Difference between revisions of "Cyber-mancubus"

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*Quake damage varies as a function of range from epicentre. Listed damage is the estimated upper bound.
 
*Quake damage varies as a function of range from epicentre. Listed damage is the estimated upper bound.
  
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==Lore==
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The cyber-mancubus was engineered under the direction of [[Olivia Pierce]] in the [[Lazarus Labs]] and was one of the primary achievements in demon bioengineering as part of the Lazarus Project. The ordinary mancubus' chitinous arm growths were replaced with rifled barrels, increasing the demon's attack range and accuracy. The toxic spew from the creature no longer catches fire due to this change, however, leaving the nature of its attack primarily poisonous. Behavioral modifications were also made to cause the monster to prefer engagement at greater distances where its new attacks have an advantage.
  
==References==
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Attempts were made to engineer better fitting armor for the creature, but these were unsuccessful. It would inevitably outgrow anything that was created for it.
http://www.burningconcept.com/DOOM/doom-bestiary.html
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==Sources==
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* http://www.burningconcept.com/DOOM/doom-bestiary.html
  
 
{{Doom 4 monsters}}
 
{{Doom 4 monsters}}

Revision as of 14:37, 27 January 2017

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A cyber mancubus.

The cyber-mancubus is a new monster in the 2016 Doom reboot, a variation of the normal mancubus equipped with heavy armor and enhanced, green-firing plasma weaponry derived from UAC technology. Possessing all of the attack strength and additional defensive strength, these gigantic brutes seem to offer severe resistance and are best fought with the gauss cannon or other high-tier weaponry.

Tactical analysis

Health: 3500

Chainsaw Fuel Usage: 5

An upgrade to the common Mancubus, the Cyber-mancubus now fires a barrage of 4 projectiles instead of 2, and is equipped with plasma artilleries that leave damaging pools on the ground. Upon getting in melee range of the player, the Cyber-mancubus will execute a quake attack to push the player back. All attacks can be avoided by keeping at range with constant movement.

The Rocket launcher with the Lock-on modification will kill the Cyber-mancubus in 9 rockets, or 3 locks. It is highly advised to use long range precision weaponry (e.g. HAR, Plasma Rifle, Gauss, etc.) to target the Cyber-mancubus' fleshy exposed spots, and if possible, its face.

Attacks

Attack Too Young To Die Hurt Me Plenty Ultra Violence Nightmare
Melee 18 34.5 60.5 ?
Quake* <15 <25 <45 ?
Plasma Barrage 12.5 25 43.5 ?
Artillery (DOT) ~10/s ~20/s ~30/s ?
  • Quake damage varies as a function of range from epicentre. Listed damage is the estimated upper bound.

Lore

The cyber-mancubus was engineered under the direction of Olivia Pierce in the Lazarus Labs and was one of the primary achievements in demon bioengineering as part of the Lazarus Project. The ordinary mancubus' chitinous arm growths were replaced with rifled barrels, increasing the demon's attack range and accuracy. The toxic spew from the creature no longer catches fire due to this change, however, leaving the nature of its attack primarily poisonous. Behavioral modifications were also made to cause the monster to prefer engagement at greater distances where its new attacks have an advantage.

Attempts were made to engineer better fitting armor for the creature, but these were unsuccessful. It would inevitably outgrow anything that was created for it.

Sources