Difference between revisions of "Claustrophobia 1024 2: The Mystery of Too Many Maps"

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{{stub}}
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{{wad
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|authors=Various
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|port=Boom-compatible
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|type=m
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|iwad=Doom II
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|year=2010
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|screenshot=Claustrophobia 1024 2 title.png
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|link={{ig|id=15982}}
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}}
 
'''Claustrophobia 1024 2: The Mystery of Too Many Maps''' is a 2010 [[megawad]] for [[Boom]]-compatible [[source port]]s.  It consists of levels that were left out of the original [[Claustrophobia 1024]], as well as some original levels.  It is the result of a project begun by [[Joonas Äijälä (Jodwin)]] to improve levels from the alpha stage of Claustrophobia 1024's development that were removed for quality reasons; consequently, most of the levels originate from the alpha stage.  Others were developed for the beta stage of development, but were removed as the result of there being too many levels to fit into a full megawad, hence the subtitle.  The WAD was released on January 7, 2010.
 
'''Claustrophobia 1024 2: The Mystery of Too Many Maps''' is a 2010 [[megawad]] for [[Boom]]-compatible [[source port]]s.  It consists of levels that were left out of the original [[Claustrophobia 1024]], as well as some original levels.  It is the result of a project begun by [[Joonas Äijälä (Jodwin)]] to improve levels from the alpha stage of Claustrophobia 1024's development that were removed for quality reasons; consequently, most of the levels originate from the alpha stage.  Others were developed for the beta stage of development, but were removed as the result of there being too many levels to fit into a full megawad, hence the subtitle.  The WAD was released on January 7, 2010.
  
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* [[MAP02: Corrosion (Claustrophobia 1024 2)|MAP02: Corrosion]] by Sean McCarthy (shotgunmasacre2), with edits by Joonas Äijälä (Jodwin)
 
* [[MAP02: Corrosion (Claustrophobia 1024 2)|MAP02: Corrosion]] by Sean McCarthy (shotgunmasacre2), with edits by Joonas Äijälä (Jodwin)
 
* [[MAP03: Tekno1000 (Claustrophobia 1024 2)|MAP03: Tekno1000]] by Joonas Äijälä (Jodwin)
 
* [[MAP03: Tekno1000 (Claustrophobia 1024 2)|MAP03: Tekno1000]] by Joonas Äijälä (Jodwin)
* [[MAP04: 666 Feet Under (Claustrophobia 1024 2)|MAP04: 666 Feet Under]] by Chris Harriman (Impboy), with edits by Walter Confalonieri (daimon)
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* [[MAP04: 666 Feet Under (Claustrophobia 1024 2)|MAP04: 666 Feet Under]] by Chris Harriman (Impboy), with edits by [[Walter Confalonieri (daimon)]]
 
* [[MAP05: Enough Space? (Claustrophobia 1024 2)|MAP05: Enough Space?]] by Lord Z, with edits by Justin Murphy (KingKill33), Joonas Äijälä (Jodwin), Ben Taylor (Dreadopp) and [[Brett Harrell (Mechadon)]]
 
* [[MAP05: Enough Space? (Claustrophobia 1024 2)|MAP05: Enough Space?]] by Lord Z, with edits by Justin Murphy (KingKill33), Joonas Äijälä (Jodwin), Ben Taylor (Dreadopp) and [[Brett Harrell (Mechadon)]]
* [[MAP06: Severed Survival (Claustrophobia 1024 2)|MAP06: Severed Survival]] by [[Elric Sullivan (Fisk)]] and Walter Confalonieri (daimon), with edits by Joonas Äijälä (Jodwin)
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* [[MAP06: Severed Survival (Claustrophobia 1024 2)|MAP06: Severed Survival]] by [[Elric Sullivan (Darkhaven)]] and Walter Confalonieri (daimon), with edits by Joonas Äijälä (Jodwin)
 
* [[MAP07: Into Hell (Claustrophobia 1024 2)|MAP07: Into Hell]] by Justin Murphy (KingKill33)
 
* [[MAP07: Into Hell (Claustrophobia 1024 2)|MAP07: Into Hell]] by Justin Murphy (KingKill33)
 
* [[MAP08: Minimal House (Claustrophobia 1024 2)|MAP08: Minimal House]] by Walter Confalonieri (daimon), with edits by Joonas Äijälä (Jodwin)
 
* [[MAP08: Minimal House (Claustrophobia 1024 2)|MAP08: Minimal House]] by Walter Confalonieri (daimon), with edits by Joonas Äijälä (Jodwin)
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* MAP23: MIDI version of "House #3" from ''{{wp|A Nightmare on Elm Street (video game)|A Nightmare on Elm Street}}'', sequenced by The Jade Emperor
 
* MAP23: MIDI version of "House #3" from ''{{wp|A Nightmare on Elm Street (video game)|A Nightmare on Elm Street}}'', sequenced by The Jade Emperor
 
* MAP24: MIDI version of "Warfare" from ''{{wp|Command & Conquer (1995 video game)|Command & Conquer: Tiberian Dawn}}'', sequenced by Sam Palmer
 
