Editing DMAPINFO
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− | The | + | The 2019 release of Doom and Doom II by id Software added support for [[MAPINFO]] lumps, called DMAPINFO. These are used by the engine to customize attributes of the game that can't be changed through the WAD file. If DMAPINFO is not present, the engine will fall back to vanilla behavior. |
There are currently three valid blocks in DMAPINFO: {{c|episode}}, {{c|endsequence}} and {{c|map}}. | There are currently three valid blocks in DMAPINFO: {{c|episode}}, {{c|endsequence}} and {{c|map}}. | ||
== MAP block == | == MAP block == | ||
− | {{c|map}} blocks defines a level in the game. Each {{c|map}} block has four required parts: a lump name, a display name, and valid {{ | + | {{c|map}} blocks defines a level in the game. Each {{c|map}} block has four required parts: a lump name, a display name, and valid {{mapnumber}} and {{episodenumber}} properties. All other fields are optional, and will fallback to vanilla behavior if not present. |
map "<lump>" "<displayed name>" | map "<lump>" "<displayed name>" | ||
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} | } | ||
− | {{c|endsequence}} sections are used to override the built-in [[text screens]], allowing map authors to place them after any map, with custom text, music, and textures. They are triggered after beating a map that has an { | + | {{c|endsequence}} sections are used to override the built-in [[text screens]], allowing map authors to place them after any map, with custom text, music, and textures. They are triggered after beating a map that has an {[c|endsequence]} option inside a {{c|map}} section. |
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