Difference between revisions of "Cyberdreams"

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<div style="float: right;">
 
<div style="float: right;">
 
{{wad
 
{{wad
|authors=Gonzalo Pèrez de la Ossa, Albert Valls
+
|authors=Gonzalo Pérez de la Ossa, Albert Valls
 
|type=m
 
|type=m
 
|iwad=Doom II
 
|iwad=Doom II
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{{Top100 1998}}
 
{{Top100 1998}}
 
</div>
 
</div>
'''Cyberdreams''' is a 1998 [[megawad]] by [[Gonzalo Pèrez de la Ossa]] and [[Albert Valls]]. It is well known for featuring puzzles involving [[Cyberdemon]]s in each level, which the player is forced to solve without the use of [[weapon]]s.  
+
'''Cyberdreams''' is a 1998 [[megawad]] by [[Gonzalo Pérez de la Ossa]] and [[Albert Valls]]. It is well known for featuring puzzles involving [[cyberdemon]]s in each level, which the player is forced to solve without the use of [[weapon]]s.
  
==Overview==
+
== Overview ==
In all levels the [[pistol]] and [[fist]] are the only available weapons, and nearly all levels require the player to kill the Cyberdemons. Often this is by using clever techniques such as [[telefrag]]ging, activating [[crusher]]s, making the floor below the Cyberdemon rise so that the height of the room it is in is not high enough to contain it and eventually kill it, and starting [[monster infighting]] between it and other monsters. Most levels require the player to activate switches while under fire from the Cyberdemon's [[rocket]]s (sometimes ridiculously heavy fire), or to dodge rockets while waiting for a crusher destroy the Cyberdemons.
+
In all levels the [[pistol]] and [[fist]] are the only available weapons, and nearly all levels require the player to kill the cyberdemons. Often this is by using clever techniques such as [[telefrag]]ging, activating [[crusher]]s, making the floor below the cyberdemon rise so that the height of the room it is in is not high enough to contain it and eventually kill it, and starting [[monster infighting]] between it and other monsters. Most levels require the player to activate switches while under fire from the cyberdemon's [[rocket]]s (sometimes ridiculously heavy fire), or to dodge rockets while waiting for a crusher destroy the cyberdemons.
  
==Level solutions==
+
== Levels ==
 +
* {{maplinkgen|MAP01|Warm Up: One On One|Cyberdreams}}
 +
* {{maplinkgen|MAP02|The S-2 Factor|Cyberdreams}}
 +
* {{maplinkgen|MAP03|The Bridge Between|Cyberdreams}}
 +
* {{maplinkgen|MAP04|Come On In|Cyberdreams}}
 +
* {{maplinkgen|MAP05|Cybers and Holes|Cyberdreams}}
 +
* {{maplinkgen|MAP06|John's Lament|Cyberdreams}}
 +
* {{maplinkgen|MAP07|Unusual Friendship|Cyberdreams}}
 +
* {{maplinkgen|MAP08|Happy End?|Cyberdreams}}
 +
* {{maplinkgen|MAP09|Double Duplex|Cyberdreams}}
 +
* {{maplinkgen|MAP10|Escape from The Hidden Trinity|Cyberdreams}}
 +
* {{maplinkgen|MAP11|Sequential Movements|Cyberdreams}}
 +
* {{maplinkgen|MAP12|Lords of The Ring|Cyberdreams}}
 +
* {{maplinkgen|MAP13|After The Ring|Cyberdreams}}
 +
* {{maplinkgen|MAP14|Satyrs, Gargoyles, Lions... and Suffering|Cyberdreams}}
 +
* {{maplinkgen|MAP15|Four Leaf Clover|Cyberdreams}}
 +
* {{maplinkgen|MAP16|Urbanity|Cyberdreams}}
 +
* {{maplinkgen|MAP17|Tic-Tac-Toe|Cyberdreams}}
 +
* {{maplinkgen|MAP18|The Blocked Way to Arch-Itecture|Cyberdreams}}
 +
* {{maplinkgen|MAP19|Arch-Itecture|Cyberdreams}}
 +
* {{maplinkgen|MAP20|Anti-Clockwise|Cyberdreams}}
 +
* {{maplinkgen|MAP21|Bleeding Woods|Cyberdreams}}
 +
* {{maplinkgen|MAP22|Hot Dog|Cyberdreams}}
 +
* {{maplinkgen|MAP23|Hard Descent, Harder Climbings|Cyberdreams}}
 +
* {{maplinkgen|MAP24|Sorry, 66% Maximum|Cyberdreams}}
 +
* {{maplinkgen|MAP25|Pure Blood|Cyberdreams}}
 +
* {{maplinkgen|MAP26|The Tough Twins|Cyberdreams}}
 +
* {{maplinkgen|MAP27|You See Me, You Don't|Cyberdreams}}
 +
* {{maplinkgen|MAP28|The Floatin' Conspiracy|Cyberdreams}}
 +
* {{maplinkgen|MAP29|The Way to God's Manna|Cyberdreams}}
 +
* {{maplinkgen|MAP30|Resurrection|Cyberdreams}}
 +
* {{maplinkgen|MAP31|With A Little Help...|Cyberdreams}}
 +
* {{maplinkgen|MAP32|...From My Friend|Cyberdreams}}
  
