Difference between revisions of "Community Chest 4"

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|screenshot=Community Chest 4 title.png
 
|screenshot=Community Chest 4 title.png
 
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|caco=2012
 
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'''Community Chest 4''' ('''cchest4.wad''') is a 2012 [[megawad]] that contains 32 new levels, made by members of the [[Doomworld]] community. It requires a [[Boom]]-compatible [[source port]] with increased [[Seg|SEGS]] limits to play. It is the third sequel to [[Community Chest]], preceded by [[Community Chest 3]]. It was released on August 17, 2012. It received both a normal award and the Mordeth Award during the 2012 [[Cacowards]].
 
'''Community Chest 4''' ('''cchest4.wad''') is a 2012 [[megawad]] that contains 32 new levels, made by members of the [[Doomworld]] community. It requires a [[Boom]]-compatible [[source port]] with increased [[Seg|SEGS]] limits to play. It is the third sequel to [[Community Chest]], preceded by [[Community Chest 3]]. It was released on August 17, 2012. It received both a normal award and the Mordeth Award during the 2012 [[Cacowards]].
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Planning for Community Chest 4 began on November 25, 2007, four days after the release of Community Chest 3.  Among the planned elements were a texture resource pack to be used as a base for level design; this pack is included with the final release.  As in previous Community Chests, designers reserved slots and designed their levels to fill that slot; for this project, the full set of completed levels would then be rearranged based on difficulty and size.
 
Planning for Community Chest 4 began on November 25, 2007, four days after the release of Community Chest 3.  Among the planned elements were a texture resource pack to be used as a base for level design; this pack is included with the final release.  As in previous Community Chests, designers reserved slots and designed their levels to fill that slot; for this project, the full set of completed levels would then be rearranged based on difficulty and size.
  
Development began on June 5, 2008, around half a year earlier than intended, and it was originally lead by [[Eric Baker (The Green Herring)]] and Death-Destiny, the latter of whom pushed for the June starting date.  Due to controversy surrounding his behavior while leading [[Claustrophobia 1024]], Death-Destiny left the community on October 19, 2008, less than half a year later.  This was followed by a three-year period in which progress was slow, due to designers failing to complete their levels within a reasonable time period even after two submission deadlines were enforced.  Many of them signed up for the project and started their levels with enthusiasm, only to resign or disappear after a few months at most.  This continued even after Baker changed the submission rules on February 8, 2010, so that designers only had to fill "episodes" with the appropriate number of levels rather than specific slots.  It was only after a level design drive was started by [[James Cresswell (Phobus)]] on September 8, 2011, and a deadline was set for November 16, 2011, that the level roster was finally completed.
+
Development began on June 5, 2008, around half a year earlier than intended, and it was originally lead by [[Eric Baker (The Green Herring)]] and [[Death-Destiny]], the latter of whom pushed for the June starting date.  Due to controversy surrounding his behavior while leading [[Claustrophobia 1024]], Death-Destiny left the community on October 19, 2008, less than half a year later.  This was followed by a three-year period in which progress was slow, due to designers failing to complete their levels within a reasonable time period even after two submission deadlines were enforced.  Many of them signed up for the project and started their levels with enthusiasm, only to resign or disappear after a few months at most.  This continued even after Baker changed the submission rules on February 8, 2010, so that designers only had to fill "episodes" with the appropriate number of levels rather than specific slots.  It was only after a level design drive was started by [[James Cresswell (Phobus)]] on September 8, 2011, and a deadline was set for November 16, 2011, that the level roster was finally completed.
  
 
In the six months that followed, Baker tested each level in the WAD and fixed whichever bugs he and the internal playtesting team encountered, releasing four beta versions in all.  On July 27, 2012, a public beta version of the WAD was released, making it the first Community Chest to be tested this way.  New public beta versions of the WAD were subsequently released every Monday during the next three weeks, the first two of which were playtested by [[ZDaemon]] users during the source port's "Thursday Night Survival" sessions.  Finally, on August 17, 2012, the WAD was released.
 
