Difference between revisions of "Clip"

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: ''For the [[Strife]] item, see [[Bullet clip]].''
+
{{gendisambigabout|the [[Doom]] item|the [[Strife]] item|Bullet clip}}
 +
[[File:ClipE1M1.png|thumb|One of two ammo clips sitting in corners of the penultimate room in [[Doom]], [[E1M1: Hangar (Doom)|E1M1: Hangar]].]]
 +
[[File:Doom 64 clip MAP01.png|thumb|Two clips, one dropped by a dead zombieman, in [[Doom 64]] [[MAP01: Staging Area (Doom 64)|MAP01: Staging Area]].]]
 +
A '''clip''' is a weapon magazine containing 10 bullets, [[ammo]] for the [[pistol]] or the [[chaingun]] (20 on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). It is colored gray in [[Doom]] and [[Doom II]] and dark green in [[Doom 64]], and contains yellow bullets. The clips dropped by defeated [[Zombieman|zombiemen]] and [[Wolfenstein SS|SS Nazis]] contain only 5 bullets each (10 on ITYTD and NM) and, unlike preexisting clips, disappear when crushed beneath [[door]]s or [[Crushing ceiling|moving ceilings]].
  
[[Image:ClipE1M1.png|thumb|Ammo clip, Doom E1M1]]
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Each bullet does between 5 and 15 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]). Note that, although shots fired by zombies and the Wolfenstein SS inflict only 3-15 points each, the bullets in their dropped ammo clips behave like any other bullets when used by the player.
'''Ammo clips''' are an [[ammo]] pickup containing 10 bullets for the [[pistol]] or [[chaingun]] (20 on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). The clips dropped by slain zombie [[trooper]]s and [[Wolfenstein SS|SS Nazis]] contain only 5 bullets (10 on ITYTD and NM) and, unlike preexisting clips, disappear when crushed beneath [[door]]s or [[Crushing ceiling|moving ceilings]].
 
  
Each bullet does between 5 and 15 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]). Note that, although shots fired by troopers and SS Nazis inflict only 3-15 points each, the bullets in their dropped ammo clips behave like any other bullets when used by the player.
+
Although referred to as {{wp|Clip (firearms)|clip}}s in the game, the items depicted are more properly known as {{wp|Magazine (firearms)|magazine}}s; that is, they contain bullets rather than merely hold them in place.
  
Although referred to in the game as ''clips'', the objects depicted are clearly ''magazines''; that is to say, they contain bullets rather than merely hold them in place.[http://www.thegunzone.com/clips-mags.html]
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== Data ==
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!colspan="2"|Ammo clip data
+
!colspan="2"|Clip data
 
|-
 
|-
| Thing type||2007 (decimal), 7D7 (hex)
+
| [[Thing types|Thing type]]||2007 (decimal), 7D7 (hex)
 
|-
 
|-
| Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
+
| [[Mobj|Enum]]||MT_CLIP (63)
 +
|-
 +
| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 
|-
 
|-
 
| Radius||20
 
| Radius||20
 
|-
 
|-
| Sprite||CLIP
+
| Height||16
 +
|-
 +
| [[Sprite]]||CLIP
 +
|-
 +
| Frames||1 [A]
 +
|-
 +
| [[Thing types|Class]]||[[Ammo]]<br>Pickup
 
|-
 
|-
| Class||Ammo<br>Pickup
+
| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 
|-
 
|-
 +
| Flags list|| 0: Can be picked up
 
|}
 
|}
  
 
== Appearance statistics ==
 
== Appearance statistics ==
  
The [[IWAD]]s contain the following numbers of ammo clips (excluding those of dead troopers):
+
In the [[IWAD]]s the clip is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''[[Inferno]]''||[[E3M1: Hell Keep]]||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|[[TNT: Evilution]]||[[MAP02: Human BBQ]]||MAP02: Human BBQ||MAP02: Human BBQ
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP08: Realm]]||MAP08: Realm||MAP08: Realm
 +
|-
 +
|[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area
 +
|-
 +
|[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops
 +
|}
 +
{{col-break}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''Inferno''||E3M1: Hell Keep||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|TNT: Evilution||MAP02: Human BBQ||MAP02: Human BBQ||MAP02: Human BBQ
 +
|-
 +
|Plutonia Experiment||MAP08: Realm||MAP08: Realm||MAP08: Realm
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of clips per skill level (excluding those of dead former humans):
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''50''||''55''||''53''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''60''||''59''||''57''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''45''||''49''||''48''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||155||163||158
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''16''||''16''||''16''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||171||179||174
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||92||101||103
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||36||37||37
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||52||52||52
 +
|-
 +
|style="text-align: left;"|[[Doom 64]]||43||44||44
 +
|-
 +
|style="text-align: left;"|[[The Lost Levels]]||85||85||85
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''50''||''55''||''53''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''61''||''60''||''58''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''45''||''49''||''48''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||156||164||159
 
|-
 
|-
|[[Ultimate Doom]]||171||179||174
+
|style="text-align: left;"|''Thy Flesh Consumed''||''16''||''16''||''16''
 
|-
 
|-
|[[Doom II]]||92||101||103
+
|style="text-align: left;"|Ultimate Doom||172||180||175
 
|-
 
|-
|[[TNT: Evilution]]||36||37||37
+
|style="text-align: left;"|Doom II||92||101||103
 
|-
 
|-
|[[Plutonia]]||52||52||52
+
|style="text-align: left;"|TNT: Evilution||41||42||42
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||52||52||52
 
|}
 
|}
 +
{{col-end}}
  
 
== Doom RPG ==
 
== Doom RPG ==
  
In [[Doom RPG]], the ammo clip is called a ''bullet box''.  It gives the player either 4 or 10 bullets.
+
In [[Doom RPG]], the clip is called a ''bullet box''.  It gives the player either 4 or 10 bullets.
 
 
== See also ==
 
  
 
{{Doom ammo}}
 
{{Doom ammo}}

Revision as of 06:24, 27 September 2022

This article is about the Doom item. For the Strife item, see Bullet clip.
One of two ammo clips sitting in corners of the penultimate room in Doom, E1M1: Hangar.
Two clips, one dropped by a dead zombieman, in Doom 64 MAP01: Staging Area.

A clip is a weapon magazine containing 10 bullets, ammo for the pistol or the chaingun (20 on the I'm Too Young To Die and Nightmare! skill levels). It is colored gray in Doom and Doom II and dark green in Doom 64, and contains yellow bullets. The clips dropped by defeated zombiemen and SS Nazis contain only 5 bullets each (10 on ITYTD and NM) and, unlike preexisting clips, disappear when crushed beneath doors or moving ceilings.

Each bullet does between 5 and 15 hit points of damage (determined using Doom's pseudorandom number generator). Note that, although shots fired by zombies and the Wolfenstein SS inflict only 3-15 points each, the bullets in their dropped ammo clips behave like any other bullets when used by the player.

Although referred to as clips in the game, the items depicted are more properly known as magazines; that is, they contain bullets rather than merely hold them in place.

Data

Clip data
Thing type 2007 (decimal), 7D7 (hex)
Enum MT_CLIP (63)
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite CLIP
Frames 1 [A]
Class Ammo
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics

In the IWADs the clip is first encountered on these maps per skill level:

The IWADs contain the following numbers of clips per skill level (excluding those of dead former humans):

Doom RPG

In Doom RPG, the clip is called a bullet box. It gives the player either 4 or 10 bullets.