Difference between revisions of "Clip"

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(dropped clips are vulnerable to crushing ceilings etc.)
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[[Image:ClipE1M1.png|thumb|Ammo clip, Doom E1M1]]
 
[[Image:ClipE1M1.png|thumb|Ammo clip, Doom E1M1]]
'''Ammo clips''' are an [[ammo]] pick-up containing 10 bullets for the [[pistol]] or [[chaingun]] (20 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). The clips dropped by slain zombie [[trooper]]s contain only 5 bullets (10 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels) and, unlike preexisting clips, disappear when crushed beneath a [[door]] or [[Crushing ceiling|moving ceiling]].
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'''Ammo clips''' are an [[ammo]] pick-up containing 10 bullets for the [[pistol]] or [[chaingun]] (20 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). The clips dropped by slain zombie [[trooper]]s contain only 5 bullets (10 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels) and, unlike preexisting clips, disappear when crushed beneath [[door]]s or [[Crushing ceiling|moving ceilings]].
  
 
Each bullet does between 5 and 15 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]). Note that this differs from the bullets fired by troopers and [[chaingunner]]s, which inflict 3-15 points each.
 
Each bullet does between 5 and 15 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]). Note that this differs from the bullets fired by troopers and [[chaingunner]]s, which inflict 3-15 points each.

Revision as of 18:40, 5 October 2005

Ammo clip, Doom E1M1

Ammo clips are an ammo pick-up containing 10 bullets for the pistol or chaingun (20 at the I'm Too Young To Die and Nightmare! skill levels). The clips dropped by slain zombie troopers contain only 5 bullets (10 at the I'm Too Young To Die and Nightmare! skill levels) and, unlike preexisting clips, disappear when crushed beneath doors or moving ceilings.

Each bullet does between 5 and 15 hit points of damage (determined using Doom's pseudorandom number generator). Note that this differs from the bullets fired by troopers and chaingunners, which inflict 3-15 points each.

Although referred to in the game as clips, the objects depicted are clearly magazines; that is to say, they contain bullets rather than merely hold them in place. [1]

Ammo clip data
Thing type 2007 (decimal), 7D7 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite CLIP
Class Ammo
Pickup

Appearance statistics

The IWADs contain the following numbers of ammo clips (excluding those of dead Troopers):

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 171 179 174
Doom II 92 101 103
TNT: Evilution 36 37 37
Plutonia 52 52 52