In the six months that followed, Baker tested each level in the WAD and fixed whichever bugs he and the internal playtesting team encountered, releasing four beta versions in all.  On July 27, 2012, a public beta version of the WAD was released, making it the first Community Chest to be tested this way.  New public beta versions of the WAD were subsequently released every Monday during the next three weeks, the first two of which were playtested by [[ZDaemon]] users during the source port's "Thursday Night Survival" sessions.  Finally, on August 17, 2012, the WAD was released.
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== Levels ==
 
== Levels ==
* [[MAP01: Renewed Faith (Community Chest 4)|MAP01: Renewed Faith]] by William Huber
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* [[MAP01: Renewed Faith (Community Chest 4)|MAP01: Renewed Faith]] by [[William Huber]]
 
* [[MAP02: Slugfest (Community Chest 4)|MAP02: Slugfest]] by [[Paul DeBruyne (skillsaw)]]
 
* [[MAP02: Slugfest (Community Chest 4)|MAP02: Slugfest]] by [[Paul DeBruyne (skillsaw)]]
 
* [[MAP03: Three is a Charm (Community Chest 4)|MAP03: Three is a Charm]] by [[James Cresswell (Phobus)]]
 
* [[MAP03: Three is a Charm (Community Chest 4)|MAP03: Three is a Charm]] by [[James Cresswell (Phobus)]]
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* [[MAP05: Installation Decrepit (Community Chest 4)|MAP05: Installation Decrepit]] by Alice Jameson
 
* [[MAP05: Installation Decrepit (Community Chest 4)|MAP05: Installation Decrepit]] by Alice Jameson
 
* [[MAP06: Survival Instincts (Community Chest 4)|MAP06: Survival Instincts]] by [[Adam Windsor]]
 
* [[MAP06: Survival Instincts (Community Chest 4)|MAP06: Survival Instincts]] by [[Adam Windsor]]
* [[MAP07: Hoedown (Community Chest 4)|MAP07: Hoedown]] by [[James Cresswell (Phobus)]]
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* [[MAP07: Hoedown (Community Chest 4)|MAP07: Hoedown]] by James Cresswell (Phobus)
* [[MAP08: Cold Reception (Community Chest 4)|MAP08: Cold Reception]] by Mithran Denizen
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* [[MAP08: Cold Reception (Community Chest 4)|MAP08: Cold Reception]] by [[Mithran Denizen]]
 
* [[MAP09: Ochregerde (Community Chest 4)|MAP09: Ochregerde]] by William Huber
 
* [[MAP09: Ochregerde (Community Chest 4)|MAP09: Ochregerde]] by William Huber
 
* [[MAP10: Inner Fear (Community Chest 4)|MAP10: Inner Fear]] by [[Ronald Lubbelinkhof (Dutch Devil)]]
 
* [[MAP10: Inner Fear (Community Chest 4)|MAP10: Inner Fear]] by [[Ronald Lubbelinkhof (Dutch Devil)]]
 
* [[MAP11: The Grotto (Community Chest 4)|MAP11: The Grotto]] by Chrisbo Sonnekins (Christoph) and [[Josh Sealy (Joshy)]]
 
* [[MAP11: The Grotto (Community Chest 4)|MAP11: The Grotto]] by Chrisbo Sonnekins (Christoph) and [[Josh Sealy (Joshy)]]
 
* [[MAP12: Nectar of the Gods (Community Chest 4)|MAP12: Nectar of the Gods]] by [[Eric Baker (The Green Herring)]]
 
