Difference between revisions of "Daniel Gimmer (Tormentor667)"
From DoomWiki.org
[checked revision] | [checked revision] |
m (→Body of work: add wls) |
(Rejected the last 2 text changes (by 157.48.201.15) and restored revision 208534 by Xymph) |
||
(9 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | '''Daniel Gimmer''' also known as '''Tormentor667''' is a German level designer, best known for his [[ZDoom]]-based projects, and also being the founder and maintainer of [[Realm 667]], a popular resource site. | + | '''Daniel Gimmer''' (also known as '''Tormentor667''') is a German level designer, best known for his [[ZDoom]]-based projects, and also being the founder and maintainer of [[Realm 667]], a popular resource site. |
− | Gimmer was the project leader of [[Knee-Deep in ZDoom]], [[Stronghold: On the Edge of Chaos]], and the [[ZDoom Community Map Project: Take II]], all of which won both a main award and the Mordeth award at the [[Cacowards]] in the years 2007, 2010, and 2013 respectively. | + | Gimmer was the project leader of various high profile ZDoom-based community projects such as [[Knee-Deep in ZDoom]], [[Stronghold: On the Edge of Chaos]], and the [[ZDoom Community Map Project: Take II]], all of which won both a main award and the Mordeth award at the [[Cacowards]] in the years 2007, 2010, and 2013 respectively. |
==Body of work== | ==Body of work== | ||
===2000=== | ===2000=== | ||
− | *X-MAS DEATHMATCH ({{ig|id=10903}}) | + | * X-MAS DEATHMATCH ({{ig|id=10903}}) |
===2001=== | ===2001=== | ||
− | *Perforated Entrails (light version) ({{ig|id=11734}}) | + | * Perforated Entrails (light version) ({{ig|id=11734}}) |
===2004=== | ===2004=== | ||
− | *Blood Resource Pack ({{ig|id=12571}}) | + | * Blood Resource Pack ({{ig|id=12571}}) |
− | *[[The City of the Damned]] ({{ig|id=12577}}) | + | * [[The City of the Damned]] ({{ig|id=12577}}) |
− | *[[ZDoom Community Map Project: Take 1]] ({{ig|id=12815}}) | + | * [[ZDoom Community Map Project: Take 1]] ({{ig|id=12815}}) |
**Project lead, mapping, graphics | **Project lead, mapping, graphics | ||
===2006=== | ===2006=== | ||
− | *Too Much Brown ({{ig|id=14328}}) | + | * Too Much Brown ({{ig|id=14328}}) |
− | *Duke Nukem Texture Pack ({{ig|id=14335}}) | + | * Duke Nukem Texture Pack ({{ig|id=14335}}) |
− | *Sapphire: Orbital Research ({{ig|id=14364}}) | + | * Sapphire: Orbital Research ({{ig|id=14364}}) |
− | *[[Austerity: A Simplicity Tribute]] ({{ig|id=14726}}) | + | * [[Austerity: A Simplicity Tribute]] ({{ig|id=14726}}) |
===2007=== | ===2007=== | ||
− | *[[Community Chest 3]] ({{ig|id=15156}}) | + | * [[Austerity: A Simplicity Tribute]] v2.0 ({{ig|id=16454}}) |
− | **Graphics | + | * [[Community Chest 3]] ({{ig|id=15156}}) |
− | ** | + | ** Graphics |
− | *[[Knee-Deep in ZDoom]] ({{ig|id=17250}}) | + | ** {{maplinkgen|MAP06|Foregone Destruction|Community Chest 3}} |
− | **Project lead, sprites, graphics | + | * [[Knee-Deep in ZDoom]] ({{ig|id=17250}}) |
