Difference between revisions of "Crucified Dreams"

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* [[Kerkko Välilä]]
 
* [[Kerkko Välilä]]
 
* [[Kim "Mutator" Malde]]
 
* [[Kim "Mutator" Malde]]
* [[Lee "fenboi" Szymanski]]
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* [[Lee Szymanski]]
 
* [[Malcolm Sailor]]
 
* [[Malcolm Sailor]]
 
* [[Michal "msquid" Mesko]]
 
* [[Michal "msquid" Mesko]]

Revision as of 18:23, 9 July 2005

Crucified Dreams is a Doom II deathmatch project that was started way back before the release of GothicDM 2. It began when Scott "Covaro" Cover was still on AOL and had daily conversations with Anthony "Adelusion" Czerwonka. Covaro was desperate to join the GothicDM 2 project and work with the big boys, but lack of experience severely hurt his abilities.

Covaro decided that he should just develop his own add-on to the project. Covaro had figured, "two or three levels by me, released sometime at the end of the summer should do". After several test levels and problem with learning how to overcome VPO errors and other such problems, the Doom source was released and Boom was eventually born. This was what Covaro was waiting for: what better way to make a set of highly detailed maps than to create them with a version of Doom without the limits of the original engine?

Original plans were still two to three levels by Covaro and just that. But then things started to evolve. After visiting Richard D. "Wildman" Clark's homepage one day and noticing that Rick was planning on doing a GothicDM 2 level, Covaro decided to ask Rick if he would be interested in maybe joining Covaro in making an add-on for GothicDM 2. Rick replied saying that he would be happy to help, and that is what lead to the growth of the Crucified Dreams project to become what it is today, a multi-member project to develop a worthy tribute to the GothicDM and GothicDM 2 projects as a thank you for the wonderful levels that those guys made for the community.

As Real LifeTM took over, Covaro decided he no longer had the spare time to commit to the project, so he handed over the moderator reins to Derek "Afterglow" MacDonald. Over the past few years Afterglow has been slowly finishing off the project with a promise to finish it, "before Duke Nukem Forever comes out".

People

External link