* [[MAP12: Nectar of the Gods (Community Chest 4)|MAP12: Nectar of the Gods]] by [[Eric Baker (The Green Herring)]]
* [[MAP13: Viral Implant (Community Chest 4)|MAP13: Viral Implant]] by [[James Cresswell (Phobus)]]
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* [[MAP13: Viral Implant (Community Chest 4)|MAP13: Viral Implant]] by James Cresswell (Phobus)
* [[MAP14: Downriver (Community Chest 4)|MAP14: Downriver]] by Eli Cohen (ProcessingControl)
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* [[MAP14: Downriver (Community Chest 4)|MAP14: Downriver]] by [[Eli Cohen (ProcessingControl)]]
 
* [[MAP15: Decomposition (Community Chest 4)|MAP15: Decomposition]] by Lord Z
 
* [[MAP15: Decomposition (Community Chest 4)|MAP15: Decomposition]] by Lord Z
 
* [[MAP16: The Forgotten Base (Community Chest 4)|MAP16: The Forgotten Base]] by Keeper of Jericho
 
* [[MAP16: The Forgotten Base (Community Chest 4)|MAP16: The Forgotten Base]] by Keeper of Jericho
* [[MAP17: Metastasize (Community Chest 4)|MAP17: Metastasize]] by Andy Leaver
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* [[MAP17: Metastasize (Community Chest 4)|MAP17: Metastasize]] by [[Andy Leaver]]
 
* [[MAP18: Suburbia (Community Chest 4)|MAP18: Suburbia]] by [[James Paddock (Jimmy)]] and [[Brett Harrell (Mechadon)]]
 
* [[MAP18: Suburbia (Community Chest 4)|MAP18: Suburbia]] by [[James Paddock (Jimmy)]] and [[Brett Harrell (Mechadon)]]
 
* [[MAP19: Technoprison (Community Chest 4)|MAP19: Technoprison]] by [[Josh Sealy (Joshy)]]
 
* [[MAP19: Technoprison (Community Chest 4)|MAP19: Technoprison]] by [[Josh Sealy (Joshy)]]
 
* [[MAP20: Interstellar Sickness (Community Chest 4)|MAP20: Interstellar Sickness]] by [[Chris Kassap (lupinx-Kassman)]]
 
* [[MAP20: Interstellar Sickness (Community Chest 4)|MAP20: Interstellar Sickness]] by [[Chris Kassap (lupinx-Kassman)]]
* [[MAP21: Shaman's Device (Community Chest 4)|MAP21: Shaman's Device]] by [[Chris Kassap (lupinx-Kassman)]]
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* [[MAP21: Shaman's Device (Community Chest 4)|MAP21: Shaman's Device]] by Chris Kassap (lupinx-Kassman)
* [[MAP22: Hell's Limits (Community Chest 4)|MAP22: Hell's Limits]] by C30N9
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* [[MAP22: Hell's Limits (Community Chest 4)|MAP22: Hell's Limits]] by [[C30N9]]
* [[MAP23: Melting Universe II (Community Chest 4)|MAP23: Melting Universe II]] by Walter Confalonieri
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* [[MAP23: Melting Universe II (Community Chest 4)|MAP23: Melting Universe II]] by [[Walter Confalonieri]]
 
* [[MAP24: Detachment (Community Chest 4)|MAP24: Detachment]] by Matt Devlin (Shadow Dweller)
 
* [[MAP24: Detachment (Community Chest 4)|MAP24: Detachment]] by Matt Devlin (Shadow Dweller)
* [[MAP25: Nightmare Complex (Community Chest 4)|MAP25: Nightmare Complex]] by Kim Bach (Torn)
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* [[MAP25: Nightmare Complex (Community Chest 4)|MAP25: Nightmare Complex]] by [[Kim Bach (Torn)]]
 
* [[MAP26: Reaper's Digest (Community Chest 4)|MAP26: Reaper's Digest]] by [[Kristian Aro]]
 
* [[MAP26: Reaper's Digest (Community Chest 4)|MAP26: Reaper's Digest]] by [[Kristian Aro]]
 
