Cyber-mancubus
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The cyber-mancubus is a new monster in the 2016 Doom reboot, a variation of the normal mancubus equipped with heavy armor and enhanced, green-firing plasma weaponry derived from UAC technology. Possessing all of the attack strength and additional defensive strength, these gigantic brutes seem to offer severe resistance and are best fought with the gauss cannon or other high-tier weaponry.
Tactical analysis
An upgrade to the common Mancubus, the Cyber-mancubus now fires a barrage of 4 projectiles instead of 2, and is equipped with plasma artilleries that leave damaging pools on the ground. Upon getting in melee range of the player, the Cyber-mancubus will execute a quake attack to push the player back. All attacks can be avoided by keeping at range with constant movement.
The Rocket launcher with the Lock-on modification will kill the Cyber-mancubus in 9 rockets, or 3 locks. It is highly advised to use long range precision weaponry (e.g. HAR, Plasma Rifle, Gauss, etc.) to target the Cyber-mancubus' fleshy exposed spots, and if possible, its face.
Attacks
Attack | Too Young To Die | Hurt Me Plenty | Ultra Violence | Nightmare |
---|---|---|---|---|
Melee | 18 | 34.5 | 60.5 | ? |
Quake* | <15 | <25 | <45 | ? |
Plasma Barrage | 12.5 | 25 | 43.5 | ? |
Artillery (DOT) | ~10/s | ~20/s | ~30/s | ? |
- Quake damage varies as a function of range from epicentre. Listed damage is the estimated upper bound.
Monsters from Doom (2016) | |
---|---|
Demons: | Baron of Hell • Cacodemon • Cyber-mancubus • Hell knight • Hell razer • Imp • Lost soul • Mancubus • Pinky • Revenant • Spectre • Summoner |
Zombies: | Possessed • Possessed engineer • Possessed scientist • Possessed security • Possessed soldier • Possessed worker • Unwilling |
Bosses: | Cyberdemon • Hell guard • Spider Mastermind |
Multiplayer-only: | Harvester • Prowler |
Mechanics: | Gore nest |