Difference between revisions of "DOOM2.WAD"
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! Port !! Size (bytes) !! Entries !! MD5 !! SHA-1 !! CRC-32 | ! Port !! Size (bytes) !! Entries !! MD5 !! SHA-1 !! CRC-32 | ||
|- | |- | ||
− | | [[Doom Classic Unity port]] 1.0 || 14,668,180 || 2 | + | | [[Doom Classic Unity port]] 1.0 || 14,668,180 || 2,920 || e7395bd5e838d58627bd028871efbc14 || 9b39107b5bcfd1f989bcfe46f68dbc1f49222922 || 897339a7 |
|- | |- | ||
− | | [[Doom Classic Unity port]] 1.1 || 14,685,607 || 2 | + | | [[Doom Classic Unity port]] 1.1 || 14,685,607 || 2,920 || 7895d10c281305c45a7e5f01b3f7b1d8 || b723882122e90b61a1d92a11dcfcf9cbf95a407e || 22c291c8 |
|- | |- | ||
| [[Xbox 360]] BFG Edition || 14,677,988 || 2,931 || f617591a6c5d07037eb716dc4863e26b || b7ba1c68631023ea1aab1d7b9f7f6e9afc508f39 || 1350e452 | | [[Xbox 360]] BFG Edition || 14,677,988 || 2,931 || f617591a6c5d07037eb716dc4863e26b || b7ba1c68631023ea1aab1d7b9f7f6e9afc508f39 || 1350e452 | ||
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|- | |- | ||
| [[PlayStation Network]] || 14,599,800 || 2,919 || 4c3db5f23b145fccd24c9b84aba3b7dd || ca8db908a7c9fbac764f34c148f0bcc78d18553e || 7755acfc | | [[PlayStation Network]] || 14,599,800 || 2,919 || 4c3db5f23b145fccd24c9b84aba3b7dd || ca8db908a7c9fbac764f34c148f0bcc78d18553e || 7755acfc | ||
− | |||
− | |||
|- | |- | ||
| [[Tapwave Zodiac]] || 14,639,397 || 2,923 || 9640fc4b2c8447bbd28f2080725d5c51 || 2cda310805397ae44059bbcaed3cd602f4864a82 || 541a97c2 | | [[Tapwave Zodiac]] || 14,639,397 || 2,923 || 9640fc4b2c8447bbd28f2080725d5c51 || 2cda310805397ae44059bbcaed3cd602f4864a82 || 541a97c2 | ||
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== Notes == | == Notes == | ||
The BFG Edition variant of the DOOM2.WAD file is inappropriately marked as a PWAD and the TITLEPIC lump is missing. This will cause some source ports to malfunction or to issue warning messages when using it. | The BFG Edition variant of the DOOM2.WAD file is inappropriately marked as a PWAD and the TITLEPIC lump is missing. This will cause some source ports to malfunction or to issue warning messages when using it. | ||
+ | |||
+ | The [[Nintendo Switch]] version is the same as the Unity 1.0 version. | ||
[[Doom Eternal]] includes a copy of the Bethesda.net version of DOOM2.WAD (along with the PlayStation Network version of [[DOOM.WAD]]) under its install directory, in {{c|base/classicwads}}. | [[Doom Eternal]] includes a copy of the Bethesda.net version of DOOM2.WAD (along with the PlayStation Network version of [[DOOM.WAD]]) under its install directory, in {{c|base/classicwads}}. |
Latest revision as of 22:19, 28 November 2020
DOOM2.WAD is the IWAD used by Doom II.