* [[MAP27: Vulcana II (Community Chest 4)|MAP27: Vulcana II]] by [[Paul Corfiatis]]
 
* [[MAP27: Vulcana II (Community Chest 4)|MAP27: Vulcana II]] by [[Paul Corfiatis]]
 
* [[MAP28: Crucifix Held Close (Community Chest 4)|MAP28: Crucifix Held Close]] by William Huber
 
* [[MAP28: Crucifix Held Close (Community Chest 4)|MAP28: Crucifix Held Close]] by William Huber
* [[MAP29: Spiritual Holocaust (Community Chest 4)|MAP29: Spiritual Holocaust]] by Christian Lian
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* [[MAP29: Spiritual Holocaust (Community Chest 4)|MAP29: Spiritual Holocaust]] by [[Christian Lian (darkreaver)]]
* [[MAP30: Ragnarok (Community Chest 4)|MAP30: Ragnarok]] by [[Josh Sealy (Joshy)]]
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* [[MAP30: Ragnarok (Community Chest 4)|MAP30: Ragnarok]] by Josh Sealy (Joshy)
 
* [[MAP31: Mortar Combat (Community Chest 4)|MAP31: Mortar Combat]] by [[Stuart Rynn (Forty-Two)]]
 
* [[MAP31: Mortar Combat (Community Chest 4)|MAP31: Mortar Combat]] by [[Stuart Rynn (Forty-Two)]]
 
* [[MAP32: Mutare (Community Chest 4)|MAP32: Mutare]] by Jeffrey Nordin
 
* [[MAP32: Mutare (Community Chest 4)|MAP32: Mutare]] by Jeffrey Nordin
  
 
=== Easter egg level ===
 
=== Easter egg level ===
There is an additional level included in this WAD which cannot be accessed normally.  To reach it, you must use a [[parameter|command line argument]], a [[cheat code]], or a [[console]] command depending on your source port of choice.
+
There is an additional level included in this WAD which cannot be accessed normally.  To reach it, you must use a [[parameter|command line argument]], a [[Source port cheat codes|cheat code]], or a [[console]] command depending on your source port of choice.
  
* [[MAP35: Midnight Tek Frenzy (Community Chest 4)|MAP35: Midnight Tek Frenzy]] by Brian Knox (Snakes)
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* [[MAP35: Midnight Tek Frenzy (Community Chest 4)|MAP35: Midnight Tek Frenzy]] by [[Brian Knox (Snakes)]]
  
 
== Soundtrack ==
 
== Soundtrack ==
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* [[MAP27: Vulcana II (Community Chest 4)|MAP27]]: Kristian Aro - "Last Man Standing (Sacraficial Symphony)" [''sic''] ''(from Whispers of Satan)''
 
* [[MAP27: Vulcana II (Community Chest 4)|MAP27]]: Kristian Aro - "Last Man Standing (Sacraficial Symphony)" [''sic''] ''(from Whispers of Satan)''
 
* [[MAP28: Crucifix Held Close (Community Chest 4)|MAP28]]: ''{{wp|Castlevania: Portrait of Ruin}}'' - "Crucifix Held Close" ''(MIDI by Jayster)''
 
* [[MAP28: Crucifix Held Close (Community Chest 4)|MAP28]]: ''{{wp|Castlevania: Portrait of Ruin}}'' - "Crucifix Held Close" ''(MIDI by Jayster)''
* [[MAP29: Spiritual Holocaust (Community Chest 4)|MAP29]]: Maxime Tondreau - "[http://music.themaxproject.com/midis_poc2.php Crawling Vermin]" ''(from Planet of Cartmans 2)''
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* [[MAP29: Spiritual Holocaust (Community Chest 4)|MAP29]]: Maxime Tondreau (Psychedelic Eyeball) - "[http://music.themaxproject.com/midis_poc2.php Crawling Vermin]" ''(from Planet of Cartmans 2)''
 
