Difference between revisions of "Commander Keen"

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[[File:Map32_commander_keen.png|thumb|A trio of Commander Keens in the final room of [[Level 32: Grosse]], in [[Doom II]], one of which has been destroyed by the [[player]].]]
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[[File:Map32_commander_keen.png|thumb|A trio of Commander Keens in the final room of [[MAP32: Grosse (Doom II)|MAP32: Grosse]], in [[Doom II]], one of which has been destroyed by the [[player]].]]
'''Commander Keen''' is a character named ''Billy Blaze'' from {{wp|Commander Keen|a series of eponymous platform games}} by [[id Software]]. An incarnation of the character can be found in the super-secret [[Doom II]] map, [[Level 32: Grosse]], as an [[Easter egg]]. In the final room of that level four hanged Commander Keen bodies are suspended from ropes by their necks around a metal cube containing the exit switch. The [[player]] must destroy the four hanged Keens to trigger the door that hides the switch.
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'''Commander Keen''' (full name ''William J. Blazkowicz II'', or ''Billy Blaze'' for short) is a character from {{wp|Commander Keen|a series of eponymous platform games}} by [[id Software]]. An incarnation of the character can be found in the super-secret [[Doom II]] map, [[MAP32: Grosse (Doom II)|MAP32: Grosse]], as an [[Easter egg]]. In the final room of that level four hanged Commander Keen bodies are suspended from ropes by their necks around a metal cube containing the exit switch. The [[player]] must destroy the four hanged Keens to trigger the door that hides the switch.
  
The Commander Keen can be considered a monster in the technical sense as it counts towards the [[Intermission screen|kills percentage]], will {{wp|Spawning (gaming)|respawn}} under the corresponding settings, and is not included when the {{c|-nomonsters}} [[parameter]] is used. It does not, however, pose any threat to the player as the true monsters do.
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The Commander Keen can be considered a monster in the technical sense as it counts towards the [[Intermission screen|kills percentage]], will [[Spawning#Monster respawning|respawn]] under the corresponding settings, and is not included when the {{c|-nomonsters}} [[parameter]] is used. It does not, however, pose any threat to the player as the true monsters do.
  
 
== Technical ==
 
== Technical ==
 
 
Internally {{c|KEEN}} is used as a prefix for sprites relating to Commander Keen. The type of the object inside the source code is given the name {{c|MT_KEEN}}. The sounds {{c|DSKEENPN}} and {{c|DSKEENDT}} are used when the Keen objects are injured and killed, respectively. When all the Keens in a map are killed, any sectors tagged 666 will open as [[door]]s.
 
Internally {{c|KEEN}} is used as a prefix for sprites relating to Commander Keen. The type of the object inside the source code is given the name {{c|MT_KEEN}}. The sounds {{c|DSKEENPN}} and {{c|DSKEENDT}} are used when the Keen objects are injured and killed, respectively. When all the Keens in a map are killed, any sectors tagged 666 will open as [[door]]s.
  