− | **'''Primary mapping''': [[Z1M1: Hangar (Knee-Deep in ZDoom)|Z1M1]], [[Z1M5: Phobos Lab (Knee-Deep in ZDoom)|Z1M5]], [[Z1M8: Phobos Anomaly (Knee-Deep in ZDoom)|Z1M8]], and [[Z1M10: Penultimate Evil (Knee-Deep in ZDoom)|Z1M10]] | + | ** Project lead, sprites, graphics |
− | **'''Secondary mapping''': [[Z1M2: Nuclear Plant (Knee-Deep in ZDoom)|Z1M2]], [[Z1M7: Computer Station (Knee-Deep in ZDoom)|Z1M7]], and [[Z1M9: Military Base (Knee-Deep in ZDoom)|Z1M9]] | + | ** '''Primary mapping''': [[Z1M1: Hangar (Knee-Deep in ZDoom)|Z1M1]], [[Z1M5: Phobos Lab (Knee-Deep in ZDoom)|Z1M5]], [[Z1M8: Phobos Anomaly (Knee-Deep in ZDoom)|Z1M8]], and [[Z1M10: Penultimate Evil (Knee-Deep in ZDoom)|Z1M10]] |
− | *[[Torment and Torture (series)|The Ultimate Torment & Torture]] ({{ig|id=15107}}) | + | ** '''Secondary mapping''': [[Z1M2: Nuclear Plant (Knee-Deep in ZDoom)|Z1M2]], [[Z1M7: Computer Station (Knee-Deep in ZDoom)|Z1M7]], and [[Z1M9: Military Base (Knee-Deep in ZDoom)|Z1M9]] |
+ | * [[Torment and Torture (series)|The Ultimate Torment & Torture]] ({{ig|id=15107}}) | ||
===2008=== | ===2008=== | ||
− | *[[ZPack: Random Maps for ZDoom]] ({{ig|id=15332}}) | + | * [[ZPack: Random Maps for ZDoom]] ({{ig|id=15332}}) |
**Graphics, textures | **Graphics, textures | ||
**Titlemap | **Titlemap | ||
− | **[[E1M3: | + | **[[E1M3: KDiZD Launch Site (ZPack)|E1M3: KDiZD Launch Site]] ''with [[Björn Ostmann (Vader)]] |
**[[E1M7: Nuclear Sky (ZPack)|E1M7: Nuclear Sky]] | **[[E1M7: Nuclear Sky (ZPack)|E1M7: Nuclear Sky]] | ||
− | **[[E2M3: More Tricks | + | **[[E2M3: More Tricks & Traps (ZPack)|E2M3: More Tricks and Traps]] |
**[[E2M7: Black Inferno (ZPack)|E2M7: Black Inferno]] | **[[E2M7: Black Inferno (ZPack)|E2M7: Black Inferno]] | ||
**[[E2M9: Abyss to the BBQ (ZPack)|E2M9: Abyss to the BBQ]] | **[[E2M9: Abyss to the BBQ (ZPack)|E2M9: Abyss to the BBQ]] | ||
− | + | ||
===2009=== | ===2009=== | ||
− | * | + | * {{Realm667|id=318||Tormentor667's Detail Guide|linkonly=1}} |
+ | * Community Instagib Mappack ({{ig|id=15554}}) | ||
+ | ** D2IG07: Nebulae Simplified | ||
===2010=== | ===2010=== | ||
− | *[[Stronghold]] ({{ig|id=16248}}) | + | * [[Stronghold]] ({{ig|id=16248}}) |
**Project lead, coding, sprites, graphics, mapping | **Project lead, coding, sprites, graphics, mapping | ||
===2011=== | ===2011=== | ||
− | *[[The City of the Damned: Apocalypse]] ({{ig|id=16452}}) | + | * [[The City of the Damned: Apocalypse]] ({{ig|id=16452}}) |
===2012=== | ===2012=== | ||
− | *The Refinery ({{ig|id=16925}}) | + | * [[The Refinery]] ({{ig|id=16925}}) |
===2014=== | ===2014=== | ||
− | *[[ZDoom Community Map Project: Take II]] ({{ig|id=17682}}) | + | * [[ZDoom Community Map Project: Take II]] ({{ig|id=17682}}) |
**Project lead, graphics, textures | **Project lead, graphics, textures | ||
**Mapping: Entryway, Courtyard | **Mapping: Entryway, Courtyard | ||
+ | |||
+ | ===2016=== | ||
+ | * [[WolfenDoom - Blade of Agony]] Episode 1 ([https://boa.realm667.com/index.php/download Official website]) | ||
