were received in a short time, its development did not occur without controversy: Shortly after every map was submitted, on October 13, 2008, Death-Destiny began another sequel, Constriction 1024, even though the previous project had not been released yet, leading to accusations that he was being overly hasty. Soon after, it came to light that Death-Destiny had not shown Harrell any of the levels that were submitted, and furthermore had attempted to exert more control over the project than he was allowed to. The controversy that erupted from this led Death-Destiny to leave the Doom community. It was only then that Harrell received the submitted levels. After playtesting revealed that most of the finished product was subpar, the beta stage of development began, with most of the alpha-stage levels put aside until their quality was improved. Eventually, [[Joonas Äijälä]] began a side project for this purpose; some of the results of this project were used in Claustrophobia 1024, and the side project itself would later evolve into [[Claustrophobia 1024 2: The Mystery of Too Many Maps]]. Of the levels in the finished product, MAP07-12, MAP15, MAP18, MAP22-MAP24, and MAP26 originate from the alpha stage of development.
+
The project had two separate stages of development. In its alpha stage, the project was led by Harrell and [[Death-Destiny]]. Although all of its maps were received in a short time, its development did not occur without controversy: Shortly after every map was submitted, on October 13, 2008, Death-Destiny began another sequel, Constriction 1024, even though the previous project had not been released yet, leading to accusations that he was being overly hasty. Soon after, it came to light that Death-Destiny had not shown Harrell any of the levels that were submitted, and furthermore had attempted to exert more control over the project than he was allowed to. The controversy that erupted from this led Death-Destiny to leave the Doom community. It was only then that Harrell received the submitted levels. After playtesting revealed that most of the finished product was subpar, the beta stage of development began, with most of the alpha-stage levels put aside until their quality was improved. Eventually, [[Joonas Äijälä]] began a side project for this purpose; some of the results of this project were used in Claustrophobia 1024, and the side project itself would later evolve into [[Claustrophobia 1024 2: The Mystery of Too Many Maps]]. Of the levels in the finished product, MAP07-12, MAP15, MAP18, MAP22-MAP24, and MAP26 originate from the alpha stage of development.
  
 
Although a significant portion of the soundtrack is derived from other sources, it includes original compositions by [[Eric Baker (The Green Herring)]], [[Paul Corfiatis]], [[James Paddock (Jimmy)]], and [[Stuart Rynn (Forty-Two)]].
 
Although a significant portion of the soundtrack is derived from other sources, it includes original compositions by [[Eric Baker (The Green Herring)]], [[Paul Corfiatis]], [[James Paddock (Jimmy)]], and [[Stuart Rynn (Forty-Two)]].
  
 
== Content ==
 
== Content ==
{{col-begin}}
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{{col-begin|width=auto}}
{{col-2}}
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{{col-break|width=45%}}
 
=== Levels ===
 
=== Levels ===
 
* [[MAP01: The Warp Facility (Claustrophobia 1024)|MAP01: The Warp Facility]] by [[Eric Baker (The Green Herring)]]
 
* [[MAP01: The Warp Facility (Claustrophobia 1024)|MAP01: The Warp Facility]] by [[Eric Baker (The Green Herring)]]
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* [[MAP10: Mudbath (Claustrophobia 1024)|MAP10: Mudbath]] by Stuart Rynn (Forty-Two), with edits by Joonas Äijälä (Jodwin)
 
* [[MAP10: Mudbath (Claustrophobia 1024)|MAP10: Mudbath]] by Stuart Rynn (Forty-Two), with edits by Joonas Äijälä (Jodwin)
 
* [[MAP11: Technicfear (Claustrophobia 1024)|MAP11: Technicfear]] by Paul Corfiatis
 
* [[MAP11: Technicfear (Claustrophobia 1024)|MAP11: Technicfear]] by Paul Corfiatis
* [[MAP12: Spitshine (Claustrophobia 1024)|MAP12: Spitshine]] by Fiend
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* [[MAP12: Spitshine (Claustrophobia 1024)|MAP12: Spitshine]] by [[Fiend (mapper)|Fiend]]
 
* [[MAP13: Assault (Claustrophobia 1024)|MAP13: Assault]] by [[Josh Sealy (Joshy)]]
 
* [[MAP13: Assault (Claustrophobia 1024)|MAP13: Assault]] by [[Josh Sealy (Joshy)]]
* [[MAP14: Deception (Claustrophobia 1024)|MAP14: Deception]] by [[Ben Taylor (Dreadopp)]]
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* [[MAP14: Deception (Claustrophobia 1024)|MAP14: Deception]] by [[Dreadopp]]
 
* [[MAP15: The Inmost Con'dens'ed (Claustrophobia 1024)|MAP15: The Inmost Con'dens'ed]] by [[James Paddock (Jimmy)]], with edits by Brett Harrell (Mechadon)
 
* [[MAP15: The Inmost Con'dens'ed (Claustrophobia 1024)|MAP15: The Inmost Con'dens'ed]] by [[James Paddock (Jimmy)]], with edits by Brett Harrell (Mechadon)
 
