Difference between revisions of "Daniel Gimmer (Tormentor667)"
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==Body of work== | ==Body of work== | ||
===2000=== | ===2000=== | ||
− | *X-MAS DEATHMATCH ({{ig|id=10903}}) | + | * X-MAS DEATHMATCH ({{ig|id=10903}}) |
===2001=== | ===2001=== | ||
− | *Perforated Entrails (light version) ({{ig|id=11734}}) | + | * Perforated Entrails (light version) ({{ig|id=11734}}) |
===2004=== | ===2004=== | ||
− | *Blood Resource Pack ({{ig|id=12571}}) | + | * Blood Resource Pack ({{ig|id=12571}}) |
− | *[[The City of the Damned]] ({{ig|id=12577}}) | + | * [[The City of the Damned]] ({{ig|id=12577}}) |
− | *[[ZDoom Community Map Project: Take 1]] ({{ig|id=12815}}) | + | * [[ZDoom Community Map Project: Take 1]] ({{ig|id=12815}}) |
**Project lead, mapping, graphics | **Project lead, mapping, graphics | ||
===2006=== | ===2006=== | ||
− | *Too Much Brown ({{ig|id=14328}}) | + | * Too Much Brown ({{ig|id=14328}}) |
− | *Duke Nukem Texture Pack ({{ig|id=14335}}) | + | * Duke Nukem Texture Pack ({{ig|id=14335}}) |
− | *Sapphire: Orbital Research ({{ig|id=14364}}) | + | * Sapphire: Orbital Research ({{ig|id=14364}}) |
− | *[[Austerity: A Simplicity Tribute]] ({{ig|id=14726}}) | + | * [[Austerity: A Simplicity Tribute]] ({{ig|id=14726}}) |
===2007=== | ===2007=== | ||
− | *[[Community Chest 3]] ({{ig|id=15156}}) | + | * [[Community Chest 3]] ({{ig|id=15156}}) |
− | **Graphics | + | ** Graphics |
− | ** | + | ** {{maplinkgen|MAP06|Foregone Destruction|Community Chest 3}} |
− | *[[Knee-Deep in ZDoom]] ({{ig|id=17250}}) | + | * [[Knee-Deep in ZDoom]] ({{ig|id=17250}}) |
− | **Project lead, sprites, graphics | + | ** Project lead, sprites, graphics |
− | **'''Primary mapping''': [[Z1M1: Hangar (Knee-Deep in ZDoom)|Z1M1]], [[Z1M5: Phobos Lab (Knee-Deep in ZDoom)|Z1M5]], [[Z1M8: Phobos Anomaly (Knee-Deep in ZDoom)|Z1M8]], and [[Z1M10: Penultimate Evil (Knee-Deep in ZDoom)|Z1M10]] | + | ** '''Primary mapping''': [[Z1M1: Hangar (Knee-Deep in ZDoom)|Z1M1]], [[Z1M5: Phobos Lab (Knee-Deep in ZDoom)|Z1M5]], [[Z1M8: Phobos Anomaly (Knee-Deep in ZDoom)|Z1M8]], and [[Z1M10: Penultimate Evil (Knee-Deep in ZDoom)|Z1M10]] |
− | **'''Secondary mapping''': [[Z1M2: Nuclear Plant (Knee-Deep in ZDoom)|Z1M2]], [[Z1M7: Computer Station (Knee-Deep in ZDoom)|Z1M7]], and [[Z1M9: Military Base (Knee-Deep in ZDoom)|Z1M9]] | + | ** '''Secondary mapping''': [[Z1M2: Nuclear Plant (Knee-Deep in ZDoom)|Z1M2]], [[Z1M7: Computer Station (Knee-Deep in ZDoom)|Z1M7]], and [[Z1M9: Military Base (Knee-Deep in ZDoom)|Z1M9]] |
− | *[[Torment and Torture (series)|The Ultimate Torment & Torture]] ({{ig|id=15107}}) | + | * [[Torment and Torture (series)|The Ultimate Torment & Torture]] ({{ig|id=15107}}) |
===2008=== | ===2008=== | ||
− | *[[ZPack: Random Maps for ZDoom]] ({{ig|id=15332}}) | + | * [[ZPack: Random Maps for ZDoom]] ({{ig|id=15332}}) |
**Graphics, textures | **Graphics, textures | ||
**Titlemap | **Titlemap | ||
Line 43: | Line 43: | ||
===2009=== | ===2009=== | ||
− | *{{Realm667|id=318||Tormentor667's Detail Guide|linkonly=1}} | + | * {{Realm667|id=318||Tormentor667's Detail Guide|linkonly=1}} |
===2010=== | ===2010=== | ||
− | *[[Stronghold]] ({{ig|id=16248}}) | + | * [[Stronghold]] ({{ig|id=16248}}) |