+ | **Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design | ||
+ | |||
+ | ===2017=== | ||
+ | * WolfenDoom - Blade of Agony Episode 2 (Official website) | ||
+ | **Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design | ||
+ | * [[Skulldash]]: Expanded Edition ([https://www.joshuaosullivan.co.uk/skulldash/ Official website]) | ||
+ | ** {{maplinkgen|MAP38|Sekhmet's Fury|Skulldash}} | ||
+ | |||
+ | ==External links== | ||
+ | * [https://www.realm667.com/index.php/en/ Realm 667] | ||
+ | * [https://boa.realm667.com/index.php WolfenDoom - Blade of Agony website] | ||
{{DEFAULTSORT:Gimmer, Daniel}} | {{DEFAULTSORT:Gimmer, Daniel}} | ||
+ | [[Category:Cacoward winners]] | ||
[[Category:Community stewards]] | [[Category:Community stewards]] | ||
[[Category:Graphic artists]] | [[Category:Graphic artists]] | ||
[[Category:Mappers]] | [[Category:Mappers]] |
Revision as of 03:51, 6 April 2020
Daniel Gimmer (also known as Tormentor667) is a German level designer, best known for his ZDoom-based projects, and also being the founder and maintainer of Realm 667, a popular resource site.
Gimmer was the project leader of various high profile ZDoom-based community projects such as Knee-Deep in ZDoom, Stronghold: On the Edge of Chaos, and the ZDoom Community Map Project: Take II, all of which won both a main award and the Mordeth award at the Cacowards in the years 2007, 2010, and 2013 respectively.
Contents
Body of work
2000
- X-MAS DEATHMATCH (Doomworld/idgames)
2001
- Perforated Entrails (light version) (Doomworld/idgames)
2004
- Blood Resource Pack (Doomworld/idgames)
- The City of the Damned (Doomworld/idgames)
- ZDoom Community Map Project: Take 1 (Doomworld/idgames)
- Project lead, mapping, graphics
2006
- Too Much Brown (Doomworld/idgames)
- Duke Nukem Texture Pack (Doomworld/idgames)
- Sapphire: Orbital Research (Doomworld/idgames)
- Austerity: A Simplicity Tribute (Doomworld/idgames)
2007
- Austerity: A Simplicity Tribute v2.0 (Doomworld/idgames)
- Community Chest 3 (Doomworld/idgames)
- Graphics
- MAP06: Foregone Destruction
- Knee-Deep in ZDoom (Doomworld/idgames)
- The Ultimate Torment & Torture (Doomworld/idgames)
2008
- ZPack: Random Maps for ZDoom (Doomworld/idgames)
- Graphics, textures
- Titlemap
- E1M3: KDiZD Launch Site with Björn Ostmann (Vader)
- E1M7: Nuclear Sky
- E2M3: More Tricks and Traps
- E2M7: Black Inferno
- E2M9: Abyss to the BBQ
2009
- Tormentor667's Detail Guide
- Community Instagib Mappack (Doomworld/idgames)
- D2IG07: Nebulae Simplified
2010
- Stronghold (Doomworld/idgames)
- Project lead, coding, sprites, graphics, mapping
2011
2012
2014
- ZDoom Community Map Project: Take II (Doomworld/idgames)
- Project lead, graphics, textures
- Mapping: Entryway, Courtyard
2016
- WolfenDoom - Blade of Agony Episode 1 (Official website)
- Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
2017
- WolfenDoom - Blade of Agony Episode 2 (Official website)
- Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
- Skulldash: Expanded Edition (Official website)