* MAP24: MIDI version of "Warfare" from ''{{wp|Command & Conquer (1995 video game)|Command & Conquer: Tiberian Dawn}}'', sequenced by Sam Palmer
* MAP25: MIDI version of hospital music from ''{{wp|Beavis and Butt-head (video game)|Beavis and Butt-head}}'' for the SNES, sequenced by JILost
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* MAP25: MIDI version of hospital music from ''{{wp|MTV's Beavis and Butt-Head|Beavis and Butt-head}}'' for the SNES, sequenced by JILost
 
* MAP26: Remixed MIDI version of "Shadow Boss" from ''{{wp|Double Dragon II: The Revenge|Double Dragon II}}'', sequenced by Magus15
 
* MAP26: Remixed MIDI version of "Shadow Boss" from ''{{wp|Double Dragon II: The Revenge|Double Dragon II}}'', sequenced by Magus15
* MAP27: MIDI version of "In the Arms of Death (Testament's Theme)" from the Korean version of ''{{wp|Guilty Gear XX #Reload}}'', sequenced by solis
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* MAP27: MIDI version of "In the Arms of Death (Testament's Theme)" from the Korean version of ''{{wp|Guilty Gear X2 updated versions#Guilty Gear X2 #Reload|Guilty Gear XX #Reload}}'', sequenced by solis
 
* MAP28: MIDI version of "Slayer of Light" by {{wp|Ensiferum}}
 
* MAP28: MIDI version of "Slayer of Light" by {{wp|Ensiferum}}
 
* MAP29: MIDI version of "Pharaoh Sails to the Orion" by {{wp|Nightwish}}
 
* MAP29: MIDI version of "Pharaoh Sails to the Orion" by {{wp|Nightwish}}
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* MAP32: MIDI version of the main theme from ''{{wp|Gauntlet_(NES_video_game)|Gauntlet}}'' for the NES, sequenced by David Esposito
 
* MAP32: MIDI version of the main theme from ''{{wp|Gauntlet_(NES_video_game)|Gauntlet}}'' for the NES, sequenced by David Esposito
 
* MAP33: "Overclock" from [[Claustrophobia 1024]] by [[James Paddock (Jimmy)]]
 
* MAP33: "Overclock" from [[Claustrophobia 1024]] by [[James Paddock (Jimmy)]]
* MAP34: "Rattlesnake" by Jimmy91 (Boom) "Bark at the Moon" by Ozzy Osbourne (ZDoom and Eternity)
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* MAP34: "Rattlesnake" by Jimmy91 (Boom) "Bark at the Moon" by {{wp|Ozzy Osbourne}} (ZDoom and Eternity)
 
* [[Title screen]]: Rattlesnake by [[James Paddock (Jimmy)]]
 
* [[Title screen]]: Rattlesnake by [[James Paddock (Jimmy)]]
* [[Intermission]] and [[Text screen]]: "Overclock" from [[Claustrophobia 1024]] by James Paddock
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* [[Intermission screen|Intermission]] and [[Text screen]]: "Overclock" from [[Claustrophobia 1024]] by James Paddock
  
 
== External links ==
 
== External links ==
 
* {{idgames|id=15982}}
 
* {{idgames|id=15982}}
 
* {{dsda|id=1186}}
 
* {{dsda|id=1186}}
* [http://www.akinomori.com/stuff/doom/1024cla2/1024cla2.zip Claustrophobia 1024 2 download]
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* {{archived link|http://www.akinomori.com/forums/viewtopic.php?f{{=}}1&t{{=}}548|Claustrophobia 2 Project thread|https://web.archive.org/web/20100420033653/http://www.akinomori.com/forums/viewtopic.php?f{{=}}1&t{{=}}548|archive.org}} at {{archived link|http://www.akinomori.com/|Aki no Mori|https://web.archive.org/web/20141216190239/http://akinomori.com/|archive.org}}
* [http://www.akinomori.com/forums/viewtopic.php?f=1&t=548 Claustrophobia 2 Project thread] at [http://www.akinomori.com/ Aki no Mori]
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* {{dwforums|id=48079|title=Claustrophobia 1024 2 thread}} at the [[Doomworld forums]]
* [http://www.doomworld.com/vb/wads-mods/48079-claustrophobia-1024-2-released/ Claustrophobia 1024 2 thread] at [[Doomworld]]
 
 
 
{{DEFAULTSORT:Claustrophobia 1024 2}}
 
[[Category:Megawads]]
 
[[Category:2010 WADs]]
 
[[Category:Boom-compatible WADs]]
 
[[Category:PWADs by name]]
 

Revision as of 13:10, 27 April 2017

Claustrophobia 1024 2: The Mystery of Too Many Maps
Title screen
Authors Various
Port Boom-compatible
IWAD Doom II
Year 2010
Link Doomworld/idgames

Claustrophobia 1024 2: The Mystery of Too Many Maps is a 2010 megawad for Boom-compatible source ports. It consists of levels that were left out of the original Claustrophobia 1024, as well as some original levels. It is the result of a project begun by Joonas Äijälä (Jodwin) to improve levels from the alpha stage of Claustrophobia 1024's development that were removed for quality reasons; consequently, most of the levels originate from the alpha stage. Others were developed for the beta stage of development, but were removed as the result of there being too many levels to fit into a full megawad, hence the subtitle. The WAD was released on January 7, 2010.

Levels

Secret levels

Soundtrack

External links