Difference between revisions of "Codex"
From DoomWiki.org
[unchecked revision] | [checked revision] |
Quinn today (talk | contribs) m |
m (Reverted edits by Quinn today (talk) to last revision by Quasar) |
||
Line 3: | Line 3: | ||
{{gendisambig|the quest item from [[Hexen]]|Daemon Codex}} | {{gendisambig|the quest item from [[Hexen]]|Daemon Codex}} | ||
The '''codex''' is the [[Doom's protagonist|protagonist]]'s mobile database of information on [[monster]]s, [[weapon]]s, [[item]]s, upgrades, and plot elements in the {{timeline|2016}} [[Doom (2016)|Doom]] and in [[Doom Eternal]]. It automatically updates with new information as monsters are killed and items are collected, and can be referenced at the [[player]]'s convenience, taking the place of [[Doom 3]]'s [[PDA]]s and functioning in a manner similar to the scan log in the ''{{wp|Metroid Prime}}'' series. Some data log messages are acquired from [[datapad]]s. | The '''codex''' is the [[Doom's protagonist|protagonist]]'s mobile database of information on [[monster]]s, [[weapon]]s, [[item]]s, upgrades, and plot elements in the {{timeline|2016}} [[Doom (2016)|Doom]] and in [[Doom Eternal]]. It automatically updates with new information as monsters are killed and items are collected, and can be referenced at the [[player]]'s convenience, taking the place of [[Doom 3]]'s [[PDA]]s and functioning in a manner similar to the scan log in the ''{{wp|Metroid Prime}}'' series. Some data log messages are acquired from [[datapad]]s. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Gallery== | ==Gallery== | ||
Line 31: | Line 14: | ||
[[Category:Doom (2016) mechanics]] | [[Category:Doom (2016) mechanics]] | ||
− | |||
− |
Revision as of 17:14, 11 September 2020
This article or section is a stub. Please help the Doom Wiki by adding to it. |
For the quest item from Hexen, see Daemon Codex.
The codex is the protagonist's mobile database of information on monsters, weapons, items, upgrades, and plot elements in the 2016 Doom and in Doom Eternal. It automatically updates with new information as monsters are killed and items are collected, and can be referenced at the player's convenience, taking the place of Doom 3's PDAs and functioning in a manner similar to the scan log in the Metroid Prime series. Some data log messages are acquired from datapads.
Gallery
Some example codex entries are pictured here.