Difference between revisions of "Congestion 1024"

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== Levels ==
 
== Levels ==
  
*MAP01: Water Facility
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*[[MAP01:_Water_Facility_(Congestion 1024)|MAP01: Water Facility]]
*MAP02: Garden of the Descent
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*[[MAP02:_Garden_of_the_Descent_(Congestion 1024)|MAP02: Garden of the Descent]]
*MAP03: Dilapidation
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*[[MAP03:_Dilapidation_(Congestion 1024)|MAP03: Dilapidation]]
*MAP04: Outpost 1024
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*[[MAP04:_Outpost_1024_(Congestion 1024)|MAP04: Outpost 1024]]
*MAP05: Autumn In Hell
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*[[MAP05:_Autumn_In_Hell_(Congestion 1024)|MAP05: Autumn In Hell]]
*MAP06: Departure Point
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*[[MAP06:_Departure_Point_(Congestion 1024)|MAP06: Departure Point]]
*MAP07: Dead small
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*[[MAP07:_Dead_Small_(Congestion 1024)|MAP07: Dead Small]]
*MAP08: A Jagged Stroll
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*[[MAP08:_A_Jagged_Stroll_(Congestion 1024)|MAP08: A Jagged Stroll]]
*MAP09: Monday Morning
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*[[MAP09:_Monday_Morning_(Congestion 1024)|MAP09: Monday Morning]]
*MAP10: Gothika 1024
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*[[MAP10:_Gothika_1024_(Congestion 1024)|MAP10: Gothika 1024]]
*MAP11: Caco District
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*[[MAP11:_Caco_District_(Congestion 1024)|MAP11: Caco District]]
*MAP12: Warehouse 667
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*[[MAP12:_Warehouse_667_(Congestion 1024)|MAP12: Warehouse 667]]
*MAP13: The Focus II
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*[[MAP13:_The Focus_II_(Congestion 1024)|MAP13: The Focus II]]
*MAP14: House of Shadows
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*[[MAP14:_House_of_Shadows_(Congestion 1024)|MAP14: House of Shadows]]
*MAP15: Bantam
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*[[MAP15:_Bantam_(Congestion 1024)|MAP15: Bantam]]
*MAP16: Deja View
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*[[MAP16:_Deja_View_(Congestion 1024)|MAP16: Deja View]]
*MAP17: Omega outpost
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*[[MAP17:_Omega_Outpost_(Congestion 1024)|MAP17: Omega Outpost]]
*MAP18: Tutorial #99
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*[[MAP18:_Tutorial_99_(Congestion 1024)|MAP18: Tutorial #99]]
*MAP19: Lip Service
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*[[MAP19:_Lip_Service_(Congestion 1024)|MAP19: Lip Service]]
*MAP20: Claustrophobic Sting
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*[[MAP20:_Claustrophobic_Sting_(Congestion 1024)|MAP20: Claustrophobic Sting]]
*MAP21: Corpse Yard
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*[[MAP21:_Corpse_Yard_(Congestion 1024)|MAP21: Corpse Yard]]
*MAP22: Prison Escape
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*[[MAP22:_Prison_Escape_(Congestion 1024)|MAP22: Prison Escape]]
*MAP23: Close Quarters
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*[[MAP23:_Close_Quarters_(Congestion 1024)|MAP23: Close Quarters]]
*MAP24: Zyklon B
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*[[MAP24:_Zyklon_B_(Congestion 1024)|MAP24: Zyklon B]]
*MAP25: Stein und Stahl
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*[[MAP25:_Stein_und_Stahl_(Congestion 1024)|MAP25: Stein und Stahl]]
*MAP26: Tower of Hades
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*[[MAP26:_Tower_of_Hades_(Congestion 1024)|MAP26: Tower of Hades]]
*MAP27: Marbelous
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*[[MAP27:_Marbelous_(Congestion 1024)|MAP27: Marbelous]]
*MAP28: A Bridge Too Far
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*[[MAP28:_A_Bridge_Too_Far_(Congestion 1024)|MAP28: A Bridge Too Far]]
*MAP29: Magus
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*[[MAP29:_Magus_(Congestion 1024)|MAP29: Magus]]
*MAP30: Nullified Departure
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*[[MAP30:_Nullified_Departure_(Congestion 1024)|MAP30: Nullified Departure]]
*MAP31: Archville Madness
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*[[MAP31:_Archville_Madness_(Congestion 1024)|MAP31: Archville Madness]]
*MAP32: Nullspace Junior
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*[[MAP32:_Nullspace_Junior_(Congestion 1024)|MAP32: Nullspace Junior]]
  
 
== See also ==
 
== See also ==

Revision as of 01:54, 2 June 2007

Congestion 1024 is a megawad for Doom II. All maps are designed so that the playing area fits entirely within a 1024×1024-sized area. Authors are allowed to define sectors outside of this area for the purposes of gameplay, detail and scenery, as long as they are not reachable.

This project was influenced by the Exquisite Corpse community WAD.

Authors

The following people are currently attached to the project:

Levels

See also

External links