Difference between revisions of "D-man"

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(Created page with 'A D-Man charging at the player. '''D-Mans''' are enemies from HacX. They are big, partly mutant and partly mechanical floating head. The…')
 
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[[Image:HacxDMan.png|thumb|right|256px|A D-Man charging at the player.]]
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[[File:HacxDMan.png|thumb|right|256px|A D-man charging at the player.]]
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The '''D-man''' is an enemy from [[Hacx]]. A large, half-mutant and half-mechanical floating head, its only method of attack is to charge at the [[player]]. With 250 [[hit point]]s, D-men are very dangerous in big numbers as they are extremely fast and have a highly damaging attack.
  
'''D-Mans''' are enemies from HacX. They are big, partly mutant and partly mechanical floating head. Their only method of attack is to charge at the player. With 250 hit points, D-Mans are very dangerous in big numbers as they're extremely fast and have a high attack. It is best to hit them with the [[Uzi]] at a high distance as it should prevent them from attacking. Their lack of a seesound also makes them difficult to locate at first.
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==Tactical analysis==
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It is best to hit them with the [[uzi]] at a distance as it should prevent them from attacking. Their lack of an awakening sound can make them difficult to locate at first.
  
 
{{Hacx monsters}}
 
{{Hacx monsters}}
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{{minor stub}}

Latest revision as of 19:21, 8 July 2018

A D-man charging at the player.

The D-man is an enemy from Hacx. A large, half-mutant and half-mechanical floating head, its only method of attack is to charge at the player. With 250 hit points, D-men are very dangerous in big numbers as they are extremely fast and have a highly damaging attack.

Tactical analysis[edit]

It is best to hit them with the uzi at a distance as it should prevent them from attacking. Their lack of an awakening sound can make them difficult to locate at first.