Difference between revisions of "DOOM BFA"

From DoomWiki.org

[checked revision][unchecked revision]
(Classic Doom)
Line 1: Line 1:
 
{{InfoboxSourcePort
 
{{InfoboxSourcePort
|title = Classic RBDOOM 3 BFG
+
|title = DOOM BFA
 
|caption = Improve classic Doom engine inside Doom 3:BFG Edition
 
|caption = Improve classic Doom engine inside Doom 3:BFG Edition
 
|developer = George Kalampokis
 
|developer = George Kalampokis
Line 15: Line 15:
 
|repourl = [https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG GitHub]
 
|repourl = [https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG GitHub]
 
}}
 
}}
'''Classic RBDOOM 3 BFG''' is a [[source port]] of [[Doom 3: BFG Edition]] that uses [[RBDOOM-3-BFG]] source code. This source port mainly focuses on [[Doom Classic]] but also offers various additions for [[Doom 3]] and provides various bug fixes and restored content that has been cut from the original games.
+
'''DOOM BFA''' is a [[source port]] of [[Doom 3: BFG Edition]] that uses [[RBDOOM-3-BFG]] source code. This source port mainly focuses on [[Doom Classic]] but also offers various additions for [[Doom 3]] and provides various bug fixes and restored content that has been cut from the original games.
  
 
==Features==
 
==Features==
Line 67: Line 67:
  
 
==New parameters==
 
==New parameters==
Classic RBDOOM 3 BFG also adds new parameters for both Doom Classic games and for [[Doom 3]]; these parameters are:
+
DOOM BFA also adds new parameters for both Doom Classic games and for [[Doom 3]]; these parameters are:
  
 
===Ultimate Doom and Doom II===
 
===Ultimate Doom and Doom II===
Line 73: Line 73:
 
* classich: Enables Doom Classic cheat codes
 
* classich: Enables Doom Classic cheat codes
 
* zmem: Set the size of [[zone memory]] in megabytes (Default is 30MB)
 
* zmem: Set the size of [[zone memory]] in megabytes (Default is 30MB)
 +
* extractMaster: export MASTERLEVELS.WAD into MASTERLEVELZ.WAD and load it to ports that support MAPINFO
  
 
===Doom II===
 
===Doom II===
Line 89: Line 90:
  
 
== External links ==
 
== External links ==
*[https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases/latest Classic RBDOOM 3 BFG on github]
+
*[https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases/latest DOOM BFA on github]
*[http://www.moddb.com/mods/classic-rbdoom-3-bfg-edition Classic RBDOOM 3 BFG on modDb]
+
*[http://www.moddb.com/mods/classic-rbdoom-3-bfg-edition DOOM BFA on modDb]
  
  
Line 96: Line 97:
 
{{s-port}}
 
{{s-port}}
 
{{s-bef|before=[[RBDOOM-3-BFG]]}}
 
{{s-bef|before=[[RBDOOM-3-BFG]]}}
{{s-ttl|title=Classic RBDOOM 3 BFG}}
+
{{s-ttl|title=DOOM BFA}}
 
{{s-non|reason=Active}}
 
{{s-non|reason=Active}}
 
{{s-end}}
 
{{s-end}}
  
 
[[Category:Doom 3 ports]]
 
[[Category:Doom 3 ports]]

Revision as of 15:17, 7 February 2020

DOOM BFA
Codebase Doom 3: BFG Edition
Developer(s) George Kalampokis
Initial release 1.1.0 (2017-04-04, 7 years ago)
Latest release 1.2.8 (2021-10-29, 2 years ago)
Development status Active
Written in C++
Target Platform Cross-platform (Only Windows and Linux version is tested)
Available in English (United States)
License GNU General Public License v3+
Website Classic RBDOOM 3 BFG site
Source Repository

(Git)

GitHub

DOOM BFA is a source port of Doom 3: BFG Edition that uses RBDOOM-3-BFG source code. This source port mainly focuses on Doom Classic but also offers various additions for Doom 3 and provides various bug fixes and restored content that has been cut from the original games.

Features

Doom 3 BFG Edition

  • Full controller support (plug n' play anytime).
  • Support for multiple controller layouts depending on the edition
    1. DOOM 3 BFG Edition: XBOX 360, PS3
    2. DOOM 3 (2019): XBOX 360, PS3, XBOX ONE, PS4, Nintendo Switch
  • EAX support for all games (through OpenAL Soft EFX).

Classic Doom

  • Improved sprites and flats loaded from PWADs, by using it's own name processing algorithm.
  • DEHACKED support, with some BOOM extensions like par time editing.
  • Added Final Doom and Master Levels as expansions for Doom II.
  • Fixed various inaccessible secrets on various maps.
  • Added two different endings for Master Levels.
  • Switch aspect ratio between the original (4:3 with borders), stretch (4:3 no borders) and correct (16:9).
  • Removed and increased various static limits.
  • Improved lighting with two variants Dark and Light.
  • Free look for Doom I & II.
  • Chasecam for Doom I & II
  • Jumping for Doom I & II
  • Crosshair for Doom I & II
  • Support for EXPINFO, an alternative to MAPINFO
  • When Aspect Ratio Correction is active the status bar will extend in order to show the level time and the power up remaining times (in seconds)

Doom 3

  • Option to use forced aspect ratio (4:3).
  • Add it's own SDK (can also affect Classic Doom)
  • Option to switch flashlight (BFG, 2004 Original, BFGMix (Original with Battery)) (requires new game).
  • Adjustable player model Field of View
  • Add a new command that allow you to package a folder in a .resources file. (writeresourcefilewithdir)

Unlocked content

Various features of Doom Classic have been cut from Doom 3: BFG Edition. Classic RBDOOM 3 BFG restores various parts of this content, such as:

Ultimate Doom and Doom II

  • In the PC version multiplayer is enabled.
  • All cheat codes have been enabled.
  • You can input the original command line parameters.
  • There is confirmation when selecting Nightmare! skill.
  • On Nightmare!, the fast monsters mechanic has been restored entirely.
  • The INTERPIC lump will be used instead of the TITLEPIC, only if the TITLEPIC is missing.

Ultimate Doom

  • All animation has been restored to the intermission screens.

Doom II

New parameters

DOOM BFA also adds new parameters for both Doom Classic games and for Doom 3; these parameters are:

Ultimate Doom and Doom II

  • doom, doom2, both: Allow you to force the original command line parameters to be accepted only by either Ultimate Doom, Doom II or both games.
  • classich: Enables Doom Classic cheat codes
  • zmem: Set the size of zone memory in megabytes (Default is 30MB)
  • extractMaster: export MASTERLEVELS.WAD into MASTERLEVELZ.WAD and load it to ports that support MAPINFO

Doom II

  • exp: Starts new game with the desired expansion. Possible values: (This parameter can be combined with the warp parameter)
    1. Doom II
    2. No Rest for the Living
    3. TNT: Evilution
    4. The Plutonia Experiment
    5. Master Levels
  • ex: Used inside the file parameter allowing you to load different mods per expansion. Example: -file ex 1 <path-to-mod>(NOTE: the numbers are similar as the exp parameter with the difference that number 2 is in the end)

Doom 3: BFG Edition

  • com_game_mode: Launch straight forward the desired game. (After the splash screen)
  • in_joylayout: Change controller layout (based on the Edition you are using).
  • cl_pitch: Adjust the pitch of Classic Doom sound effects

External links


Source code genealogy
Based on
RBDOOM-3-BFG
DOOM BFA Active