Latest versions of Doom II[edit]
Version 1.9 is 14,604,584 bytes in size, is dated 1995-02-01, and contains 2,919 entries. It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 25e1459ca71d321525f84628f45ca8cd |
SHA-1 | 7ec7652fcfce8ddc6e801839291f0e28ef1d5ae7 |
CRC-32 | ec8725db |
The BFG Edition version is 14,691,821 bytes in size, contains 2,935 entries, and has the following hashes:
Hash type | Hash code |
---|---|
MD5 | c3bea40570c23e511a7ed3ebcd9865f7 |
SHA-1 | a59548125f59f6aa1a41c22f615557d3dd2e85a9 |
CRC-32 | 927a778a |
A version of Doom II from Bethesda.net packaged with the vanilla engine contains a modified IWAD with similar resources as the BFG Edition. It is 14,603,212 bytes in size, contains 2,919 entries, and has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 97573aaf26957099ed45e61d81a0a1a3 |
SHA-1 | f1b6ba94352d53f646b67c01d2da88c5c40e3179 |
CRC-32 | 62fd057f |
Older versions[edit]
Version | File date | Size (bytes) | Entries | MD5 | SHA-1 | CRC-32 |
---|---|---|---|---|---|---|
1.666g | 1994-08-29 | 14,824,716 | 2,934 | d9153ced9fd5b898b36cc5844e35b520 | a4ce5128d57cb129fdd1441c12b58245be55c8ce | c08005f7 |
1.666 | 1994-08-29 | 14,943,400 | 2,956 | 30e3c2d0350b67bfbf47271970b74b2f | 6d559b7ceece4f5ad457415049711992370d520a | e2a683bd |
1.7 | 1994-09-21 | 14,612,688 | 2,919 | ea74a47a791fdef2e9f2ea8b8a9da13b | 78009057420b792eacff482021db6fe13b370dcc | 47daeb2e |
1.7a | 1994-10-18 | 14,612,688 | 2,919 | d7a07e5d3f4625074312bc299d7ed33f | 70192b8d5aba65c7e633a7c7bcfe7e3e90640c97 | 952f6baa |
1.8f | 1994-12-01 | 14,607,420 | 2,914 | 3cb02349b3df649c86290907eed64e7b | d510c877031bbd5f3d198581a2c8651e09b9861f | 27eaae69 |
1.8 | 1995-01-20 | 14,612,688 | 2,919 | c236745bb01d89bbb866c8fed81b6f8c | 79c283b18e61b9a989cfd3e0f19a42ea98fda551 | 31bd3bc0 |
Console versions[edit]
Port | Size (bytes) | Entries | MD5 | SHA-1 | CRC-32 |
---|---|---|---|---|---|
Doom Classic Unity port 1.0 | 14,668,180 | 2,920 | e7395bd5e838d58627bd028871efbc14 | 9b39107b5bcfd1f989bcfe46f68dbc1f49222922 | 897339a7 |
Doom Classic Unity port 1.1 | 14,685,607 | 2,920 | 7895d10c281305c45a7e5f01b3f7b1d8 | b723882122e90b61a1d92a11dcfcf9cbf95a407e | 22c291c8 |
Xbox 360 BFG Edition | 14,677,988 | 2,931 | f617591a6c5d07037eb716dc4863e26b | b7ba1c68631023ea1aab1d7b9f7f6e9afc508f39 | 1350e452 |
XBLA standalone | 14,685,034 | 2,931 | 43c2df32dc6c740cb11f34dc5ab693fa | 55e445badd63d8841ebea887910c26c62c7f525e | 3f2b4852 |
Xbox Resurrection of Evil | 14,683,458 | 2,931 | a793ebcdd790afad4a1f39cc39a893bd | 1c91d86cd8a2f3817227986503a6672a5e1613f0 | 218030c8 |
PlayStation Network | 14,599,800 | 2,919 | 4c3db5f23b145fccd24c9b84aba3b7dd | ca8db908a7c9fbac764f34c148f0bcc78d18553e | 7755acfc |
Tapwave Zodiac | 14,639,397 | 2,923 | 9640fc4b2c8447bbd28f2080725d5c51 | 2cda310805397ae44059bbcaed3cd602f4864a82 | 541a97c2 |
Notes[edit]
The BFG Edition variant of the DOOM2.WAD file is inappropriately marked as a PWAD and the TITLEPIC lump is missing. This will cause some source ports to malfunction or to issue warning messages when using it.
The Nintendo Switch version is the same as the Unity 1.0 version.
Doom Eternal includes a copy of the Bethesda.net version of DOOM2.WAD (along with the PlayStation Network version of DOOM.WAD) under its install directory, in base/classicwads.