Difference between revisions of "Containment Area"

From DoomWiki.org

[checked revision][checked revision]
m (use disambig template)
(Deathmatch: Automated edit - Add deathmatch spawns)
Line 79: Line 79:
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains sixteen spawn points:
 +
# facing north. ('''thing 8''')
 +
# facing south. ('''thing 9''')
 +
# facing west. ('''thing 10''')
 +
# facing south-west. ('''thing 11''')
 +
# facing north. ('''thing 12''')
 +
# facing west. ('''thing 13''')
 +
# facing north. ('''thing 14''')
 +
# facing east. ('''thing 15''')
 +
# facing north. ('''thing 16''')
 +
# facing west. ('''thing 17''')
 +
# facing east. ('''thing 18''')
 +
# facing east. ('''thing 19''')
 +
# facing west. ('''thing 20''')
 +
# facing south. ('''thing 21''')
 +
# facing north. ('''thing 22''')
 +
# facing north. ('''thing 23''')
  
 
== Statistics ==
 
== Statistics ==

Revision as of 06:48, 20 October 2018

Containment Area
Add a screenshot and caption
Author J.C. Bengtson
Port Boom-compatible
IWAD Doom II
Year 2000
Link Doomworld/idgames
Top100.png This mod was one of the ten 2000 mods to feature in the Top 100 WADs of All Time on Doomworld!
2000
  1. The Darkening Episode 2
  2. 10 Sectors
  3. Chord 3
  4. Classic Episode
  5. Hell Factory
  6. Painful Evil
  7. ZanZan
  8. KZDoom6
  9. Atomic Tomb
  10. Containment Area
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003

Cacowards

This article is about a mod. For the original Containment Area, see E2M2: Containment Area (Doom).
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Containment Area is a single-level mod created by J.C. Bengtson (SailorScout) for Boom-compatible source ports. As the name implies, it is a homage to the episode 2 map, though it is a Doom II mod.

Walkthrough

Map of Containment Area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 35)
  2. (sector 88)
  3. (sector 420)
  4. (sector 520)
  5. (sector 775)
  6. (sector 885)
  7. (sector 1018)
  8. (sector 1100)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains sixteen spawn points:

  1. facing north. (thing 8)
  2. facing south. (thing 9)
  3. facing west. (thing 10)
  4. facing south-west. (thing 11)
  5. facing north. (thing 12)
  6. facing west. (thing 13)
  7. facing north. (thing 14)
  8. facing east. (thing 15)
  9. facing north. (thing 16)
  10. facing west. (thing 17)
  11. facing east. (thing 18)
  12. facing east. (thing 19)
  13. facing west. (thing 20)
  14. facing south. (thing 21)
  15. facing north. (thing 22)
  16. facing north. (thing 23)

Statistics

Map data

Things 1159
Vertices 6254*
Linedefs 5652
Sidedefs 8815
Sectors 1128
* The vertex count without the effect of node building is 4771.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links