Difference between revisions of "DOOM BFA"
From DoomWiki.org
[checked revision] | [unchecked revision] |
m (rm unused fields) |
(Improved and updated some stuff here and there) |
||
Line 15: | Line 15: | ||
|repourl = [https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG GitHub] | |repourl = [https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG GitHub] | ||
}} | }} | ||
− | '''Classic RBDOOM 3 BFG''' is a [[source port]] of [[Doom 3: BFG Edition]] that uses [[RBDOOM-3-BFG]] source code. This source port mainly focuses on [[Doom Classic]] and provides various bug fixes and restored content that has been cut from the original | + | '''Classic RBDOOM 3 BFG''' is a [[source port]] of [[Doom 3: BFG Edition]] that uses [[RBDOOM-3-BFG]] source code. This source port mainly focuses on [[Doom Classic]] but also offers various additions for [[Doom 3]] and provides various bug fixes and restored content that has been cut from the original games. |
==Features== | ==Features== | ||
− | * Improved [[sprites]] and [[flat]]s loaded from [[PWAD]]s. | + | ===Doom 3 BFG Edition=== |
− | * [[DEHACKED]] support. | + | * Full controller support (plug n' play anytime). |
+ | * Support for multiple controller layouts depending on the edition | ||
+ | *# DOOM 3 BFG Edition: XBOX 360, PS3 | ||
+ | *# DOOM 3 (2019): XBOX 360, PS3, XBOX ONE, PS4, Nintendo Switch | ||
+ | * {{wp|Environmental Audio Extensions|EAX}} support for all games (through {{wp|OpenAL#Implementations|OpenAL Soft}} EFX). | ||
+ | ===Classic Doom=== | ||
+ | * Improved [[sprites]] and [[flat]]s loaded from [[PWAD]]s, by using it's own name processing algorithm. | ||
+ | * [[DEHACKED]] support, with some BOOM extensions like par time editing. | ||
* Added [[Final Doom]] and [[Master Levels]] as expansions for [[Doom II]]. | * Added [[Final Doom]] and [[Master Levels]] as expansions for [[Doom II]]. | ||
− | * Fixed | + | * Fixed various inaccessible secrets on various maps. |
* Added two different endings for Master Levels. | * Added two different endings for Master Levels. | ||
− | * | + | * Switch [[aspect ratio]] between the original (4:3 with borders), stretch (4:3 no borders) and correct (16:9). |
− | |||
− | |||
* Removed and increased various [[static limits]]. | * Removed and increased various [[static limits]]. | ||
− | + | * Improved lighting with two variants Dark and Light. | |
− | |||
− | * Improved lighting | ||
− | |||
− | |||
* [[Free look]] for Doom I & II. | * [[Free look]] for Doom I & II. | ||
* [[Chasecam]] for Doom I & II | * [[Chasecam]] for Doom I & II | ||
* [[Jumping]] for Doom I & II | * [[Jumping]] for Doom I & II | ||
* [[Crosshair]] for Doom I & II | * [[Crosshair]] for Doom I & II | ||
+ | * Support for EXPINFO, an alternative to MAPINFO | ||
+ | ===Doom 3=== | ||
+ | * Option to use forced aspect ratio (4:3). | ||
+ | * Add it's own [[SDK]] (can also affect Classic Doom) | ||
+ | * Option to switch flashlight (BFG, 2004 Original, BFGMix (Original with Battery)) (requires new game). | ||
+ | * Adjustable player model Field of View | ||
+ | * Add a new command that allow you to package a folder in a .resources file. (writeresourcefilewithdir) | ||
==Unlocked content== | ==Unlocked content== | ||
Line 75: | Line 83: | ||
===Doom 3: BFG Edition=== | ===Doom 3: BFG Edition=== | ||
*com_game_mode: Launch straight forward the desired game. (After the splash screen) | *com_game_mode: Launch straight forward the desired game. (After the splash screen) | ||
− | *in_joylayout: Change controller layout | + | *in_joylayout: Change controller layout (based on the Edition you are using). |
− | |||
− | |||
− | |||
*cl_pitch: Adjust the pitch of Classic Doom sound effects | *cl_pitch: Adjust the pitch of Classic Doom sound effects | ||
Revision as of 15:17, 30 November 2019
Classic RBDOOM 3 BFG | |
Codebase | Doom 3: BFG Edition |
---|---|
Developer(s) | George Kalampokis |
Initial release | 1.1.0 (2017-04-04, 6 years ago) |
Latest release | 1.2.8 (2021-10-29, 2 years ago) |
Development status | Active |
Written in | C++ |
Target Platform | Cross-platform (Only Windows and Linux version is tested) |
Available in | English (United States) |
License | GNU General Public License v3+ |
Website | Classic RBDOOM 3 BFG site |
Source Repository
(Git) |
GitHub |
Classic RBDOOM 3 BFG is a source port of Doom 3: BFG Edition that uses RBDOOM-3-BFG source code. This source port mainly focuses on Doom Classic but also offers various additions for Doom 3 and provides various bug fixes and restored content that has been cut from the original games.