 
== Notes ==
 
== Notes ==
 
+
* According to [[John Romero]], the hanged Commander Keens were [[Adrian Carmack]]'s idea and execution.{{cite web archived|author=Romero, John|title=''Question One: no, it was just for a joke. But Adrian didn't want to ever do anymore Keen games and wanted to get rid of him...''|url=http://rome.ro/smf/index.php/topic,3972.0.html|publication= ROME.RO GameTalk Forums|publishdate=9 April 2005|accessdate=8 February 2018|archiveurl=https://web.archive.org/web/20120517021135/http://rome.ro/smf/index.php/topic,3972.0.html|archivedat=archive.org}} Preferring to work on dark and gory themes, he got to take revenge against the cute character that he had to previously endure working with alongside its creator, [[Tom Hall]], with whom Adrian is said to have had tensions during their time together at id Software.<ref>Kushner, David. ''[[Masters of Doom]]: How Two Guys Created an Empire and Transformed Pop Culture''. Random House, LLC, 2004. pp. 55, 65-66, 76, 91.</ref>
* According to [[John Romero]], the hanged Commander Keens were [[Adrian Carmack]]'s idea and execution.{{cite web archived|author=Romero, John|title=''Question One: no, it was just for a joke. But Adrian didn't want to ever do anymore Keen games and wanted to get rid of him...''|url=http://rome.ro/smf/index.php/topic,3972.0.html|publication= ROME.RO GameTalk Forums|publishdate=9 April 2005|accessdate=8 February 2018|archiveurl=https://web.archive.org/web/20120517021135/http://rome.ro/smf/index.php/topic,3972.0.html|archivedat=archive.org}} Preferring to work on dark and gory themes, he got to take revenge against the cute character that he had to previously endure working with alongside its creator, [[Tom Hall]], with whom Adrian is said to have had tensions during their time together at id Software.<ref>Kushner, David. ''[[Masters of Doom]]: How Two Guys Created an Empire and Transformed Pop Culture''. Random House, LLC, 2004. pp. 55, 65-66, 76, 91.</ref>
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* The phrase in the prologue for [[MAP32: Grosse (Doom II)|MAP32: Grosse]] contains a reference to Keen's name, Billy Blaze: ''Congratulations, you've found the super-secret level! You'd better blaze through this one!''
 
+
* The sounds used for the Keens are taken from the original ''Commander Keen'' games in that the Commander Keen "level start" sound plays when you kill them and the "raygun" sound plays when you damage them. The graphics used are a combination of original graphics and slightly modified Keen graphics from ''Commander Keen IV''.
* The phrase in the prologue for [[Level 32: Grosse]] contains a reference to Keen's name, Billy Blaze: ''Congratulations, you've found the super-secret level! You'd better blaze through this one!''
+
* Commander Keen (legal name: William Joseph Blazkowicz II) is the grandson of ''[[Wolfenstein 3D]]'''s William Joseph "BJ" Blazkowicz according to ''The Official Hint Manual for Wolfenstein 3D''.<ref>id Software. ''The Official Hint Manual for Wolfenstein 3D''. Apogee Software, 1992. pp. 3.</ref> [[Doomguy]] is also implied to be a descendant of BJ in ''{{wp|Wolfenstein RPG}}'',{{cite web|author=stanleyipcress|title=Wolfenstein RPG - Defeating the Harbinger of Doom|url=https://www.youtube.com/watch?v=l2xSt2CdWa4|publication=YouTube|publishdate=19 March 2010|accessdate=8 February 2018}} and is later explicitly named Stan Blazkowicz in its sequel, [[Doom II RPG]]. This series of connections makes the majority of id Software's protagonists related. Tom Hall and John Romero further confirmed their intent for these connections to exist in response to questions posted on social media in January 2018.{{cite web|author=Machkovech, Sam|title=id Software co-founders confirm that its biggest games’ heroes are all related|url=https://arstechnica.com/gaming/2018/01/id-software-co-founders-confirm-that-its-biggest-games-heroes-are-all-related/?comments=1|publication=Ars Technica|publishdate=30 January 2018|accessdate=8 February 2018}}
 
 
* The sounds used for the Keens are taken from the original ''Commander Keen'' games in that the Commander Keen "level start" sound plays when you kill them and the "raygun" sound plays when you damage them. The graphics used are a combination of original graphics and slightly modified Keen graphics from ''Commander Keen IV''.
 