* [[MAP30: Ragnarok (Community Chest 4)|MAP30]]: [[Josh Simpson (EarthQuake)]] - "Hell Reigns Down"
 
* [[MAP30: Ragnarok (Community Chest 4)|MAP30]]: [[Josh Simpson (EarthQuake)]] - "Hell Reigns Down"
 
Secret levels:
 
Secret levels:

Revision as of 16:24, 11 December 2018

Community Chest 4
Title screen
Authors Various
Port Boom-compatible
IWAD Doom II
Year 2012
Link Doomworld/idgames
Cacoward.png This mod received one of the 2012 Cacowards on Doomworld!

Community Chest 4 (cchest4.wad) is a 2012 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port with increased SEGS limits to play. It is the third sequel to Community Chest, preceded by Community Chest 3. It was released on August 17, 2012. It received both a normal award and the Mordeth Award during the 2012 Cacowards.

Development history

Planning for Community Chest 4 began on November 25, 2007, four days after the release of Community Chest 3. Among the planned elements were a texture resource pack to be used as a base for level design; this pack is included with the final release. As in previous Community Chests, designers reserved slots and designed their levels to fill that slot; for this project, the full set of completed levels would then be rearranged based on difficulty and size.

Development began on June 5, 2008, around half a year earlier than intended, and it was originally lead by Eric Baker (The Green Herring) and Death-Destiny, the latter of whom pushed for the June starting date. Due to controversy surrounding his behavior while leading Claustrophobia 1024, Death-Destiny left the community on October 19, 2008, less than half a year later. This was followed by a three-year period in which progress was slow, due to designers failing to complete their levels within a reasonable time period even after two submission deadlines were enforced. Many of them signed up for the project and started their levels with enthusiasm, only to resign or disappear after a few months at most. This continued even after Baker changed the submission rules on February 8, 2010, so that designers only had to fill "episodes" with the appropriate number of levels rather than specific slots. It was only after a level design drive was started by James Cresswell (Phobus) on September 8, 2011, and a deadline was set for November 16, 2011, that the level roster was finally completed.

In the six months that followed, Baker tested each level in the WAD and fixed whichever bugs he and the internal playtesting team encountered, releasing four beta versions in all. On July 27, 2012, a public beta version of the WAD was released, making it the first Community Chest to be tested this way. New public beta versions of the WAD were subsequently released every Monday during the next three weeks, the first two of which were playtested by ZDaemon users during the source port's "Thursday Night Survival" sessions. Finally, on August 17, 2012, the WAD was released.

On September 9, 2012, a second release was made which fixed bugs discovered after the WAD was released. This was followed on September 12, 2012 by a hotfix which corrected a bug on MAP29: Spiritual Holocaust that could prevent 100% Kills. On October 19, 2012, another hotfix was released to fix a similar bug on MAP17: Metastasize, which was followed by an update the next day to correct a bug on MAP18: Suburbia that allowed players to trap themselves outside of the level.

Levels

Easter egg level

There is an additional level included in this WAD which cannot be accessed normally. To reach it, you must use a command line argument, a cheat code, or a console command depending on your source port of choice.

Soundtrack

Secret levels:

Title/intermission screens:

  • Title screen music: Eric Baker (The Green Herring) - "At Last, It has Arrived"
  • Intermission screen music: Eric Baker (The Green Herring) - "The Destiny of Death"
  • Text screen music: Stuart Rynn (Forty-Two) - "Victory"

Built-in demos

As with the previous entry, Community Chest 4 features a full set of built-in demos. They were again recorded by Eric Baker (The Green Herring), this time using PrBoom+ 2.5.1.3 with the -complevel 9 parameter for Boom compatibility. The demos levels for the megawad are:

Demo Level Length
DEMO1 MAP06: Survival Instincts 1:36.06
DEMO2 MAP12: Nectar of the Gods 1:46.37
DEMO3 MAP28: Crucifix Held Close 1:12.49

External links