Difference between revisions of "Congestion 1024"

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*[[MAP20: Claustrophobic Sting (Congestion 1024)|MAP20: Claustrophobic Sting]] by Ian Cunnings (The Flange Peddler)
 
*[[MAP20: Claustrophobic Sting (Congestion 1024)|MAP20: Claustrophobic Sting]] by Ian Cunnings (The Flange Peddler)
 
*[[MAP21: Corpse Yard (Congestion 1024)|MAP21: Corpse Yard]] by Coen Blazer (DoomedAce)
 
*[[MAP21: Corpse Yard (Congestion 1024)|MAP21: Corpse Yard]] by Coen Blazer (DoomedAce)
*[[MAP22: Prison Escape (Congestion 1024)|MAP22: Prison Escape]] by Jimi
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*[[MAP22: Prison Escape (Congestion 1024)|MAP22: Prison Escape]] by Kimmo Kumpulainen (Jimi)
 
*[[MAP23: Close Quarters (Congestion 1024)|MAP23: Close Quarters]] by Michael Philleo (Job)
 
*[[MAP23: Close Quarters (Congestion 1024)|MAP23: Close Quarters]] by Michael Philleo (Job)
 
*[[MAP24: Zyklon B (Congestion 1024)|MAP24: Zyklon B]] by Justin Nagy (Stealthy Ivan)
 
*[[MAP24: Zyklon B (Congestion 1024)|MAP24: Zyklon B]] by Justin Nagy (Stealthy Ivan)
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*[[MAP29: Magus (Congestion 1024)|MAP29: Magus]] by Brandon Potgiesser
 
*[[MAP29: Magus (Congestion 1024)|MAP29: Magus]] by Brandon Potgiesser
 
*[[MAP30: Nullified Departure (Congestion 1024)|MAP30: Nullified Departure]] by Ian Cunnings (The Flange Peddler) and Thomas Lutrov (Lutrov71)
 
*[[MAP30: Nullified Departure (Congestion 1024)|MAP30: Nullified Departure]] by Ian Cunnings (The Flange Peddler) and Thomas Lutrov (Lutrov71)
*[[MAP31: Archville Madness (Congestion 1024)|MAP31: Archville Madness]] by Jimi
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*[[MAP31: Archville Madness (Congestion 1024)|MAP31: Archville Madness]] by Kimmo Kumpulainen (Jimi)
 
*[[MAP32: Nullspace Junior (Congestion 1024)|MAP32: Nullspace Junior]] by [[Russell Pearson]]
 
*[[MAP32: Nullspace Junior (Congestion 1024)|MAP32: Nullspace Junior]] by [[Russell Pearson]]
  

Revision as of 10:40, 1 October 2009

Congestion 1024 is a 2005 megawad for Doom II. All maps are designed so that the playing area fits entirely within a 1024×1024-sized area. Authors were allowed to define sectors outside of this area for the purposes of gameplay, detail and scenery, as long as they are not reachable. MAP01 and MAP19, however, include accessible areas outside of the 1024×1024 boundary.

This project was influenced by the Exquisite Corpse community WAD.

Although the soundtrack contains songs from other sources (notably the theme of Memento Mori II MAP10: Clear for Death as the theme of MAP01: Water Facility,) much of it consists of original compositions by Ray Schmitz (shitbag).

A spiritual successor, Claustrophobia 1024, was released in 2009.

Levels

See also

External links