* [[MAP16: Nocturnal Abyss (Claustrophobia 1024)|MAP16: Nocturnal Abyss]] by [[Mike Brincka (brinks)]]
 
* [[MAP16: Nocturnal Abyss (Claustrophobia 1024)|MAP16: Nocturnal Abyss]] by [[Mike Brincka (brinks)]]
 
* [[MAP17: Transfer Base (Claustrophobia 1024)|MAP17: Transfer Base]] by [[Solarn]], Steve Muller (Kyka) and Joonas Äijälä (Jodwin)
 
* [[MAP17: Transfer Base (Claustrophobia 1024)|MAP17: Transfer Base]] by [[Solarn]], Steve Muller (Kyka) and Joonas Äijälä (Jodwin)
* [[MAP18: Weather Station (Claustrophobia 1024)|MAP18: Weather Station]] by Ryan Malec (InsanityBringer) and Steve Muller (Kyka), with edits by Joonas Äijälä (Jodwin)
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* [[MAP18: Weather Station (Claustrophobia 1024)|MAP18: Weather Station]] by [[InsanityBringer]] and Steve Muller (Kyka), with edits by Joonas Äijälä (Jodwin)
 
* [[MAP19: Nova Scotia Robots (Claustrophobia 1024)|MAP19: Nova Scotia Robots]] by [[Sarah Mancuso (esselfortium)]]
 
* [[MAP19: Nova Scotia Robots (Claustrophobia 1024)|MAP19: Nova Scotia Robots]] by [[Sarah Mancuso (esselfortium)]]
 
* [[MAP20: Refinery (Claustrophobia 1024)|MAP20: Refinery]] by [[Ronald Lubbelinkhof (Dutch Devil)]]
 
* [[MAP20: Refinery (Claustrophobia 1024)|MAP20: Refinery]] by [[Ronald Lubbelinkhof (Dutch Devil)]]
* [[MAP21: Padma (Claustrophobia 1024)|MAP21: Padma]] by [[Justin Murphy (KingKill33)]] and Ben Taylor (Dreadopp)
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* [[MAP21: Padma (Claustrophobia 1024)|MAP21: Padma]] by [[Justin Murphy (KingKill33)]] and Dreadopp
 
* [[MAP22: Diminished Apparatus (Claustrophobia 1024)|MAP22: Diminished Apparatus]] by Brett Harrell (Mechadon)
 
* [[MAP22: Diminished Apparatus (Claustrophobia 1024)|MAP22: Diminished Apparatus]] by Brett Harrell (Mechadon)
 
* [[MAP23: Fear No Evil (Claustrophobia 1024)|MAP23: Fear No Evil]] by Ronald Lubbelinkhof (Dutch Devil)
 
* [[MAP23: Fear No Evil (Claustrophobia 1024)|MAP23: Fear No Evil]] by Ronald Lubbelinkhof (Dutch Devil)
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* [[MAP33: Nil (Claustrophobia 1024)|MAP33: Nil]] by Brett Harrell (Mechadon)
 
* [[MAP33: Nil (Claustrophobia 1024)|MAP33: Nil]] by Brett Harrell (Mechadon)
 
* [[MAP34: **NULL** (Claustrophobia 1024)|MAP34: **NULL**]] by Brett Harrell (Mechadon)
 
* [[MAP34: **NULL** (Claustrophobia 1024)|MAP34: **NULL**]] by Brett Harrell (Mechadon)
{{col-2}}
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{{col-break|gap=5em}}
  
 
=== Soundtrack ===
 
=== Soundtrack ===
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* MAP13: MIDI version of "Airbase" from ''{{wp|Perfect Dark}}'', sequenced by Iceplug
 
* MAP13: MIDI version of "Airbase" from ''{{wp|Perfect Dark}}'', sequenced by Iceplug
 
* MAP14: ''{{wp|Descent II}}'' briefing theme by Dan Wentz
 
* MAP14: ''{{wp|Descent II}}'' briefing theme by Dan Wentz
* MAP15: "Watz Next?" from ''[[Rise of the Triad]]'' by {{wp|Lee Jackson (composer)|Lee Jackson}}
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* MAP15: "Watz Next?" from ''[[Rise of the Triad]]'' by [[Lee Jackson]]
* MAP16: MIDI version of "Space-Dye Vest" by {{wp|Dream Theater}}, sequenced by Rafael and Rodolfo Amoroso Borges
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* MAP16: MIDI version of "{{wp|Space-Dye Vest}}" by {{wp|Dream Theater}}, sequenced by Rafael and Rodolfo Amoroso Borges
 
* MAP17: MIDI version of "Arctic Caverns" from ''{{wp|Battletoads (video game)|Battletoads}}'', sequenced by Teck
 
* MAP17: MIDI version of "Arctic Caverns" from ''{{wp|Battletoads (video game)|Battletoads}}'', sequenced by Teck
 
