Difference between revisions of "Daedolon"

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[[Image:menu_mage.png|frame|The Mage Daedolon, from [[Hexen]]'s class selection screen.]]
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[[File:Daedoolon.png|frame|Daedolon the Mage as seen in the class selection screen in [[Hexen]].]]
'''Daedolon the Mage''' is one of three playable character classes in [[Hexen]]. He is physically weaker than his allies [[Baratus]] and [[Parias]], and cannot move as quickly or jump as high as they can. He wears little armor, and relies very heavily on [[mana]]. He specializes in ranged magical attacks.
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[[File:Hexenstainedglass-mage.png|144px|thumb|A stained-glass depiction of the Mage.]]
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'''Daedolon the Mage''' is one of the three playable hero [[player class|classes]] in [[Hexen]]. He wears red robes with a hood, leather boots, a small belt with a skull girdle, a golden necklace with a purple gem, and carries a staff and a dagger (though he is not seen using either of them at any point in the game). Daedolon is the physically weakest, slowest and can't wear as much armor as the other two characters, however, he works out these facts with his deep study of the arcane arts, giving him impressive magical abilities.
  
When Daedolon uses a [[fléchette]], it pretty much works the same as the [[Timebomb of the Ancients]] from [[Heretic]], exploding one second after it is placed. The [[Mystic Ambit Incant]] allows him to restore mana points to himself and his nearby allies. The [[Icon of the Defender]], in addition to invulnerability, makes him reflect projectiles back at his enemies. His armor class benefits the most from the [[Amulet of Warding]] and the least from the [[Mesh Armor]].
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The mage is an interesting, yet difficult and ultimately rewarding class to play in the game, requiring a lot of strategy in order to master his moves. Played properly, he is the most powerful of the three classes. Keeping distance between you and your enemies is essential for the mage, as his low speed and armor make him quite vulnerable to damage; fortunately, Daedolon has an arsenal of ranged attacks which help accomplish this task and is still fast enough to strafe and dodge most projectiles provided there is enough room.
* Min/Max Armor class:  1/16
 
 
  
'''Daedolon' Weapons'''
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* The [[Fléchette]] in the hands of the mage acts very similar to the [[Timebomb of the Ancients]] from [[Heretic]]. The mage will "summon" the fléchette (which looks like an ethereal version of itself), which will float in the air for about a second long before detonating, inflicting good damage to anything in a small blast radius around it, including the mage and any monster that is blocking ([[Centaur]], [[Slaughtaur]], [[Heresiarch]]). This method gives for quite a few ways for the mage to strategically use the fléchette. The best way to use it is to use it as a "trap", this means attacking the enemy at range, and when distance begins to close, lay a fléchette, then back out a little. The incoming enemy will be in the blast zone by the time the fléchette explodes, and given the damage it took by your attacks, will probably die by the explosion. The same applies for when a group of enemies chases after you, greatly amplifying the effects if the fléchette, and making it possible to kill multiple enemies with only a single fléchette.
*[[Sapphire Wand]]
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*[[Frost Shards]]
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* While under the effects of the [[Icon of the Defender]] the mage gains total invincibility. In addition, all incoming projectiles will be deflected from the mage, possibly hitting the attacker back as well.
*[[Arc of Death]]
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*[[Bloodscourge]]
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* When using the [[Mystic Ambit Incant]], the mage gives both himself and nearby allies some mana.
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===Daedolon's Armor===
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Daedolon's default number of armor is 1, and is also his minimum; it cannot drop below that, no matter how much damage is taken. Daedolon benefits from armor pieces in the following way:
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* [[Amulet of Warding]]: Gives 5 points of armor
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* [[Falcon Shield]]: Gives 3 points of armor
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* [[Platinum Helm]]: Gives 2 points of armor
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* [[Mesh Armor]]: Gives 1 point of armor
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With his minimum armor and all the four extra pieces, Daedolon has a total of 12 armor points; however, his maximum is 16. If the 16 armor points are desired, the four armor parts and the use of [[Dragonskin Bracers]] are required.
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===Daedolon's Weapons===
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* [[Sapphire Wand]]: A ranged weapon that fires low damaging magical beams which can pierce through enemies.
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* [[Frost Shards]]: A spell that uses [[Blue Mana]] to fire a spread of ice shards, freezing enemies.
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* [[Arc of Death]]: A spell that uses [[Green Mana]] to fire a bolt of lighting that continuously damages and chases enemies it hits.
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* [[Bloodscourge]]: A three piece staff that uses both blue and green mana to fire powerful homing fireballs.
  
 
==See also==
 
==See also==

Revision as of 19:46, 14 March 2021

Daedolon the Mage as seen in the class selection screen in Hexen.
A stained-glass depiction of the Mage.

Daedolon the Mage is one of the three playable hero classes in Hexen. He wears red robes with a hood, leather boots, a small belt with a skull girdle, a golden necklace with a purple gem, and carries a staff and a dagger (though he is not seen using either of them at any point in the game). Daedolon is the physically weakest, slowest and can't wear as much armor as the other two characters, however, he works out these facts with his deep study of the arcane arts, giving him impressive magical abilities.

The mage is an interesting, yet difficult and ultimately rewarding class to play in the game, requiring a lot of strategy in order to master his moves. Played properly, he is the most powerful of the three classes. Keeping distance between you and your enemies is essential for the mage, as his low speed and armor make him quite vulnerable to damage; fortunately, Daedolon has an arsenal of ranged attacks which help accomplish this task and is still fast enough to strafe and dodge most projectiles provided there is enough room.

  • The Fléchette in the hands of the mage acts very similar to the Timebomb of the Ancients from Heretic. The mage will "summon" the fléchette (which looks like an ethereal version of itself), which will float in the air for about a second long before detonating, inflicting good damage to anything in a small blast radius around it, including the mage and any monster that is blocking (Centaur, Slaughtaur, Heresiarch). This method gives for quite a few ways for the mage to strategically use the fléchette. The best way to use it is to use it as a "trap", this means attacking the enemy at range, and when distance begins to close, lay a fléchette, then back out a little. The incoming enemy will be in the blast zone by the time the fléchette explodes, and given the damage it took by your attacks, will probably die by the explosion. The same applies for when a group of enemies chases after you, greatly amplifying the effects if the fléchette, and making it possible to kill multiple enemies with only a single fléchette.
  • While under the effects of the Icon of the Defender the mage gains total invincibility. In addition, all incoming projectiles will be deflected from the mage, possibly hitting the attacker back as well.

Daedolon's Armor

Daedolon's default number of armor is 1, and is also his minimum; it cannot drop below that, no matter how much damage is taken. Daedolon benefits from armor pieces in the following way:

With his minimum armor and all the four extra pieces, Daedolon has a total of 12 armor points; however, his maximum is 16. If the 16 armor points are desired, the four armor parts and the use of Dragonskin Bracers are required.

Daedolon's Weapons

  • Sapphire Wand: A ranged weapon that fires low damaging magical beams which can pierce through enemies.
  • Frost Shards: A spell that uses Blue Mana to fire a spread of ice shards, freezing enemies.
  • Arc of Death: A spell that uses Green Mana to fire a bolt of lighting that continuously damages and chases enemies it hits.
  • Bloodscourge: A three piece staff that uses both blue and green mana to fire powerful homing fireballs.

See also