Difference between revisions of "Clippy Clippington"
From DoomWiki.org
[checked revision] | [checked revision] |
(→2022: add latest work) |
m (→2022: add latest map) |
||
Line 35: | Line 35: | ||
* Cheeky Base ({{ig|id=20203}}) | * Cheeky Base ({{ig|id=20203}}) | ||
* Bludgeonator II: Ultra Bleeder ({{ig|id=20209}}) | * Bludgeonator II: Ultra Bleeder ({{ig|id=20209}}) | ||
+ | * One Sector Map ({{ig|id=20217}}) | ||
== Trivia == | == Trivia == |
Revision as of 04:17, 14 March 2022
Clippy Clippington, or simply Clippy, is a Canadian Doom level designer who released several standalone mods, including megawads, and also contributed to a number of community projects. His maps are known for their high concept, gimmick-based design. In addition to his mapping efforts, he is also well known for his playthroughs of many of the newly released WADs from Doomworld's "WADs and Mods" subforum on his Youtube channel.
Body of work
2020
2021
- Pandemonium Speed Maps Vol 1 (Doomworld/idgames)
- MAP01: Dino Spasm
- Tenth Gear (Doomworld/idgames)
- MAP22: Clippy's Quickie
- 32 piece Cliptucky Fried Chicken! (Doomworld forums thread)
- Lumberjack (Doomworld forums thread)
- Chilled Chicken (Doomworld/idgames)
- Project lead, mapping
- Full Moon (Doomworld/idgames)
- MAP15: Full Moom
- Rabbit's All-comers Mapping Project (Doomworld forums thread)
- What the hell? This isn't KFC! (Doomworld forums thread)
- The End (Doomworld/idgames)
- Chasm of Chaos (Doomworld/idgames)
- Malevolent Murder Machine (Doomworld/idgames)
- Christmas Cheer from the Chill Zone (Doomworld/idgames)
- MAP12: Big Fuckin Gift
2022
- Boxing Slay (Doomworld/idgames)
- Pizzeria of Peril (Doomworld/idgames)
- Step it Up (Doomworld forums thread)
- Biohazard (Doomworld/idgames)
- Cantankerous Crater of Cataclysmic Calamity! (Doomworld/idgames)
- Easy Map (Doomworld/idgames)
- Zombie (Doomworld/idgames)
- Cheeky Base (Doomworld/idgames)
- Bludgeonator II: Ultra Bleeder (Doomworld/idgames)
- One Sector Map (Doomworld/idgames)
Trivia
- One of his mapping trademarks is that he almost always includes a large sector paperclip in his maps, usually near the map's exit or near the player spawn point.