{{spoiler}}
+
== Built-in demos ==
 +
This WAD features three [[Demo#Built-in demos|built-in demos]]. All require Doom II v1.9 to view them. The demo levels are:
  
'''Warm Up: One on One -- '''
+
{| {{prettytable}}
This level places the player in a head-to-head confrontation with a Cyberdemon.  To win, the player must lure the Cyberdemon to the center platform, then move through one of the four [[teleporter]]s at the corners of the room to telefrag him. This must be done in order to reach the exit, as pushing the switch  which reveals the exit activates a trap that captures the player, leaving him free for the Cyberdemon to kill.
+
! Demo
 +
! Level
 +
! [[Skill level#Doom and Doom II skill levels|Skill]]
 +
! [[Tic]]s
 +
! Length
 +
|-
 +
| DEMO1
 +
| {{maplinkgen|MAP01|Warm Up: One On One|Cyberdreams}}
 +
| 3
 +
| 630
 +
| 0:18.00
 +
|-
 +
| DEMO2
 +
| {{maplinkgen|MAP24|Sorry, 66% Maximum|Cyberdreams}}
 +
| 4
 +
| 2083
 +
| 0:59.51
 +
|-
 +
| DEMO3
 +
| {{maplinkgen|MAP11|Sequential Movements|Cyberdreams}}
 +
| 4
 +
| 1672
 +
| 0:47.77
 +
|}
  
'''The S-2 Factor -- '''
+
== External links ==
In this level, the player must navigate barriers in order to reach teleporters in order to telefrag two Cyberdemons, while dodging their rocket fire.
 
 
 
'''A Bridge Between -- '''
 
To win, four switches must be activated. The player must go back and forth across a bridge flanked by two Cyberdemons, which continuously fire.  Hitting the switches will raise the floor sections to activate the [[sector]]s that will kill the Cyberdemons.  The central bridge has a [[wallrunning]] capable [[sidedef]] that can be exploited. After going through the platform behind the Cyberdemons, they will eventually be killed, and the exit revealed.
 
 
 
{{Endspoiler}}
 
 
 
==External link==
 
 
* {{idgames|id=9277}}
 
* {{idgames|id=9277}}
 +
* {{dsda2|wad=cydreams}}
 +
* {{onemandoom|page=2012/06/cyberdreams.html}}

Latest revision as of 18:15, 18 September 2023

Cyberdreams
Title screen
Authors Gonzalo Pérez de la Ossa, Albert Valls
Port Vanilla Doom
IWAD Doom II
Year 1998
Link Doomworld/idgames
Top100.png This mod was one of the ten 1998 mods to feature in the Top 100 WADs of All Time on Doomworld!
1998
  1. GothicDM 2
  2. Cyberdreams
  3. Phobos
  4. Earth
  5. Venom
  6. Tantrum 2
  7. Dickie 10
  8. Run Buddy
  9. Odessa 14
  10. Crestfallen
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003

Cacowards

Cyberdreams is a 1998 megawad by Gonzalo Pérez de la Ossa and Albert Valls. It is well known for featuring puzzles involving cyberdemons in each level, which the player is forced to solve without the use of weapons.

Overview[edit]

In all levels the pistol and fist are the only available weapons, and nearly all levels require the player to kill the cyberdemons. Often this is by using clever techniques such as telefragging, activating crushers, making the floor below the cyberdemon rise so that the height of the room it is in is not high enough to contain it and eventually kill it, and starting monster infighting between it and other monsters. Most levels require the player to activate switches while under fire from the cyberdemon's rockets (sometimes ridiculously heavy fire), or to dodge rockets while waiting for a crusher destroy the cyberdemons.

Levels[edit]

Built-in demos[edit]

This WAD features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP01: Warm Up: One On One 3 630 0:18.00
DEMO2 MAP24: Sorry, 66% Maximum 4 2083 0:59.51
DEMO3 MAP11: Sequential Movements 4 1672 0:47.77

External links[edit]