Difference between revisions of "DOOM BFA"
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{{InfoboxSourcePort | {{InfoboxSourcePort | ||
− | |title = | + | |title = DOOM BFA |
|caption = Improve classic Doom engine inside Doom 3:BFG Edition | |caption = Improve classic Doom engine inside Doom 3:BFG Edition | ||
|developer = George Kalampokis | |developer = George Kalampokis | ||
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|repourl = [https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG GitHub] | |repourl = [https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG GitHub] | ||
}} | }} | ||
− | ''' | + | '''DOOM BFA''' is a [[source port]] of [[Doom 3: BFG Edition]] that uses [[RBDOOM-3-BFG]] source code. This source port mainly focuses on [[Doom Classic]] but also offers various additions for [[Doom 3]] and provides various bug fixes and restored content that has been cut from the original games. |
==Features== | ==Features== | ||
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==New parameters== | ==New parameters== | ||
− | + | DOOM BFA also adds new parameters for both Doom Classic games and for [[Doom 3]]; these parameters are: | |
===Ultimate Doom and Doom II=== | ===Ultimate Doom and Doom II=== | ||
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* classich: Enables Doom Classic cheat codes | * classich: Enables Doom Classic cheat codes | ||
* zmem: Set the size of [[zone memory]] in megabytes (Default is 30MB) | * zmem: Set the size of [[zone memory]] in megabytes (Default is 30MB) | ||
+ | * extractMaster: export MASTERLEVELS.WAD into MASTERLEVELZ.WAD and load it to ports that support MAPINFO | ||
===Doom II=== | ===Doom II=== | ||
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== External links == | == External links == | ||
− | *[https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases/latest | + | *[https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases/latest DOOM BFA on github] |
− | *[http://www.moddb.com/mods/classic-rbdoom-3-bfg-edition | + | *[http://www.moddb.com/mods/classic-rbdoom-3-bfg-edition DOOM BFA on modDb] |
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{{s-port}} | {{s-port}} | ||
{{s-bef|before=[[RBDOOM-3-BFG]]}} | {{s-bef|before=[[RBDOOM-3-BFG]]}} | ||
− | {{s-ttl|title= | + | {{s-ttl|title=DOOM BFA}} |
{{s-non|reason=Active}} | {{s-non|reason=Active}} | ||
{{s-end}} | {{s-end}} | ||
[[Category:Doom 3 ports]] | [[Category:Doom 3 ports]] |
Revision as of 15:17, 7 February 2020
DOOM BFA | |
Codebase | Doom 3: BFG Edition |
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Developer(s) | George Kalampokis |
Initial release | 1.1.0 (2017-04-04, 7 years ago) |
Latest release | 1.2.8 (2021-10-29, 2 years ago) |
Development status | Active |
Written in | C++ |
Target Platform | Cross-platform (Only Windows and Linux version is tested) |
Available in | English (United States) |
License | GNU General Public License v3+ |
Website | Classic RBDOOM 3 BFG site |
Source Repository
(Git) |
GitHub |
DOOM BFA is a source port of Doom 3: BFG Edition that uses RBDOOM-3-BFG source code. This source port mainly focuses on Doom Classic but also offers various additions for Doom 3 and provides various bug fixes and restored content that has been cut from the original games.
Contents
Features
Doom 3 BFG Edition
- Full controller support (plug n' play anytime).
- Support for multiple controller layouts depending on the edition
- DOOM 3 BFG Edition: XBOX 360, PS3
- DOOM 3 (2019): XBOX 360, PS3, XBOX ONE, PS4, Nintendo Switch
- EAX support for all games (through OpenAL Soft EFX).
Classic Doom
- Improved sprites and flats loaded from PWADs, by using it's own name processing algorithm.
- DEHACKED support, with some BOOM extensions like par time editing.
- Added Final Doom and Master Levels as expansions for Doom II.
- Fixed various inaccessible secrets on various maps.
- Added two different endings for Master Levels.
- Switch aspect ratio between the original (4:3 with borders), stretch (4:3 no borders) and correct (16:9).
- Removed and increased various static limits.
- Improved lighting with two variants Dark and Light.
- Free look for Doom I & II.
- Chasecam for Doom I & II
- Jumping for Doom I & II
- Crosshair for Doom I & II
- Support for EXPINFO, an alternative to MAPINFO
- When Aspect Ratio Correction is active the status bar will extend in order to show the level time and the power up remaining times (in seconds)
Doom 3
- Option to use forced aspect ratio (4:3).
- Add it's own SDK (can also affect Classic Doom)
- Option to switch flashlight (BFG, 2004 Original, BFGMix (Original with Battery)) (requires new game).
- Adjustable player model Field of View
- Add a new command that allow you to package a folder in a .resources file. (writeresourcefilewithdir)
Unlocked content
Various features of Doom Classic have been cut from Doom 3: BFG Edition. Classic RBDOOM 3 BFG restores various parts of this content, such as:
Ultimate Doom and Doom II
- In the PC version multiplayer is enabled.
- All cheat codes have been enabled.
- You can input the original command line parameters.
- There is confirmation when selecting Nightmare! skill.
- On Nightmare!, the fast monsters mechanic has been restored entirely.
- The INTERPIC lump will be used instead of the TITLEPIC, only if the TITLEPIC is missing.
Ultimate Doom
- All animation has been restored to the intermission screens.
Doom II
- MAP33: Betray is present, and is normally accessible (with par time set to 4:00).
- No Rest for the Living has now proper music order and par times.
New parameters
DOOM BFA also adds new parameters for both Doom Classic games and for Doom 3; these parameters are:
Ultimate Doom and Doom II
- doom, doom2, both: Allow you to force the original command line parameters to be accepted only by either Ultimate Doom, Doom II or both games.
- classich: Enables Doom Classic cheat codes
- zmem: Set the size of zone memory in megabytes (Default is 30MB)
- extractMaster: export MASTERLEVELS.WAD into MASTERLEVELZ.WAD and load it to ports that support MAPINFO
Doom II
- exp: Starts new game with the desired expansion. Possible values: (This parameter can be combined with the warp parameter)
- ex: Used inside the file parameter allowing you to load different mods per expansion. Example: -file ex 1 <path-to-mod>(NOTE: the numbers are similar as the exp parameter with the difference that number 2 is in the end)
Doom 3: BFG Edition
- com_game_mode: Launch straight forward the desired game. (After the splash screen)
- in_joylayout: Change controller layout (based on the Edition you are using).
- cl_pitch: Adjust the pitch of Classic Doom sound effects
External links
Source code genealogy | ||
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Based on RBDOOM-3-BFG |
DOOM BFA | Active |