* MAP18: "Lamneth's Ground" by David Shaw
 
* MAP18: "Lamneth's Ground" by David Shaw
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* [[Text screen]]: "Chimes of Death" by Jimmy
 
* [[Text screen]]: "Chimes of Death" by Jimmy
 
{{col-end}}
 
{{col-end}}
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 +
=== Built-in demos ===
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This WAD features three [[Demo#Built-in demos|built-in demos]]. All require Doom II with an [[MBF-compatible]] v2.03 [[source port]] to view them. The demo levels are:
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 +
{| {{prettytable}}
 +
! Demo
 +
! Level
 +
! [[Skill level#Doom and Doom II skill levels|Skill]]
 +
! [[Tic]]s
 +
! Length
 +
|-
 +
| DEMO1
 +
| {{maplinkgen|MAP03|Break the Chain|Claustrophobia 1024}}
 +
| 4
 +
| 3017
 +
| 1:26.20
 +
|-
 +
| DEMO2
 +
| {{maplinkgen|MAP15|The Inmost Con'dens'ed|Claustrophobia 1024}}
 +
| 4
 +
| 7604
 +
| 3:37.26
 +
|-
 +
| DEMO3
 +
| {{maplinkgen|MAP19|Nova Scotia Robots|Claustrophobia 1024}}
 +
| 4
 +
| 2529
 +
| 1:12.26
 +
|}
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
 
* {{idgames|id=15748}}
 
* {{idgames|id=15748}}
* {{dsda|id=1115}}
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* {{dsda2|wad=1024clau}}
 
* {{archived link|http://www.akinomori.com/forums/viewtopic.php?f{{=}}1&t{{=}}548|Claustrophobia 2 Project thread|https://web.archive.org/web/20100420033653/http://www.akinomori.com/forums/viewtopic.php?f{{=}}1&t{{=}}548|archive.org}} at {{archived link|http://www.akinomori.com/|Aki no Mori|https://web.archive.org/web/20141216190239/http://akinomori.com/|archive.org}}
 
* {{archived link|http://www.akinomori.com/forums/viewtopic.php?f{{=}}1&t{{=}}548|Claustrophobia 2 Project thread|https://web.archive.org/web/20100420033653/http://www.akinomori.com/forums/viewtopic.php?f{{=}}1&t{{=}}548|archive.org}} at {{archived link|http://www.akinomori.com/|Aki no Mori|https://web.archive.org/web/20141216190239/http://akinomori.com/|archive.org}}
 +
 
{{DEFAULTSORT:Claustrophobia 1024 1}}
 
{{DEFAULTSORT:Claustrophobia 1024 1}}
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[[Category:Community projects]]
 +
[[Category:PWADs with original soundtrack]]
 +
[[Category:PWADs with specific design restrictions]]

Latest revision as of 11:55, 7 August 2023

Claustrophobia 1024
Title screen
Authors Various
Ports Boom-compatible, ZDoom
IWAD Doom II
Year 2009
Link Doomworld/idgames

Claustrophobia 1024 is a 2009 megawad, and the spiritual successor to Congestion 1024. Similarly to its predecessor, all of its levels are designed such that gameplay is restricted to an area of 1024×1024 map units. The project was led by Brett Harrell, began on July 10, 2008, and was released on June 17, 2009.

The project had two separate stages of development. In its alpha stage, the project was led by Harrell and Death-Destiny. Although all of its maps were received in a short time, its development did not occur without controversy: Shortly after every map was submitted, on October 13, 2008, Death-Destiny began another sequel, Constriction 1024, even though the previous project had not been released yet, leading to accusations that he was being overly hasty. Soon after, it came to light that Death-Destiny had not shown Harrell any of the levels that were submitted, and furthermore had attempted to exert more control over the project than he was allowed to. The controversy that erupted from this led Death-Destiny to leave the Doom community. It was only then that Harrell received the submitted levels. After playtesting revealed that most of the finished product was subpar, the beta stage of development began, with most of the alpha-stage levels put aside until their quality was improved. Eventually, Joonas Äijälä began a side project for this purpose; some of the results of this project were used in Claustrophobia 1024, and the side project itself would later evolve into Claustrophobia 1024 2: The Mystery of Too Many Maps. Of the levels in the finished product, MAP07-12, MAP15, MAP18, MAP22-MAP24, and MAP26 originate from the alpha stage of development.

Although a significant portion of the soundtrack is derived from other sources, it includes original compositions by Eric Baker (The Green Herring), Paul Corfiatis, James Paddock (Jimmy), and Stuart Rynn (Forty-Two).

Content[edit]

Built-in demos[edit]

This WAD features three built-in demos. All require Doom II with an MBF-compatible v2.03 source port to view them. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP03: Break the Chain 4 3017 1:26.20
DEMO2 MAP15: The Inmost Con'dens'ed 4 7604 3:37.26
DEMO3 MAP19: Nova Scotia Robots 4 2529 1:12.26

See also[edit]

External links[edit]