 
 
* Commander Keen (legal name: William Joseph Blazkowicz II) is the grandson of ''[[Wolfenstein 3D]]'''s William Joseph "BJ" Blazkowicz according to ''The Official Hint Manual for Wolfenstein 3D''. [[Doomguy]] is also implied to be a descendant of BJ in ''{{wp|Wolfenstein RPG}}'',{{cite web|author=stanleyipcress|title=Wolfenstein RPG - Defeating the Harbinger of Doom|url=https://www.youtube.com/watch?v=l2xSt2CdWa4|publication=YouTube|publishdate=19 March 2010|accessdate=8 February 2018}} and is later explicitly named Stan Blazkowicz in its sequel, [[Doom II RPG]]. This series of connections makes the majority of id Software's protagonists related. Tom Hall and John Romero further confirmed their intent for these connections to exist in response to questions posted on social media in January 2018.{{cite web|author=Machkovech, Sam|title=id Software co-founders confirm that its biggest games’ heroes are all related|url=https://arstechnica.com/gaming/2018/01/id-software-co-founders-confirm-that-its-biggest-games-heroes-are-all-related/?comments=1|publication=Ars Technica|publishdate=30 January 2018|accessdate=8 February 2018}}
 
  
 
== Data ==
 
== Data ==
 
 
{{col-begin|width=auto}}
 
{{col-begin|width=auto}}
 
{{col-break}}
 
{{col-break}}
Line 73: Line 67:
  
 
== Appearance statistics ==
 
== Appearance statistics ==
 
 
The [[IWAD]]s contain the following numbers of hanged Commander Keens per [[Skill level#Doom and Doom II skill levels|skill level]]:
 
The [[IWAD]]s contain the following numbers of hanged Commander Keens per [[Skill level#Doom and Doom II skill levels|skill level]]:
 
{| {{prettytable}}
 
{| {{prettytable}}
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{| {{prettytable}}
 
{| {{prettytable}}
 
! Map !! Count
 
! Map !! Count
|-
 
| [[MAP06: Android District (DBP37: AUGER;ZENITH)]] || 78
 
 
|-
 
|-
 
| [[MAP14: Shocker in Gloomtown (BTSX-E2)]] || 72
 
| [[MAP14: Shocker in Gloomtown (BTSX-E2)]] || 72
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|-
 
|-
 
| [[MAP19: lets fap on chatroulette (WOOO)]] || 39
 
| [[MAP19: lets fap on chatroulette (WOOO)]] || 39
 +
|-
 +
| [[TAT31: Return to Wolfenstein (Dark Tartarus)]] || 33
 
|}
 
|}
''This data was last verified on October 6, 2021.''
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''This data was last verified on December 21, 2023.''
  
 
==In other games==
 
==In other games==
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A shop in the [[ARC Complex]] level sells "Keen Candies" that include a picture of Commander Keen.
 
A shop in the [[ARC Complex]] level sells "Keen Candies" that include a picture of Commander Keen.
 +
 +
Cosmetic items in the [[Peachy Keen]] series depict Commander Keen and other elements from the game series.
 
<gallery mode="nolines" widths="240px">
 
<gallery mode="nolines" widths="240px">
 
Keen Candies.jpg|Keen Candies.
 
Keen Candies.jpg|Keen Candies.
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==External links==
 
==External links==
 
 
* {{wp|Commander Keen}} on Wikipedia
 
* {{wp|Commander Keen}} on Wikipedia
 
* [[keenwiki:Main Page|Commander Keen wiki]]
 
* [[keenwiki:Main Page|Commander Keen wiki]]

Latest revision as of 13:11, 3 January 2024

A trio of Commander Keens in the final room of MAP32: Grosse, in Doom II, one of which has been destroyed by the player.

Commander Keen (full name William J. Blazkowicz II, or Billy Blaze for short) is a character from a series of eponymous platform games by id Software. An incarnation of the character can be found in the super-secret Doom II map, MAP32: Grosse, as an Easter egg. In the final room of that level four hanged Commander Keen bodies are suspended from ropes by their necks around a metal cube containing the exit switch. The player must destroy the four hanged Keens to trigger the door that hides the switch.

The Commander Keen can be considered a monster in the technical sense as it counts towards the kills percentage, will respawn under the corresponding settings, and is not included when the -nomonsters parameter is used. It does not, however, pose any threat to the player as the true monsters do.

