Difference between revisions of "Daniel Gimmer (Tormentor667)"

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==Body of work==
 
==Body of work==
 
===2000===
 
===2000===
*X-MAS DEATHMATCH ({{ig|id=10903}})
+
* X-MAS DEATHMATCH ({{ig|id=10903}})
  
 
===2001===
 
===2001===
*Perforated Entrails (light version) ({{ig|id=11734}})
+
* Perforated Entrails (light version) ({{ig|id=11734}})
  
 
===2004===
 
===2004===
*Blood Resource Pack ({{ig|id=12571}})
+
* Blood Resource Pack ({{ig|id=12571}})
*[[The City of the Damned]] ({{ig|id=12577}})
+
* [[The City of the Damned]] ({{ig|id=12577}})
*[[ZDoom Community Map Project: Take 1]] ({{ig|id=12815}})
+
* [[ZDoom Community Map Project: Take 1]] ({{ig|id=12815}})
 
**Project lead, mapping, graphics
 
**Project lead, mapping, graphics
  
 
===2006===
 
===2006===
*Too Much Brown ({{ig|id=14328}})
+
* Too Much Brown ({{ig|id=14328}})
*Duke Nukem Texture Pack ({{ig|id=14335}})
+
* Duke Nukem Texture Pack ({{ig|id=14335}})
*Sapphire: Orbital Research ({{ig|id=14364}})
+
* Sapphire: Orbital Research ({{ig|id=14364}})
*[[Austerity: A Simplicity Tribute]] ({{ig|id=14726}})
+
* [[Austerity: A Simplicity Tribute]] ({{ig|id=14726}})
  
 
===2007===
 
===2007===
*[[Community Chest 3]] ({{ig|id=15156}})
+
* [[Community Chest 3]] ({{ig|id=15156}})
**Graphics
+
** Graphics
**[[MAP06: Foregone Destruction (Community Chest 3)|MAP06: Foregone Destruction]]
+
** {{maplinkgen|MAP06|Foregone Destruction|Community Chest 3}}
*[[Knee-Deep in ZDoom]] ({{ig|id=17250}})
+
* [[Knee-Deep in ZDoom]] ({{ig|id=17250}})
**Project lead, sprites, graphics
+
** Project lead, sprites, graphics
**'''Primary mapping''': [[Z1M1: Hangar (Knee-Deep in ZDoom)|Z1M1]], [[Z1M5: Phobos Lab (Knee-Deep in ZDoom)|Z1M5]], [[Z1M8: Phobos Anomaly (Knee-Deep in ZDoom)|Z1M8]], and [[Z1M10: Penultimate Evil (Knee-Deep in ZDoom)|Z1M10]]
+
** '''Primary mapping''': [[Z1M1: Hangar (Knee-Deep in ZDoom)|Z1M1]], [[Z1M5: Phobos Lab (Knee-Deep in ZDoom)|Z1M5]], [[Z1M8: Phobos Anomaly (Knee-Deep in ZDoom)|Z1M8]], and [[Z1M10: Penultimate Evil (Knee-Deep in ZDoom)|Z1M10]]
**'''Secondary mapping''': [[Z1M2: Nuclear Plant (Knee-Deep in ZDoom)|Z1M2]], [[Z1M7: Computer Station (Knee-Deep in ZDoom)|Z1M7]], and [[Z1M9: Military Base (Knee-Deep in ZDoom)|Z1M9]]
+
** '''Secondary mapping''': [[Z1M2: Nuclear Plant (Knee-Deep in ZDoom)|Z1M2]], [[Z1M7: Computer Station (Knee-Deep in ZDoom)|Z1M7]], and [[Z1M9: Military Base (Knee-Deep in ZDoom)|Z1M9]]
*[[Torment and Torture (series)|The Ultimate Torment & Torture]] ({{ig|id=15107}})
+
* [[Torment and Torture (series)|The Ultimate Torment & Torture]] ({{ig|id=15107}})
  
 
===2008===
 
===2008===
*[[ZPack: Random Maps for ZDoom]] ({{ig|id=15332}})
+
* [[ZPack: Random Maps for ZDoom]] ({{ig|id=15332}})
 
**Graphics, textures
 
**Graphics, textures
 
**Titlemap
 
**Titlemap
Line 43: Line 43:
  
 
===2009===
 
===2009===
*{{Realm667|id=318||Tormentor667's Detail Guide|linkonly=1}}
+
* {{Realm667|id=318||Tormentor667's Detail Guide|linkonly=1}}
  
 
===2010===
 
===2010===
*[[Stronghold]] ({{ig|id=16248}})
+
* [[Stronghold]] ({{ig|id=16248}})
 
**Project lead, coding, sprites, graphics, mapping
 
**Project lead, coding, sprites, graphics, mapping
  
 
===2011===
 
===2011===
*[[The City of the Damned: Apocalypse]] ({{ig|id=16452}})
+
* [[The City of the Damned: Apocalypse]] ({{ig|id=16452}})
  
 
===2012===
 
===2012===
*The Refinery ({{ig|id=16925}})
+
* The Refinery ({{ig|id=16925}})
  
 
===2014===
 
===2014===
*[[ZDoom Community Map Project: Take II]] ({{ig|id=17682}})
+
* [[ZDoom Community Map Project: Take II]] ({{ig|id=17682}})
 
**Project lead, graphics, textures
 
**Project lead, graphics, textures
 
**Mapping: Entryway, Courtyard
 
**Mapping: Entryway, Courtyard
  
 
===2016===
 
===2016===
*[[WolfenDoom - Blade of Agony]] Episode 1 ([https://boa.realm667.com/index.php/download Official website])
+
* [[WolfenDoom - Blade of Agony]] Episode 1 ([https://boa.realm667.com/index.php/download Official website])
 
**Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
 
**Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
  
 
===2017===
 
===2017===
*WolfenDoom - Blade of Agony Episode 2 (Official website)
+
* WolfenDoom - Blade of Agony Episode 2 (Official website)
 
**Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
 
**Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
  

Revision as of 07:47, 26 August 2018

Daniel Gimmer also known as Tormentor667 is a German level designer, best known for his ZDoom-based projects, and also being the founder and maintainer of Realm 667, a popular resource site.

Gimmer was the project leader of various high profile ZDoom-based community projects such as Knee-Deep in ZDoom, Stronghold: On the Edge of Chaos, and the ZDoom Community Map Project: Take II, all of which won both a main award and the Mordeth award at the Cacowards in the years 2007, 2010, and 2013 respectively.

Body of work

2000

2001

2004

2006

2007

2008

2009

2010

2011

2012

2014

2016

2017

  • WolfenDoom - Blade of Agony Episode 2 (Official website)
    • Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design

External links