Contents
Features
Doom 3 BFG Edition
- Full controller support (plug n' play anytime).
- Support for multiple controller layouts depending on the edition
- DOOM 3 BFG Edition: XBOX 360, PS3
- DOOM 3 (2019): XBOX 360, PS3, XBOX ONE, PS4, Nintendo Switch
- EAX support for all games (through OpenAL Soft EFX).
Classic Doom
- Improved sprites and flats loaded from PWADs, by using it's own name processing algorithm.
- DEHACKED support, with some BOOM extensions like par time editing.
- Added Final Doom and Master Levels as expansions for Doom II.
- Fixed various inaccessible secrets on various maps.
- Added two different endings for Master Levels.
- Switch aspect ratio between the original (4:3 with borders), stretch (4:3 no borders) and correct (16:9).
- Removed and increased various static limits.
- Improved lighting with two variants Dark and Light.
- Free look for Doom I & II.
- Chasecam for Doom I & II
- Jumping for Doom I & II
- Crosshair for Doom I & II
- Support for EXPINFO, an alternative to MAPINFO
Doom 3
- Option to use forced aspect ratio (4:3).
- Add it's own SDK (can also affect Classic Doom)
- Option to switch flashlight (BFG, 2004 Original, BFGMix (Original with Battery)) (requires new game).
- Adjustable player model Field of View
- Add a new command that allow you to package a folder in a .resources file. (writeresourcefilewithdir)
Unlocked content
Various features of Doom Classic have been cut from Doom 3: BFG Edition. Classic RBDOOM 3 BFG restores various parts of this content, such as:
Ultimate Doom and Doom II
- In the PC version multiplayer is enabled.
- All cheat codes have been enabled.
- You can input the original command line parameters.
- There is confirmation when selecting Nightmare! skill.
- On Nightmare!, the fast monsters mechanic has been restored entirely.
- The INTERPIC lump will be used instead of the TITLEPIC, only if the TITLEPIC is missing.
Ultimate Doom
- All animation has been restored to the intermission screens.
Doom II
- MAP33: Betray is present, and is normally accessible (with par time set to 4:00).
- No Rest for the Living has now proper music order and par times.
New parameters
Classic RBDOOM 3 BFG also adds new parameters for both Doom Classic games and for Doom 3; these parameters are:
Ultimate Doom and Doom II
- doom, doom2, both: Allow you to force the original command line parameters to be accepted only by either Ultimate Doom, Doom II or both games.
- classich: Enables Doom Classic cheat codes
- zmem: Set the size of zone memory in megabytes (Default is 30MB)
Doom II
- exp: Starts new game with the desired expansion. Possible values: (This parameter can be combined with the warp parameter)
- ex: Used inside the file parameter allowing you to load different mods per expansion. Example: -file ex 1 <path-to-mod>(NOTE: the numbers are similar as the exp parameter with the difference that number 2 is in the end)
Doom 3: BFG Edition
- com_game_mode: Launch straight forward the desired game. (After the splash screen)
- in_joylayout: Change controller layout (based on the Edition you are using).
- cl_pitch: Adjust the pitch of Classic Doom sound effects
External links
Source code genealogy | ||
---|---|---|
Based on RBDOOM-3-BFG |
Classic RBDOOM 3 BFG | Active |