Difference between revisions of "Cueball"
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==Gallery== | ==Gallery== | ||
− | <gallery> | + | <gallery mode="nolines" widths="250px" heights="141px"> |
+ | conceptcueball.jpg|Concept art of a cueball. | ||
+ | viewercueball.jpg|As seen in the collectible viewer. | ||
toy_cueball.jpg|The Cueball's collectible toy. | toy_cueball.jpg|The Cueball's collectible toy. | ||
</gallery> | </gallery> |
Latest revision as of 20:08, 8 December 2020
The cueball is an "ambient" monster in Doom Eternal, a zombie fused with gas canisters similar to the possessed engineer from the previous game. With very little mobility and no attack capability, but exploding violently when killed, they are functionally closer to explosive barrels than to actual enemies. When hit, they are pushed back strongly and then explode.
Just like the cueball in billiards is used to hit the other balls, this monster should be sent toward other monsters to damage them.
Gallery[edit]
Monsters from Doom Eternal | ||
---|---|---|
Fodder: | Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies | |
Heavy: | Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash | |
Super Heavy: | Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant | |
Ambient: | Buff totem • Cueball • Tentacle | |
Bosses: | Gladiator • Icon of Sin • Khan Maykr | |
Mechanics: | Empowered demon • Gore nest • Kalibas | |
Expansion - The Ancient Gods, Part One | Expansion - The Ancient Gods, Part Two | |
Fodder: | Screecher • Stone imp • Riot soldier | |
Heavy: | Blood Maykr • Whiplash spectre | Cursed prowler |
Super Heavy: | Armored baron | |
Ambient: | Spirit • Turret | Demonic trooper |
Bosses: | Samur Maykr • Trial of Maligog | The Dark Lord |