Difference between revisions of "Combat shotgun"

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[[File:Codex shotgun.bimage.png|thumb|right|300px|The combat shotgun.]]
 
[[File:Codex shotgun.bimage.png|thumb|right|300px|The combat shotgun.]]
The '''combat shotgun''' is a [[weapon]] in the {{timeline|2016}} [[Doom (2016)|Doom]] franchise reboot. Forged from a quality titanium-steel alloy, its qualities include high reliability, a fast rate of fire, and high-velocity, high-impact shot.<ref>http://www.doomworld.com/vb/post/1383436</ref> Like most of the weapons in this incarnation of Doom, the combat shotgun can be [[Weapon modification|modified]] and [[Weapon upgrade|upgraded]] with attachments which impart special capabilities beyond the base weapon's attack characteristics. It is more limited in effective range than its [[Shotgun|classic counterpart]], though not quite to the extent which the [[Doom 3]] [[Shotgun (Doom 3)|version]] suffered.
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{{Weapon versions|disambig={{thisisabout|weapon|doom4}}|doom1=Shotgun|doom3=Shotgun (Doom 3)|doom5=Combat shotgun (Doom Eternal)}}
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The '''DS-117 combat shotgun''' is a [[weapon]] in the {{timeline|2016}} [[Doom (2016)|Doom]] game. Forged from a quality titanium-steel alloy, its qualities include high reliability, a fast rate of fire, and high-velocity, high-impact shot.<ref>{{Dwforumsp|id=1383436}}</ref> Like most of the weapons in this incarnation of Doom, the combat shotgun can be [[Weapon modification|modified]] and [[Weapon upgrade|upgraded]] with attachments which impart special capabilities beyond the base weapon's attack characteristics. It is more limited in effective range than its [[Shotgun|classic counterpart]], though not quite to the extent which the [[Doom 3]] [[Shotgun (Doom 3)|version]] suffered.
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One notable cosmetic aspect of the shotgun is that the chamber is located at the upper portion the weapon instead of below of the weapon, which is revealed in a hidden reload animation which can be seen using glitches.
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{{Quote|A pump-action shotgun with a tight spread of buckshot.|[[SnapMap]] description|nosource=true}}
  
 
==Modifications==
 
==Modifications==
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: An alternate ammunition for the combat shotgun based on {{wp|octanitrocubane}} explosive and a {{wp|glycerin}} fuse. Shot embedded in the explosive is dispersed upon impact, creating an effect similar to the [[frag grenade]], damaging targets over a wide area. This extends the weapon's utility against multiple targets.
 
: An alternate ammunition for the combat shotgun based on {{wp|octanitrocubane}} explosive and a {{wp|glycerin}} fuse. Shot embedded in the explosive is dispersed upon impact, creating an effect similar to the [[frag grenade]], damaging targets over a wide area. This extends the weapon's utility against multiple targets.
 
; Charged Burst
 
; Charged Burst
: The charged burst upgrade fires off a volley of three shells in a quick succession. The compression reloader component used to drive this fast firing is powered by [[Argent energy]], and requires a cool down period after use.
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: An Argent-charged compression reloader fires off a volley of three shells in a quick succession. The compression reloader component used to drive this fast firing is powered by [[Argent energy]], and requires a cool down period after use.
  
 
==Upgrades==
 
==Upgrades==
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===Charged Burst===
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; Speedy Recovery
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: Decreases recharge time of the burst mod.
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: Cost: 1 / 3 / 5 weapon points
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; Rapid Fire
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: Increase firing rate of the burst mod.
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: Cost: 1 / 3 / 5 weapon points
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; Quick Load
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: Improves loading time.
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: Cost: 1 / 3 / 5 weapon points
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; Mastery - Power Shot
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: Unlocked via killing five [[Mancubus (Doom 2016)|mancubi]] with the charged burst. Successfully hitting all three shots of a charged burst will increase the damage of the next one. The effect does not stack.
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===Explosive Shot===
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; Speedy Recovery
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: Decreases recharge time of the explosive shot mod.
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: Cost: 1 / 3 / 5 weapon points
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; Bigger Boom
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: Increases the area of effect.
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: Cost: 1 / 3 / 5 weapon points
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; Instant Load
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: Removes the cool-down time between each explosive shot.
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: Cost: 1 / 3 / 5 weapon points
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; Mastery - Cluster Strike
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: Unlocked by scoring direct hits on [[Imp (Doom 2016)|imps]]. Killing twenty imps with the explosive shot will unlock cluster bombs that spawn upon direct impact for further damage.
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==Pre-release information==
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A shotgun that appears in the cancelled [[Doom 4 1.0]] reboot is similar to the final game's appearance. It appears to be slimmer and coated in black metal than the final version. The animation when it fires is similar to the [[shotgun|original version of the shotgun]], firing at the right side before turning the weapon over to the other side to pump it.
  
 
==References==
 
==References==

Revision as of 11:33, 12 February 2020

The combat shotgun.
This article is about the weapon in Doom (2016). For other versions of this weapon, see:

The DS-117 combat shotgun is a weapon in the 2016 Doom game. Forged from a quality titanium-steel alloy, its qualities include high reliability, a fast rate of fire, and high-velocity, high-impact shot.[1] Like most of the weapons in this incarnation of Doom, the combat shotgun can be modified and upgraded with attachments which impart special capabilities beyond the base weapon's attack characteristics. It is more limited in effective range than its classic counterpart, though not quite to the extent which the Doom 3 version suffered.

One notable cosmetic aspect of the shotgun is that the chamber is located at the upper portion the weapon instead of below of the weapon, which is revealed in a hidden reload animation which can be seen using glitches.

"A pump-action shotgun with a tight spread of buckshot."
SnapMap description

Modifications

Explosive Shot
An alternate ammunition for the combat shotgun based on octanitrocubane explosive and a glycerin fuse. Shot embedded in the explosive is dispersed upon impact, creating an effect similar to the frag grenade, damaging targets over a wide area. This extends the weapon's utility against multiple targets.
Charged Burst
An Argent-charged compression reloader fires off a volley of three shells in a quick succession. The compression reloader component used to drive this fast firing is powered by Argent energy, and requires a cool down period after use.

Upgrades

Charged Burst

Speedy Recovery
Decreases recharge time of the burst mod.
Cost: 1 / 3 / 5 weapon points
Rapid Fire
Increase firing rate of the burst mod.
Cost: 1 / 3 / 5 weapon points
Quick Load
Improves loading time.
Cost: 1 / 3 / 5 weapon points
Mastery - Power Shot
Unlocked via killing five mancubi with the charged burst. Successfully hitting all three shots of a charged burst will increase the damage of the next one. The effect does not stack.

Explosive Shot

Speedy Recovery
Decreases recharge time of the explosive shot mod.
Cost: 1 / 3 / 5 weapon points
Bigger Boom
Increases the area of effect.
Cost: 1 / 3 / 5 weapon points
Instant Load
Removes the cool-down time between each explosive shot.
Cost: 1 / 3 / 5 weapon points
Mastery - Cluster Strike
Unlocked by scoring direct hits on imps. Killing twenty imps with the explosive shot will unlock cluster bombs that spawn upon direct impact for further damage.

Pre-release information

A shotgun that appears in the cancelled Doom 4 1.0 reboot is similar to the final game's appearance. It appears to be slimmer and coated in black metal than the final version. The animation when it fires is similar to the original version of the shotgun, firing at the right side before turning the weapon over to the other side to pump it.

References

  1. Doomworld forums post