Technical[edit]

Internally KEEN is used as a prefix for sprites relating to Commander Keen. The type of the object inside the source code is given the name MT_KEEN. The sounds DSKEENPN and DSKEENDT are used when the Keen objects are injured and killed, respectively. When all the Keens in a map are killed, any sectors tagged 666 will open as doors.

Notes[edit]

  • According to John Romero, the hanged Commander Keens were Adrian Carmack's idea and execution.[1] Preferring to work on dark and gory themes, he got to take revenge against the cute character that he had to previously endure working with alongside its creator, Tom Hall, with whom Adrian is said to have had tensions during their time together at id Software.[2]
  • The phrase in the prologue for MAP32: Grosse contains a reference to Keen's name, Billy Blaze: Congratulations, you've found the super-secret level! You'd better blaze through this one!
  • The sounds used for the Keens are taken from the original Commander Keen games in that the Commander Keen "level start" sound plays when you kill them and the "raygun" sound plays when you damage them. The graphics used are a combination of original graphics and slightly modified Keen graphics from Commander Keen IV.
  • Commander Keen (legal name: William Joseph Blazkowicz II) is the grandson of Wolfenstein 3D's William Joseph "BJ" Blazkowicz according to The Official Hint Manual for Wolfenstein 3D.[3] Doomguy is also implied to be a descendant of BJ in Wolfenstein RPG,[4] and is later explicitly named Stan Blazkowicz in its sequel, Doom II RPG. This series of connections makes the majority of id Software's protagonists related. Tom Hall and John Romero further confirmed their intent for these connections to exist in response to questions posted on social media in January 2018.[5]

Data[edit]

Appearance statistics[edit]

The IWADs contain the following numbers of hanged Commander Keens per skill level:

Game 1-2 3 4-5
Doom II 4 4 4

Of the maps covered on the Doom Wiki, the following have the highest numbers of Commander Keens in single-player:

Map Count
MAP14: Shocker in Gloomtown (BTSX-E2) 72
MAP30: God Machine (Sunlust) 56
MAP07: The Adventures of Pope Steve (Doomworld Mega Project 2013)
MAP03: Theories (WOOO 2)
48
MAP19: lets fap on chatroulette (WOOO) 39
TAT31: Return to Wolfenstein (Dark Tartarus) 33

This data was last verified on December 21, 2023.

In other games[edit]

Doom (2016)[edit]

Commander Keen is referenced at least three times in Doom (2016): a skull appears wearing his helmet (here emblazoned with the Doom logo) in Hell, one of the Doomguy collectibles is named "Keenguy" and appears with his outfit colors, and finally, a Mixom crate found in Molten, one of the game's multiplayer levels, includes a picture of Keen apparently acting as the company's mascot.

Doom Eternal[edit]

Commander Keen's skull, helmet, and neural stunner are stored on top of a bookshelf in the Doom Slayer's library in the Fortress of Doom.

A shop in the ARC Complex level sells "Keen Candies" that include a picture of Commander Keen.

Cosmetic items in the Peachy Keen series depict Commander Keen and other elements from the game series.

See also[edit]

External links[edit]

References[edit]

  1. Romero, John (9 April 2005). "Question One: no, it was just for a joke. But Adrian didn't want to ever do anymore Keen games and wanted to get rid of him...." ROME.RO GameTalk Forums (archived 🏛). Retrieved 8 February 2018.
  2. Kushner, David. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Random House, LLC, 2004. pp. 55, 65-66, 76, 91.
  3. id Software. The Official Hint Manual for Wolfenstein 3D. Apogee Software, 1992. pp. 3.
  4. stanleyipcress (19 March 2010). "Wolfenstein RPG - Defeating the Harbinger of Doom." YouTube. Retrieved 8 February 2018.
  5. Machkovech, Sam (30 January 2018). "id Software co-founders confirm that its biggest games’ heroes are all related." Ars Technica. Retrieved 8 February 2018.