Difference between revisions of "DEHEXTRA"

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The '''DEHEXTRA''' standard, also known as ''DeHackEd Extended'' or ''DeHackEd Extra'', is a extension standard for [[DeHackEd]] patches first introduced in the [[Doom Retro]] source port. It provides a significant increase in the number of [[thing]]s and [[sprite]]s that can be utilized, in addition to the inclusion of 2,910 new states or codepointers. These can be utilized for new map object types, new non-replacing [[monster]]s and decorations, or to add additional frames to existing things for smoother animations. The additional objects are called {{c|MT_EXTRA}} in Doom Retro.
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The '''DEHEXTRA''' standard, also known as ''DeHackEd Extended'' or ''DeHackEd Extra'', is an extension standard for [[DeHackEd]] patches primarily based on a selection of additions first introduced in the [[Doom Retro]] source port. It provides a significant increase in the number of [[thing]]s and [[sprite]]s that can be utilized, in addition to the inclusion of 2,910 new states or codepointers. These can be utilized for new map object types, new non-replacing [[monster]]s and decorations, or to add additional frames to existing things for smoother animations. The additional objects are called {{c|MT_EXTRA}} in Doom Retro.
  
 
==Features==
 
==Features==

Revision as of 08:06, 7 June 2021

The DEHEXTRA standard, also known as DeHackEd Extended or DeHackEd Extra, is an extension standard for DeHackEd patches primarily based on a selection of additions first introduced in the Doom Retro source port. It provides a significant increase in the number of things and sprites that can be utilized, in addition to the inclusion of 2,910 new states or codepointers. These can be utilized for new map object types, new non-replacing monsters and decorations, or to add additional frames to existing things for smoother animations. The additional objects are called MT_EXTRA in Doom Retro.

Features

  • 2,910 additional states/codepointers (numbered 1,089 to 3,999)
  • 100 additional things (numbered 150 to 249)
  • 100 additional sprites (numbered 145 to 244)
  • 200 additional sounds (numbered 500 to 699)

The following additional entries are supported in THING blocks:

Entry Description
Dropped item -

Additionally, the following blocks are Doom Retro-specific:

Entry Description
Retro bits Can be set to one or more of the following flags:
TRANSLUCENT, TRANSLUCENT_REDONLY, TRANSLUCENT_GREENONLY, TRANSLUCENT_BLUEONLY, TRANSLUCENT_33, TRANSLUCENT_50, TRANSLUCENT_REDWHITEONLY, TRANSLUCENT_REDTOGREEN_33, TRANSLUCENT_REDTOBLUE_33, TRANSLUCENT_BLUE_25, GREENTORED, REDTOBLUE, FLOATBOB, MIRRORED, FALLING, FOOTCLIP, NOLIQUIDBOB, FEETARECLIPPED, CASTSHADOW, BLOOD, DONTMAP, SMOKETRAIL, CRUSHABLE, MASSACRE, DECORATION, DONTDRAW, MONSTERMISSILE
Blood -
Gib health -
Shadow offset -
Pickup width -
Project pass height -
Fullbright -

Supported ports

The features exposed in DEHEXTRA have seen significant support among several source ports. These are:

Additionally, the WhackEd editor provides support for DEHEXTRA features through the Doom Retro configuration parameter.

Examples

DEHEXTRA has been utilized in the following mods:

  • Black Ops [1]: Smooth animated weapons using the new additional states for improved animation, with Doom guy wearing black gloves.
  • SMOOTHED [2]: Smooth animated beastiary utilizing code from the Smooth Doom project.

Both mods can be used together to provide a more streamlined Doom experience in terms of animation.

Trivia

  • The idea of providing DeHackEd users hundreds of dummy frames and codepointers to be used is not new: The Fusion port, finished in 2002, exposed similar features, but never gained any widespread popularity.
  • Unlike DECORATE or ZScript, DEHEXTRA is not to be considered a lump, as it should be thought of as more of an extension to DeHackEd.

External links

References

  1. VGA (29 November 2015). Black Ops. Doomworld. Retrieved 8 August 2020.
  2. VGA (9 February 2016). SMOOTHED. Doomworld. Retrieved 8 August 2020.