**Project lead, coding, sprites, graphics, mapping | **Project lead, coding, sprites, graphics, mapping | ||
===2011=== | ===2011=== | ||
− | *[[The City of the Damned: Apocalypse]] ({{ig|id=16452}}) | + | * [[The City of the Damned: Apocalypse]] ({{ig|id=16452}}) |
===2012=== | ===2012=== | ||
− | *The Refinery ({{ig|id=16925}}) | + | * The Refinery ({{ig|id=16925}}) |
===2014=== | ===2014=== | ||
− | *[[ZDoom Community Map Project: Take II]] ({{ig|id=17682}}) | + | * [[ZDoom Community Map Project: Take II]] ({{ig|id=17682}}) |
**Project lead, graphics, textures | **Project lead, graphics, textures | ||
**Mapping: Entryway, Courtyard | **Mapping: Entryway, Courtyard | ||
===2016=== | ===2016=== | ||
− | *[[WolfenDoom - Blade of Agony]] Episode 1 ([https://boa.realm667.com/index.php/download Official website]) | + | * [[WolfenDoom - Blade of Agony]] Episode 1 ([https://boa.realm667.com/index.php/download Official website]) |
**Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design | **Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design | ||
===2017=== | ===2017=== | ||
− | *WolfenDoom - Blade of Agony Episode 2 (Official website) | + | * WolfenDoom - Blade of Agony Episode 2 (Official website) |
**Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design | **Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design | ||
Revision as of 07:47, 26 August 2018
Daniel Gimmer also known as Tormentor667 is a German level designer, best known for his ZDoom-based projects, and also being the founder and maintainer of Realm 667, a popular resource site.
Gimmer was the project leader of various high profile ZDoom-based community projects such as Knee-Deep in ZDoom, Stronghold: On the Edge of Chaos, and the ZDoom Community Map Project: Take II, all of which won both a main award and the Mordeth award at the Cacowards in the years 2007, 2010, and 2013 respectively.
Contents
Body of work
2000
- X-MAS DEATHMATCH (Doomworld/idgames)
2001
- Perforated Entrails (light version) (Doomworld/idgames)
2004
- Blood Resource Pack (Doomworld/idgames)
- The City of the Damned (Doomworld/idgames)
- ZDoom Community Map Project: Take 1 (Doomworld/idgames)
- Project lead, mapping, graphics
2006
- Too Much Brown (Doomworld/idgames)
- Duke Nukem Texture Pack (Doomworld/idgames)
- Sapphire: Orbital Research (Doomworld/idgames)
- Austerity: A Simplicity Tribute (Doomworld/idgames)
2007
- Community Chest 3 (Doomworld/idgames)
- Graphics
- MAP06: Foregone Destruction
- Knee-Deep in ZDoom (Doomworld/idgames)
- The Ultimate Torment & Torture (Doomworld/idgames)
2008
- ZPack: Random Maps for ZDoom (Doomworld/idgames)
- Graphics, textures
- Titlemap
- E1M3: KDiZD Launch Site with Björn Ostmann (Vader)
- E1M7: Nuclear Sky
- E2M3: More Tricks and Traps
- E2M7: Black Inferno
- E2M9: Abyss to the BBQ
2009
2010
- Stronghold (Doomworld/idgames)
- Project lead, coding, sprites, graphics, mapping
2011
2012
- The Refinery (Doomworld/idgames)
2014
- ZDoom Community Map Project: Take II (Doomworld/idgames)
- Project lead, graphics, textures
- Mapping: Entryway, Courtyard
2016
- WolfenDoom - Blade of Agony Episode 1 (Official website)
- Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
2017
- WolfenDoom - Blade of Agony Episode 2 (Official website)
- Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design