Difference between revisions of "Clip"
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[[Image:ClipE1M1.png|thumb|Ammo clip, Doom E1M1]] | [[Image:ClipE1M1.png|thumb|Ammo clip, Doom E1M1]] | ||
− | '''Ammo clips''' are an [[ammo]] pick-up containing 10 bullets for the [[pistol]] or [[chaingun]] (20 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). The clips dropped by slain zombie [[trooper]]s contain only 5 bullets (10 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels) and, unlike preexisting clips, disappear when crushed beneath | + | '''Ammo clips''' are an [[ammo]] pick-up containing 10 bullets for the [[pistol]] or [[chaingun]] (20 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). The clips dropped by slain zombie [[trooper]]s contain only 5 bullets (10 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels) and, unlike preexisting clips, disappear when crushed beneath [[door]]s or [[Crushing ceiling|moving ceilings]]. |
Each bullet does between 5 and 15 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]). Note that this differs from the bullets fired by troopers and [[chaingunner]]s, which inflict 3-15 points each. | Each bullet does between 5 and 15 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]). Note that this differs from the bullets fired by troopers and [[chaingunner]]s, which inflict 3-15 points each. |
Revision as of 18:40, 5 October 2005
Ammo clips are an ammo pick-up containing 10 bullets for the pistol or chaingun (20 at the I'm Too Young To Die and Nightmare! skill levels). The clips dropped by slain zombie troopers contain only 5 bullets (10 at the I'm Too Young To Die and Nightmare! skill levels) and, unlike preexisting clips, disappear when crushed beneath doors or moving ceilings.
Each bullet does between 5 and 15 hit points of damage (determined using Doom's pseudorandom number generator). Note that this differs from the bullets fired by troopers and chaingunners, which inflict 3-15 points each.
Although referred to in the game as clips, the objects depicted are clearly magazines; that is to say, they contain bullets rather than merely hold them in place. [1]
Ammo clip data | |
---|---|
Thing type | 2007 (decimal), 7D7 (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | CLIP |
Class | Ammo Pickup |
Appearance statistics
The IWADs contain the following numbers of ammo clips (excluding those of dead Troopers):
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 171 | 179 | 174 |
Doom II | 92 | 101 | 103 |
TNT: Evilution | 36 | 37 | 37 |
Plutonia | 52 | 52 | 52 |