Crusader (2004 WAD)

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Crusader
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Author Samuel Villarreal
Port Limit-removing
IWAD Doom II
Year 2004
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Crusader is a single-level PWAD for Doom II released in 2004 for limit removing source ports. It was created by Samuel Villarreal (Kaiser), is also known as Kaiser 9, and uses an unnamed music track from Memento Mori.

Walkthrough

Map of Crusader
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the start, head towards the east door and a wall to the north will open with a demon behind it. In this place, use the west wall to lower it and get a berserk pack. (sector 31)
  2. In the southwest part of the map, open a door going north, then press on the wall directly north of you to get a plasma gun. The switch there will lead you back to the square room near the starting point. (sector 205)
  3. In the southwest part of the map, open a door going north, then go to the switch at the southwest end and press on the wall south of it. This hidden passage leads to a megaarmor. (sector 280)
  4. In the southwest part of the map, open a door going north, then go to the switch and use it. Leave the room the way you came and head northeast, past the central teleporter, to a room where a switch appears. Flipping it lowers the central teleporter in the southwest room. Take it, then take the next teleporter, then flip the switch here before teleporting again. Back at the southwest teleporter, head southeast through the open door. When the corner curves north, go through the northwest wall to pick up a megaarmor and a backpack. (sector 156)
  5. In the large courtyard near the southwest end of the map, enter the water to the north, then head east up the steps to a teleporter. Jump north towards the wall and use it to get a computer area map. (sector 237)
  6. A room at the northwest part of the map has steps leading up to a hall at the north end. As you head up the steps, you may notice a switch inside the central structure. Jump to this structure from the steps, being mindful of the ceiling, then flip the switch. This will lower the column at the southwest end of the room. You can get a berserk pack and a teleporter leading to the super shotgun room here. (sector 379)
  7. Open the yellow door near the starting point to find the exit teleporter. Take it, then press on the bright wall in front of you to trigger a hidden switch. Leave the way you came and enter Secret #6. Go through the east wall to find a different teleporter leading to a secret area in the southwest courtyard. The only thing that is here is a scrolling marquee with the word "Deep" on it. (sector 438)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 8)
  2. facing north. (thing 461)
  3. facing south. (thing 462)
  4. facing south. (thing 463)

Statistics

Map data

Things 487
Vertices 5300*
Linedefs 5116
Sidedefs 7406
Sectors 660
* The vertex count without the effect of node building is 4370.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links